public void OnDestroy() { orig_OnDestroy(); ReferenceHub refHub = ReferenceHub.GetHub(gameObject); if (string.IsNullOrEmpty(refHub.characterClassManager.UserId) || !refHub.characterClassManager.UserId.Contains('@')) { return; } else { try { Base.Debug("Triggering PlayerLeaveEvent"); PluginManager.TriggerEvent <IEventHandlerPlayerLeave>(new PlayerLeaveEvent(new PheggPlayer(this.gameObject))); } catch (Exception e) { Base.Error($"Error triggering PlayerLeaveEvent: {e.InnerException}"); } } //if (refHub.characterClassManager.IsAnyScp() && refHub.characterClassManager.CurClass != RoleType.Scp0492) //{ // bool HasBeenReplaced = false; // foreach(var p in ReferenceHub.GetAllHubs()) // { // if(p.Value.characterClassManager.CurClass == RoleType.Spectator && p.Value.serverRoles.over) // } // if (!HasBeenReplaced && SCP.ContainsKey(refHub.characterClassManager.CurClass)) // { // SCPData data = new SCPData // { // roleType = refHub.characterClassManager.CurClass, // health = refHub.playerStats.Health, // artHealth = refHub.playerStats.syncArtificialHealth, // position = refHub.playerMovementSync.RealModelPosition, // }; // if(data.roleType == RoleType.Scp079) // { // data.exp = refHub.scp079PlayerScript.Exp; // data.mana = refHub.scp079PlayerScript.Mana; // } // SCP.Add(data.roleType, data); // } //} if (PlayerManager.players.Count - 1 < 1 && RoundSummary.RoundInProgress()) { PMRoundSummary.RoundFix(); } }
public void OnDestroy() { orig_OnDestroy(); CharacterClassManager player = this.GetComponent <CharacterClassManager>(); NicknameSync name = this.GetComponent <NicknameSync>(); if (string.IsNullOrEmpty(player.UserId) || !player.UserId.Contains('@')) { return; } else { try { Base.Debug("Triggering PlayerLeaveEvent"); PluginManager.TriggerEvent <IEventHandlerPlayerLeave>(new PlayerLeaveEvent(new PheggPlayer(this.gameObject))); } catch (Exception e) { Base.Error($"Error triggering PlayerLeaveEvent: {e.InnerException.ToString()}"); } } if (PlayerManager.players.Count - 1 < 1 && RoundSummary.RoundInProgress()) { PMRoundSummary.RoundFix(); } }