public Outputs Create(Inputs inputs) { EventLoop<Fuel> eStart = new EventLoop<Fuel>(); Fill fi = new Fill( inputs.EClearSale.Map(u => Unit.UNIT), inputs.EFuelPulses, inputs.Calibration, inputs.Price1, inputs.Price2, inputs.Price3, eStart); NotifyPointOfSale np = new NotifyPointOfSale( new LifeCycle(inputs.ENozzle1, inputs.ENozzle2, inputs.ENozzle3), inputs.EClearSale, fi); eStart.Loop(np.EStart); return new Outputs() .SetDelivery(np.FuelFlowing.Map( of => of.Equals(Optional<Fuel>.Of(Fuel.ONE)) ? Delivery.FAST1 : of.Equals(Optional<Fuel>.Of(Fuel.TWO)) ? Delivery.FAST2 : of.Equals(Optional<Fuel>.Of(Fuel.THREE)) ? Delivery.FAST3 : Delivery.OFF)) .SetSaleCostLcd(fi.DollarsDelivered.Map( q => Formatters.FormatSaleCost(q))) .SetSaleQuantityLcd(fi.LitersDelivered.Map( q => Formatters.FormatSaleQuantity(q))) .SetPriceLcd1(ShowDollarsPump.PriceLCD(np.FillActive, fi.Price, Fuel.ONE, inputs)) .SetPriceLcd2(ShowDollarsPump.PriceLCD(np.FillActive, fi.Price, Fuel.TWO, inputs)) .SetPriceLcd3(ShowDollarsPump.PriceLCD(np.FillActive, fi.Price, Fuel.THREE, inputs)) .SetBeep(np.EBeep) .SetSaleComplete(np.ESaleComplete); }
public Outputs Create(Inputs inputs) { EventLoop<Fuel> eStart = new EventLoop<Fuel>(); Fill fi = new Fill(inputs.EClearSale.Map(u => Unit.UNIT), inputs.EFuelPulses, inputs.Calibration, inputs.Price1, inputs.Price2, inputs.Price3, eStart); NotifyPointOfSale np = new NotifyPointOfSale( new LifeCycle(inputs.ENozzle1, inputs.ENozzle2, inputs.ENozzle3), inputs.EClearSale, fi); eStart.Loop(np.EStart); BehaviorLoop<bool> keypadActive = new BehaviorLoop<bool>(); Keypad ke = new Keypad(inputs.EKeypad, inputs.EClearSale, keypadActive); Preset pr = new Preset(ke.Value, fi, np.FuelFlowing, np.FillActive.Map(o => o.IsPresent)); keypadActive.Loop(pr.KeypadActive); return new Outputs() .SetDelivery(pr.Delivery) .SetSaleCostLcd(fi.DollarsDelivered.Map(q => Formatters.FormatSaleCost(q))) .SetSaleQuantityLcd(fi.LitersDelivered.Map(q => Formatters.FormatSaleQuantity(q))) .SetPriceLcd1(ShowDollarsPump.PriceLCD(np.FillActive, fi.Price, Fuel.ONE, inputs)) .SetPriceLcd2(ShowDollarsPump.PriceLCD(np.FillActive, fi.Price, Fuel.TWO, inputs)) .SetPriceLcd3(ShowDollarsPump.PriceLCD(np.FillActive, fi.Price, Fuel.THREE, inputs)) .SetSaleComplete(np.ESaleComplete) .SetPresetLcd(ke.Value.Map(v => Formatters.FormatSaleCost((double)v))) .SetBeep(np.EBeep.Merge(ke.EBeep)); }
public Outputs Create(Inputs inputs) { EventLoop <Fuel> eStart = new EventLoop <Fuel>(); Fill fi = new Fill( inputs.EClearSale.Map(u => Unit.UNIT), inputs.EFuelPulses, inputs.Calibration, inputs.Price1, inputs.Price2, inputs.Price3, eStart); NotifyPointOfSale np = new NotifyPointOfSale( new LifeCycle(inputs.ENozzle1, inputs.ENozzle2, inputs.ENozzle3), inputs.EClearSale, fi); eStart.Loop(np.EStart); return(new Outputs() .SetDelivery(np.FuelFlowing.Map( of => of.Equals(Optional <Fuel> .Of(Fuel.ONE)) ? Delivery.FAST1 : of.Equals(Optional <Fuel> .Of(Fuel.TWO)) ? Delivery.FAST2 : of.Equals(Optional <Fuel> .Of(Fuel.THREE)) ? Delivery.FAST3 : Delivery.OFF)) .SetSaleCostLcd(fi.DollarsDelivered.Map( q => Formatters.FormatSaleCost(q))) .SetSaleQuantityLcd(fi.LitersDelivered.Map( q => Formatters.FormatSaleQuantity(q))) .SetPriceLcd1(ShowDollarsPump.PriceLCD(np.FillActive, fi.Price, Fuel.ONE, inputs)) .SetPriceLcd2(ShowDollarsPump.PriceLCD(np.FillActive, fi.Price, Fuel.TWO, inputs)) .SetPriceLcd3(ShowDollarsPump.PriceLCD(np.FillActive, fi.Price, Fuel.THREE, inputs)) .SetBeep(np.EBeep) .SetSaleComplete(np.ESaleComplete)); }