public void Set(ElementCrusher crusher, ulong cQuat) /* : this()*/ { this.crusher = crusher; this.cQuat = new CompressedQuat(crusher.QCrusher, cQuat); }
// Constructor for Quaternion rotation /// <summary> /// A uint argument indicates compressed uniform scale. A ulong argument indicates a compressed quaternion. /// </summary> /// <param name="crusher"></param> /// <param name="cQuat"></param> /// <param name="qbits"></param> public CompressedElement(ElementCrusher crusher, ulong cQuat) /* : this()*/ { UnityEngine.Debug.LogWarning("CE Construct"); this.crusher = crusher; this.cQuat = new CompressedQuat(crusher.QCrusher, cQuat); }