public bool VelocityRotation(Vector vel, Vector?rot, Vector?mouseFwd, bool isMegaThrust) { if (!this.Game.WorldData.BoundingBox.Contains2d(Position + vel * .051f)) { return(false); } this.Velocity = vel; // this.SetPositions(Position + vel * .05f, Position, (Vector)rot, Rotation); Operations.VelocityRot(this.Game, this.Id, vel, rot, mouseFwd, isMegaThrust, this.Game.Settings.SendReliable); return(true); }