/// <summary> /// UnloadContent will be called once per game and is the place to unload /// game-specific content. /// </summary> protected override void UnloadContent() { Content.Unload(); virtualSizeRenderTarget.Dispose(); fullSizeRenderTarget1.Dispose(); bloomEffect.Unload(); PixelTextures.Instance.Unload(); DashedLine.Unload(); }
public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { Border.Draw( spriteBatch, borderRect, Color.White, BorderWidth ); var dashedLineHeight = borderRect.Height - BorderWidth; DashedLine.Draw(spriteBatch, sidewalkLine1Position, dashedLineHeight, BorderWidth, Color.White); DashedLine.Draw(spriteBatch, sidewalkLine2Position, dashedLineHeight, BorderWidth, Color.White); }