public Track(Direction direction) { this.direction = direction; this.vectorDirection = VectorGenerator.fromDirection(direction); this.enemySpawnLocation = Constants.originTransform; this.enemySpawnLocation.position = 0.00001f * this.vectorDirection; enemySpawnTransform = new Vector3(enemySpawnLocation.position.x, enemySpawnLocation.position.y, 0); }
void Start() { this.hitbox = GetComponent <Rigidbody2D>(); this.direction = DirectionGenerator.BuildFromRigidbody2D(this.hitbox); this.directionVector = VectorGenerator.fromDirection(this.direction); }