public static void Rectangular(Int32 numberIterations) { ThreeDPoint [,] arr = new ThreeDPoint[numberIterations, numberIterations]; for (int i = 0; i < arr.GetLength(0); ++i) { for (int j = 0; j < arr.GetLength(1); ++j) { arr[i, j].x = i; arr[i, j].y = j; arr[i, j].z = i + j; } } }
public static void Jagged(Int32 numberIterations) { ThreeDPoint [][] arr = new ThreeDPoint[numberIterations][]; for (int i = 0; i < numberIterations; ++i) { arr[i] = new ThreeDPoint[numberIterations]; } for (int i = 0; i < arr.Length; ++i) { for (int j = 0; j < arr[i].Length; ++j) { arr[i][j].x = i; arr[i][j].y = j; arr[i][j].z = i + j; } } }