internal virtual void Emit(CodeGenerator cg) { // emit contained statements if (_statements.Count != 0) { _statements.ForEach(cg.Generate); } // cg.Generate(this.NextEdge); }
internal static MethodBody GenerateMethodBody( PEModuleBuilder moduleBuilder, SourceRoutineSymbol routine, int methodOrdinal, //ImmutableArray<LambdaDebugInfo> lambdaDebugInfo, //ImmutableArray<ClosureDebugInfo> closureDebugInfo, //StateMachineTypeSymbol stateMachineTypeOpt, VariableSlotAllocator variableSlotAllocatorOpt, DiagnosticBag diagnostics, //ImportChain importChainOpt, bool emittingPdb) { return GenerateMethodBody(moduleBuilder, routine, (builder) => { DiagnosticBag diagnosticsForThisMethod = DiagnosticBag.GetInstance(); var optimization = moduleBuilder.Compilation.Options.OptimizationLevel; var codeGen = new CodeGenerator(routine, builder, moduleBuilder, diagnosticsForThisMethod, optimization, emittingPdb); //if (diagnosticsForThisMethod.HasAnyErrors()) //{ // // we are done here. Since there were errors we should not emit anything. // return null; //} // We need to save additional debugging information for MoveNext of an async state machine. //var stateMachineMethod = method as SynthesizedStateMachineMethod; //bool isStateMachineMoveNextMethod = stateMachineMethod != null && method.Name == WellKnownMemberNames.MoveNextMethodName; //if (isStateMachineMoveNextMethod && stateMachineMethod.StateMachineType.KickoffMethod.IsAsync) //{ // int asyncCatchHandlerOffset; // ImmutableArray<int> asyncYieldPoints; // ImmutableArray<int> asyncResumePoints; // codeGen.Generate(out asyncCatchHandlerOffset, out asyncYieldPoints, out asyncResumePoints); // var kickoffMethod = stateMachineMethod.StateMachineType.KickoffMethod; // // The exception handler IL offset is used by the debugger to treat exceptions caught by the marked catch block as "user unhandled". // // This is important for async void because async void exceptions generally result in the process being terminated, // // but without anything useful on the call stack. Async Task methods on the other hand return exceptions as the result of the Task. // // So it is undesirable to consider these exceptions "user unhandled" since there may well be user code that is awaiting the task. // // This is a heuristic since it's possible that there is no user code awaiting the task. // asyncDebugInfo = new Cci.AsyncMethodBodyDebugInfo(kickoffMethod, kickoffMethod.ReturnsVoid ? asyncCatchHandlerOffset : -1, asyncYieldPoints, asyncResumePoints); //} //else { codeGen.Generate(); } }, variableSlotAllocatorOpt, diagnostics, emittingPdb); }
internal static MethodBody GenerateMethodBody( PEModuleBuilder moduleBuilder, SourceRoutineSymbol routine, int methodOrdinal, //ImmutableArray<LambdaDebugInfo> lambdaDebugInfo, //ImmutableArray<ClosureDebugInfo> closureDebugInfo, //StateMachineTypeSymbol stateMachineTypeOpt, VariableSlotAllocator variableSlotAllocatorOpt, DiagnosticBag diagnostics, //ImportChain importChainOpt, bool emittingPdb) { return(GenerateMethodBody(moduleBuilder, routine, (builder) => { var optimization = moduleBuilder.Compilation.Options.OptimizationLevel; var codeGen = new CodeGenerator(routine, builder, moduleBuilder, diagnostics, optimization, emittingPdb); // We need to save additional debugging information for MoveNext of an async state machine. //var stateMachineMethod = method as SynthesizedStateMachineMethod; //bool isStateMachineMoveNextMethod = stateMachineMethod != null && method.Name == WellKnownMemberNames.MoveNextMethodName; //if (isStateMachineMoveNextMethod && stateMachineMethod.StateMachineType.KickoffMethod.IsAsync) //{ // int asyncCatchHandlerOffset; // ImmutableArray<int> asyncYieldPoints; // ImmutableArray<int> asyncResumePoints; // codeGen.Generate(out asyncCatchHandlerOffset, out asyncYieldPoints, out asyncResumePoints); // var kickoffMethod = stateMachineMethod.StateMachineType.KickoffMethod; // // The exception handler IL offset is used by the debugger to treat exceptions caught by the marked catch block as "user unhandled". // // This is important for async void because async void exceptions generally result in the process being terminated, // // but without anything useful on the call stack. Async Task methods on the other hand return exceptions as the result of the Task. // // So it is undesirable to consider these exceptions "user unhandled" since there may well be user code that is awaiting the task. // // This is a heuristic since it's possible that there is no user code awaiting the task. // asyncDebugInfo = new Cci.AsyncMethodBodyDebugInfo(kickoffMethod, kickoffMethod.ReturnsVoid ? asyncCatchHandlerOffset : -1, asyncYieldPoints, asyncResumePoints); //} //else { codeGen.Generate(); } }, variableSlotAllocatorOpt, diagnostics, emittingPdb)); }