protected GameListBase(AppLobby lobby) { this.Lobby = lobby; this.gameDict = new LinkedListDictionary <string, GameState>(); this.changedGames = new Dictionary <string, GameState>(); this.removedGames = new HashSet <string>(); }
public GameList() { if (log.IsDebugEnabled) { log.DebugFormat("Creating new GameList"); } this.gameDict = new LinkedListDictionary <string, GameState>(); this.changedGames = new Dictionary <string, GameState>(); this.removedGames = new HashSet <string>(); }