Provides output buffering of streams.
상속: Stream
예제 #1
0
        /// <summary>
        /// Creates buffered output with specified sinks.
        /// </summary>
        /// <param name="enableBuffering">Whether to immediately enable buffering, i.e. increase the level.</param>
        /// <param name="charSink">A writer through which character data will be written.</param>
        /// <param name="byteSink">A stream through which binary data will be written.</param>
        /// <param name="encoding">A encoding used to transform binary data to strings.</param>
        public BufferedOutput(bool enableBuffering, TextWriter charSink, Stream byteSink, Encoding encoding)
        {
            _charSink = charSink;
            _byteSink = byteSink;
            _encoding = encoding;
            _stream   = new BufferedOutputStream(this);
            _levels   = new List <LevelElement>();

            if (enableBuffering)
            {
                IncreaseLevel();
            }
        }
예제 #2
0
        /// <summary>
        /// Creates buffered output with specified sinks.
        /// </summary>
        /// <param name="ctx">Runtime context.</param>
        /// <param name="enableBuffering">Whether to immediately enable buffering, i.e. increase the level.</param>
        /// <param name="charSink">A writer through which character data will be written.</param>
        /// <param name="byteSink">A stream through which binary data will be written.</param>
        public BufferedOutput(Context ctx, bool enableBuffering, TextWriter charSink, Stream byteSink)
        {
            Debug.Assert(ctx != null);

            _ctx      = ctx;
            _charSink = charSink;
            _byteSink = byteSink;
            Stream    = new BufferedOutputStream(this);
            _levels   = new List <LevelElement>();

            if (enableBuffering)
            {
                IncreaseLevel();
            }
        }
예제 #3
0
파일: Output.cs 프로젝트: iolevel/peachpie
        /// <summary>
        /// Creates buffered output with specified sinks.
        /// </summary>
        /// <param name="enableBuffering">Whether to immediately enable buffering, i.e. increase the level.</param>
        /// <param name="charSink">A writer through which character data will be written.</param>
        /// <param name="byteSink">A stream through which binary data will be written.</param>
        /// <param name="encoding">A encoding used to transform binary data to strings.</param>
        public BufferedOutput(bool enableBuffering, TextWriter charSink, Stream byteSink, Encoding encoding)
        {
            _charSink = charSink;
            _byteSink = byteSink;
            _encoding = encoding;
            _stream = new BufferedOutputStream(this);
            _levels = new List<LevelElement>();

            if (enableBuffering)
                IncreaseLevel();
        }