internal void SC_Window_main(int id, ScenarioNodeDatabase Sc) { Scenario = Sc; currentGameScene = "SPACECENTER"; /* // WindowSettings DragEnabled = true; ClampToScreen = true; TooltipsEnabled = true; TooltipMaxWidth = 250; //Debug.Log("ResourceRecovery: DrawWindows: SpaceCenter Scene main_nav_selection=" + main_nav_selection); */ //GUILayout.Label(new GUIContent("Window Contents", "Here is a reallly long tooltip to demonstrate the war and peace model of writing too much text in a tooltip\r\n\r\nIt even includes a couple of carriage returns to make stuff fun")); //GUILayout.Label(String.Format("Drag Enabled:{0}", DragEnabled.ToString())); // nav buttons MainMenu GUILayout.BeginHorizontal(); main_nav_selection = ButtonController.getMain_nav_selection(); ButtonController buttons = new ButtonController(main_nav_selection); string[] bid = new string[] { "manifest", "marketplace", "settings", "help" }; ButtonController.GetMainNavButtons(bid); GUILayout.EndHorizontal(); GUILayout.BeginVertical(); if (main_nav_selection == "help") { HelpWindowController help = new HelpWindowController(); help.HelpMain(id); } else if (main_nav_selection == "marketplace") { MarketplaceController mark = new MarketplaceController(); mark.MarketplaceMain(id, Scenario); } else if (main_nav_selection == "settings") { settingsWindowController set = new settingsWindowController(); set.settingsMain(id); } else { ManifestController man = new ManifestController(); man.ManifestMain(id, Scenario); } GUILayout.EndVertical(); GUILayout.BeginHorizontal(); //Debug.Log("ResourceRecovery: DrawWindows: pre CelestialBody"); //GUILayout.Label(String.Format("current_planet:{0}", Utilities.get_current_planet())); GUILayout.Label("Alt+F10 - shows/hides window"); GUILayout.EndHorizontal(); }
internal void SC_Window_main(int id) { currentGameScene = "SPACECENTER"; //Debug.Log("ResourceRecovery: SC_Window: 1"); // nav buttons MainMenu GUILayout.BeginHorizontal(); main_nav_selection = ButtonController.getMain_nav_selection(); ButtonController buttons = new ButtonController(main_nav_selection); string[] bid = new string[] { "manifest", "marketplace", "settings", "help" }; ButtonController.GetMainNavButtons(bid); GUILayout.EndHorizontal(); GUILayout.BeginVertical(); if (main_nav_selection == "help") { HelpWindowController help = new HelpWindowController(); help.HelpMain(id); } else if (main_nav_selection == "marketplace") { MarketplaceController mark = new MarketplaceController(); mark.MarketplaceMain(id); } else if (main_nav_selection == "settings") { settingsWindowController set = new settingsWindowController(); set.settingsMain(id); } else { //Debug.Log("ResourceRecovery: SC_Window: 2"); ManifestController man = new ManifestController(); man.ManifestMain(id); //Debug.Log("ResourceRecovery: SC_Window: 3"); } /* */ GUILayout.EndVertical(); GUILayout.BeginHorizontal(); //Debug.Log("ResourceRecovery: DrawWindows: pre CelestialBody"); //GUILayout.Label(String.Format("current_planet:{0}", Utilities.get_current_planet())); GUILayout.Label("Alt+F10 - shows/hides window"); GUILayout.EndHorizontal(); }
internal void F_Window_main(int id, ScenarioNodeDatabase Sc) { Scenario = Sc; currentGameScene = "FLIGHT"; // nav buttons MainMenu GUILayout.BeginHorizontal(); main_nav_selection = ButtonController.getMain_nav_selection(); ButtonController buttons = new ButtonController(main_nav_selection); string[] bid = new string[] { "refuel", "settings", "help" }; ButtonController.GetMainNavButtons(bid); GUILayout.EndHorizontal(); GUILayout.BeginVertical(); if (main_nav_selection == "help") { HelpWindowController help = new HelpWindowController(); help.HelpMain(id); } else if (main_nav_selection == "settings") { settingsWindowController set = new settingsWindowController(); set.settingsMain(id); } else { FlightRefuelController Fref = new FlightRefuelController(); Fref.RefuelMain(id, Scenario); } GUILayout.EndVertical(); GUILayout.BeginHorizontal(); //Debug.Log("ResourceRecovery: DrawWindows: pre CelestialBody"); //GUILayout.Label(String.Format("current_planet:{0}", Utilities.get_current_planet())); GUILayout.Label("Alt+F10 - shows/hides window"); GUILayout.EndHorizontal(); }