예제 #1
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 public static extern SU_RESULT SUVector2DIsSameDirectionAs(ref SUVector2D vector1, ref SUVector2D vector2, ref bool same_direction);
예제 #2
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 public static extern SU_RESULT SUVector2DIsParallelTo(ref SUVector2D vector1, ref SUVector2D vector2, ref bool parallel);
예제 #3
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 public static extern SU_RESULT SUVector2DIsPerpendicularTo(ref SUVector2D vector1, ref SUVector2D vector2, ref bool perpendicular);
예제 #4
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 public static extern SU_RESULT SUVector2DCreate(ref SUVector2D vector, ref SUPoint2D from, ref SUPoint2D to);
예제 #5
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 public static extern SU_RESULT SUVector2DIsValid(ref SUVector2D vector, ref bool valid);
예제 #6
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 public static extern SU_RESULT SUVector2DAngleBetween(ref SUVector2D vector1, ref SUVector2D vector2, ref double angle);
예제 #7
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 public static extern SU_RESULT SUVector2DTransform(ref SUTransformation2D transform, ref SUVector2D vector);
예제 #8
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 public static extern SU_RESULT SUVector2DIsUnitVector(ref SUVector2D vector, ref bool is_unit_vector);
예제 #9
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 public static extern SU_RESULT SUVector2DSetLength(ref SUVector2D vector, double length);
예제 #10
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 public static extern SU_RESULT SUVector2DDot(ref SUVector2D vector1, ref SUVector2D vector2, ref double dot);
예제 #11
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 public static extern SU_RESULT SUVector2DCross(ref SUVector2D vector1, ref SUVector2D vector2, ref double cross);
예제 #12
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 public static extern SU_RESULT SUVector2DReverse(ref SUVector2D vector);
예제 #13
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 public static extern SU_RESULT SUVector2DNormalize(ref SUVector2D vector);
예제 #14
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 public static extern SU_RESULT SUVector2DIsEqual(ref SUVector2D vector1, ref SUVector2D vector2, ref bool equal);
예제 #15
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 public static extern SU_RESULT SUPoint2DOffset(ref SUPoint2D point1, ref SUVector2D vector, ref SUPoint2D point2);
예제 #16
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 public static extern SU_RESULT SUPoint2DToSUPoint2D(ref SUPoint2D point1, ref SUPoint2D point2, out SUVector2D vector);