public Clock(int startHour, int startMinutes, int startSeconds, ContentManager Content) { content = Content; ClockFace = content.Load <Texture2D>("ClockFace"); ClockOrigin.X = (WINDOWED_SCREEN_WIDTH / 2); ClockOrigin.Y = (ClockFace.Height / 2); clocktick = content.Load <SoundEffect>("clock-ticking"); lowclocktick = content.Load <SoundEffect>("low_clock-ticking"); lowestclocktick = content.Load <SoundEffect>("lowest_clock-ticking"); shortHand = new ShortHand(startHour, ClockOrigin, content); longHand = new LongHand(startMinutes, ClockOrigin, content); secondsHand = new SecondsHand(startSeconds, ClockOrigin, Content); ClockPos.X = (WINDOWED_SCREEN_WIDTH / 2) - (ClockFace.Width / 2); ClockPos.Y = 0; Elapsed = 0; } //Constructor
public Clock(int startHour, int startMinutes, int startSeconds, ContentManager Content) { content = Content; ClockFace = content.Load<Texture2D>("ClockFace"); ClockOrigin.X = (WINDOWED_SCREEN_WIDTH / 2); ClockOrigin.Y = (ClockFace.Height / 2); clocktick = content.Load<SoundEffect>("clock-ticking"); lowclocktick = content.Load<SoundEffect>("low_clock-ticking"); lowestclocktick = content.Load<SoundEffect>("lowest_clock-ticking"); shortHand = new ShortHand(startHour, ClockOrigin, content); longHand = new LongHand(startMinutes, ClockOrigin, content); secondsHand = new SecondsHand(startSeconds, ClockOrigin, Content); ClockPos.X = (WINDOWED_SCREEN_WIDTH / 2) - (ClockFace.Width / 2); ClockPos.Y = 0; Elapsed = 0; }