public GamePage() { InitializeComponent(); // Obtenir le gestionnaire de contenu de l’application contentManager = (Application.Current as App).Content; // Créer un minuteur pour cette page timer = new GameTimer(); timer.UpdateInterval = TimeSpan.FromTicks(333333); timer.Update += OnUpdate; timer.Draw += OnDraw; this.map = new Map(this); server = new Network(); this.plist = new List<Player>(); this.elist = new List<Egg>(); this.tlist = new List<string>(); this.lbc = new Queue<string>(); this.screen = new Microsoft.Xna.Framework.Rectangle(0, 0, 800, 480); this.inventory_details = null; this.inventory_timer = TimeSpan.Zero; this.dot = new Vector2(640, 360); this.end = false; this.winner = "toto"; }
public Main() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.map = new Map(this); this.Components.Add(this.map); server = new Network(); this.plist = new List<Player>(); this.elist = new List<Egg>(); this.tlist = new List<string>(); this.lbc = new Queue<string>(); this.screen = new Rectangle(0, 0, 1280, 720); this.inventory_details = null; this.inventory_timer = TimeSpan.Zero; this.dot = new Vector2(640, 360); }