public override void Handle(SprintEntity sprintEntity) { sprintEntity.State = new InProgress(); }
public override void Handle(SprintEntity sprintEntity) { sprintEntity.State = new New(); }
public void Handle(SprintEntity sprintEntity) { sprintEntity.State = new Ready(); }
public Transition(SprintEntity entity, Func <SprintEntity, bool> precondtion, State nextState) { Entity = entity; Precondtion = precondtion; NextState = nextState; }
public void Run(SprintEntity token) { _strategy.Run(_petriNetwork, token); }
public void InsertSprintEntity(SprintEntity entity) { _petriNetwork.InsertSprintEntity(entity); }
public void InsertSprintEntity(SprintEntity entity) { }