private void lavaandiceRetryBtn_Click() { ((Pax4SoundLavaAndIce)Pax4Sound._current)._lavaandiceButtonAccepted.Play(); Pax4World._current.Dx(); Pax4WorldLavaAndIce.CreateAndEnterQuest(); Pax4Game._pause = false; Pax4UiStateLavaAndIceMission._currentMissionState.UpdateMedalSprite(); Pax4UiStateLavaAndIceVictory.UpdateMedalSprite(); }
public override void Create() { Pax4UiState state = null; state = new Pax4UiStateLavaAndIceChooseQuest("chooseQuest", this); AddUiState(state); Enter(state); state = new Pax4UiStateLavaAndIceChooseMissionPrologue("Prologue", this); AddUiState(state); //state = new Pax4UiStateLavaAndIceChooseMissionEquilibrium("Equilibrium", this); //AddState(state); //state = new Pax4UiStateLavaAndIceChooseMissionEquilibrium("LavaGrail", this); //AddState(state); //state = new Pax4UiStateLavaAndIceChooseMissionEquilibrium("IceGrail", this); //AddState(state); //state = new Pax4UiStateLavaAndIceChooseMissionEquilibrium("Dragons", this); //AddState(state); state = new Pax4UiStateLavaAndIceInstructions("instructions", null); AddUiState(state); state = new Pax4UiStateLavaAndIceMissionDifficulty("difficulty", this); AddUiState(state); state = new Pax4UiStateLavaAndIceMenu("menu", this); AddUiState(state); state = new Pax4UiStateLavaAndIceVictory("victory", this); AddUiState(state); state = new Pax4UiStateLavaAndIceDefeat("defeat", this); AddUiState(state); state = new Pax4UiStateLavaAndIceMission("fgLava", this, Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA); AddUiState(state); state = new Pax4UiStateLavaAndIceMission("fgIce", this, Pax4WorldLavaAndIce.ELavaAndIceMissionType._ICE); AddUiState(state); state = new Pax4UiStateLavaAndIceMission("fgLavaAndIce", this, Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE); AddUiState(state); }