public Rectangle(Rectanglei rect) : this(rect.X, rect.Y, rect.Width, rect.Height) { }
public bool Intersects(Rectanglei rect) { return !((X >= rect.Right) || (Right <= rect.X) || (Y >= rect.Bottom) || (Bottom <= rect.Y)); }
public bool Intersects(Rectanglei rect) { return(!((X >= rect.Right) || (Right <= rect.X) || (Y >= rect.Bottom) || (Bottom <= rect.Y))); }