private Dialog_Restrictions(RestrictionType type, Rules rules) { _rules = rules; _type = type; _presetList = new Listing_Preset <Restriction>(_type, _rules.GetRestriction(_type), new[] { Registry.GetVoidPreset <Restriction>(_type) }, RefreshTemplate, SaveTemplate, null); RefreshTemplate(); }
private Dialog_Rules(PawnType type) : base(new Vector2(700f, 600f)) { var defaultRules = Registry.GetDefaultRules(type); _type = type; _template = defaultRules.ClonePreset(); _preset = new Listing_Preset <Rules>(type, defaultRules, new[] { Registry.GetVoidPreset <Rules>(type) }, UpdateSelected, CommitTemplate, RevertTemplate); foreach (var pawnType in PawnType.List) { _floatMenuViews.Add(new FloatMenuOption(Lang.Get("Dialog_Rules.DefaultType", pawnType.Label), () => ChangeType(pawnType))); } _floatMenuAssign = GetAssignmentOptions(); }
private Dialog_Rules(Pawn pawn, Rules rules) : base(new Vector2(700f, 600f)) { _pawn = pawn; _personalized = rules.CloneRulesFor(_pawn); _template = rules.IsPreset ? rules.ClonePreset() : _personalized; _preset = new Listing_Preset <Rules>(rules.Type, rules.IsPreset ? rules : _personalized, new[] { _personalized }, UpdateSelected, CommitTemplate, RevertTemplate); if (_pawn != null) { _floatMenuViews.Add(new FloatMenuOption(Lang.Get("PawnType.Individual"), () => ChangeType(null))); } foreach (var type in PawnType.List) { _floatMenuViews.Add(new FloatMenuOption(Lang.Get("Dialog_Rules.DefaultType", type.Label), () => ChangeType(type))); } _floatMenuAssign = GetAssignmentOptions(); }