public override bool HasFather(SuperState father) { SuperState afather = Father; while (!(afather is null) && afather != father) { afather = afather.Father; } return(father == afather); }
public override bool HasFather(SuperState machine) { return(false); }
public override bool HasFather(SuperState machine) => false;
public override void CopyTo(DrawableObject obj) { base.CopyTo(obj); SuperState state = (SuperState)obj; }