//public MediaStreamSource Video //{ // get { return _video; } // set { _video = value; } //} public C64Display(C64 c64, UserInterface ui) { _ui = ui; _TheC64 = c64; CompositionTarget.Rendering += new EventHandler(CompositionTarget_Rendering); //_ui.ScreenImage.Source = _image; }
public MOS6581(C64 c64) { the_c64 = c64; the_renderer = null; for (int i = 0; i < regs.Length; i++) regs[i] = 0; // Open the renderer open_close_renderer(SIDType.SIDTYPE_NONE, GlobalPrefs.ThePrefs.SIDType); }
void UserInterface_Loaded(object sender, RoutedEventArgs e) { _c64 = new C64(this); // should probably be in C64Display which is where other Silverlight-specific stuff ended up HumanInput.AttachKeyboardEventHandlers(); VideoDisplay.SetSource(_c64.Video); _c64.Run(); }
const bool BALow = false; // used for the EmulateCycle.cs file to ignore this condition #endregion #region public methods public MOS6502_1541(C64 c64, Job1541 job, C64Display disp, Drive1541Ram Ram, Drive1541Rom Rom) { the_c64 = c64; the_job = job; the_display = disp; ram = Ram; rom = Rom; a = x = y = 0; sp = 0xff; n_flag = z_flag = 0; v_flag = d_flag = c_flag = false; i_flag = true; via1_t1c = via1_t1l = via1_t2c = via1_t2l = 0; via1_sr = 0; via2_t1c = via2_t1l = via2_t2c = via2_t2l = 0; via2_sr = 0; first_irq_cycle = 0; Idle = false; }
public MOS6510(C64 c64, SystemRam ram, BasicRom basicRom, KernalRom kernelRom, CharacterRom charRom, ColorRam colorRam) { TheC64 = c64; _ram = ram; _basicRom = basicRom; _kernalRom = kernelRom; _characterRom = charRom; _colorRam = colorRam; a = x = y = 0; sp = 0xff; n_flag = z_flag = 0; v_flag = c_flag = d_flag = b_flag = i_flag = false; dfff_byte = 0x55; BALow = false; first_irq_cycle = first_nmi_cycle = 0; #if DEBUG_INSTRUCTIONS debugLogger = new DebugLog(this, false); #endif }
UInt32 first_ba_cycle; // Cycle when BA first went low // END FRODO SC section #endregion #region Public methods public MOS6569(C64 c64, C64Display disp, MOS6510 CPU, SystemRam ram, CharacterRom characterRom, ColorRam colorRam) { _c64 = c64; _display = disp; _cpu = CPU; _ram = ram; _characterRom = characterRom; _colorRam = colorRam; int i; matrix_base = 0; char_base = 0; bitmap_base = 0; // Allocate GC Handles, to pin buffers // AllocateHandles(); // Get bitmap info //unsafe //{ // chunky_ptr = chunky_line_start = _display.BitmapBase; //} _chunkyLineStartIndex = 0; _chunkyIndex = 0; xmod = disp.BitmapXMod; // Initialize VIC registers mx8 = 0; ctrl1 = ctrl2 = 0; lpx = lpy = 0; me = mxe = mye = mdp = mmc = 0; vbase = irq_flag = irq_mask = 0; clx_spr = clx_bgr = 0; cia_vabase = 0; ec = b0c = b1c = b2c = b3c = mm0 = mm1 = 0; // already 0 for .NET //for (i = 0; i < 8; i++) mx[i] = my[i] = sc[i] = 0; // Initialize other variables raster_y = unchecked((UInt32)(TOTAL_RASTERS - 1)); rc = 7; irq_raster = vc = vc_base = x_scroll = y_scroll = 0; dy_start = ROW24_YSTART; dy_stop = ROW24_YSTOP; ml_index = 0; cycle = 1; display_idx = 0; display_state = false; border_on = ud_border_on = vblanking = false; lp_triggered = draw_this_line = false; spr_dma_on = spr_disp_on = 0; for (i = 0; i < 8; i++) { mc[i] = 63; spr_ptr[i] = 0; } frame_skipped = false; skip_counter = 1; // Preset colors disp.InitColors(colors); // default to black ec_color = b0c_color = b1c_color = b2c_color = b3c_color = mm0_color = mm1_color = colors[0]; for (i = 0; i < spr_color.Length; i++) spr_color[i] = colors[0]; }