public async Task <bool> SaveMatchToService(MatchViewModel match, Match realmatch)
        {
            realmatch.Name        = match.Name;
            realmatch.MapId       = match.MapId;
            realmatch.GameMode    = match.GameMode;
            realmatch.TimeLimit   = match.TimeLimit;
            realmatch.PlayerSlots = match.PlayerSlots;
            realmatch.ScoreToEnd  = match.ScoreToEnd;

            var gotAnswer = GameModes.HasTeams.TryGetValue(realmatch.GameMode, out var hasTeams);

            if (gotAnswer)
            {
                if (hasTeams)
                {
                    realmatch.Team0 = await _teamService.FindOne((int)match.Team0Id);

                    realmatch.Team0.TeamSelectedSteamIdentities =
                        (await _teamSelectedSteamIdentityService.FindAllFrom(realmatch.Team0.Id)).ToList();
                    realmatch.Team1 = await _teamService.FindOne((int)match.Team1Id);

                    realmatch.Team1.TeamSelectedSteamIdentities =
                        (await _teamSelectedSteamIdentityService.FindAllFrom(realmatch.Team1.Id)).ToList();

                    // Check all steam identities
                    foreach (var team0SelectedSteamIdentity in match.MatchTeam0SelectedSteamIdentitiesStrings)
                    {
                        var tmp = realmatch.Team0.TeamSelectedSteamIdentities.FirstOrDefault(x =>
                                                                                             x.SteamIdentity.Id.ToString() == team0SelectedSteamIdentity);
                        if (tmp != null)
                        {
                            realmatch.MatchTeam0SelectedSteamIdentities.Add(new MatchTeamSelectedSteamIdentity
                            {
                                matchId         = realmatch.Id,
                                SteamIdentityId = team0SelectedSteamIdentity,
                                TeamId          = 0,
                                OverWriteRole   = tmp.RoleOverwrite
                            });
                        }
                        else
                        {
                            return(true);
                        }
                    }

                    foreach (var team1SelectedSteamIdentity in match.MatchTeam1SelectedSteamIdentitiesStrings)
                    {
                        var tmp = realmatch.Team1.TeamSelectedSteamIdentities.FirstOrDefault(x =>
                                                                                             x.SteamIdentity.Id.ToString() == team1SelectedSteamIdentity);
                        if (tmp != null)
                        {
                            realmatch.MatchTeam1SelectedSteamIdentities.Add(new MatchTeamSelectedSteamIdentity
                            {
                                matchId         = realmatch.Id,
                                SteamIdentityId = team1SelectedSteamIdentity,
                                TeamId          = 1,
                                OverWriteRole   = tmp.RoleOverwrite
                            });
                        }
                        else
                        {
                            return(true);
                        }
                    }
                }
                else
                {
                    foreach (var SelectedSteamIdentity in match.MatchSelectedSteamIdentitiesStrings)
                    {
                        var tmp = await _steamIdentityService.FindOne(SelectedSteamIdentity);

                        if (tmp != null)
                        {
                            realmatch.MatchSelectedSteamIdentities.Add(new MatchSelectedSteamIdentity
                            {
                                matchId         = realmatch.Id,
                                SteamIdentityId = SelectedSteamIdentity
                            });
                        }
                        else
                        {
                            return(true);
                        }
                    }
                }

                //When not a server is set!!!! or server already is running a match
                if (match.PavlovServerId <= 0)
                {
                    return(true);
                }
                realmatch.PavlovServer = await _pavlovServerService.FindOne(match.PavlovServerId);

                if (realmatch.PavlovServer == null)
                {
                    return(true);
                }
                realmatch.Status = match.Status;
            }
            else
            {
                return(true);
            }


            //Problem if i save here the MatchID upper is not set  until its an update:(

            var bla = await Upsert(realmatch);

            if (bla)
            {
                if (realmatch.MatchSelectedSteamIdentities.Count > 0)
                {
                    foreach (var matchSelectedSteamIdentity in realmatch.MatchSelectedSteamIdentities)
                    {
                        matchSelectedSteamIdentity.matchId = realmatch.Id;
                    }
                    // First remove Old TeamSelected and Match selected stuff
                    // Then write the new ones
                    await _matchSelectedSteamIdentitiesService.RemoveFromMatch(realmatch.Id);

                    await _matchSelectedSteamIdentitiesService.Upsert(realmatch.MatchSelectedSteamIdentities, match.Id);
                }

                if (realmatch.MatchTeam0SelectedSteamIdentities.Count > 0 || realmatch.MatchTeam1SelectedSteamIdentities.Count > 0)
                {
                    await _matchSelectedTeamSteamIdentitiesService.RemoveFromMatch(realmatch.Id);

                    foreach (var matchTeam0SelectedSteamIdentity in realmatch.MatchTeam0SelectedSteamIdentities)
                    {
                        matchTeam0SelectedSteamIdentity.matchId = realmatch.Id;
                    }
                    foreach (var matchTeam1SelectedSteamIdentity in realmatch.MatchTeam1SelectedSteamIdentities)
                    {
                        matchTeam1SelectedSteamIdentity.matchId = realmatch.Id;
                    }
                    if (realmatch.MatchTeam0SelectedSteamIdentities.Any())
                    {
                        await _matchSelectedTeamSteamIdentitiesService.Upsert(realmatch.MatchTeam0SelectedSteamIdentities, match.Id, 0);
                    }
                    if (realmatch.MatchTeam1SelectedSteamIdentities.Any())
                    {
                        await _matchSelectedTeamSteamIdentitiesService.Upsert(realmatch.MatchTeam1SelectedSteamIdentities, match.Id, 1);
                    }
                }

                return(true);
            }

            return(false);
        }
        public async Task <ConnectionResult> StartMatchWithAuth(RconService.AuthType authType,
                                                                PavlovServer server,
                                                                Match match)
        {
            var connectionInfo = RconStatic.ConnectionInfoInternal(server.SshServer, authType, out var result);

            using var clientSsh  = new SshClient(connectionInfo);
            using var clientSftp = new SftpClient(connectionInfo);
            try
            {
                var listOfSteamIdentietiesWhichCanPlay = match.MatchTeam0SelectedSteamIdentities;
                listOfSteamIdentietiesWhichCanPlay.AddRange(match.MatchTeam1SelectedSteamIdentities);
                var list = new List <string>();
                if (listOfSteamIdentietiesWhichCanPlay.Count <= 0 && match.MatchSelectedSteamIdentities.Count <= 0)
                {
                    DataBaseLogger.LogToDatabaseAndResultPlusNotify("There are no team members so no match will start!",
                                                                    LogEventLevel.Fatal, _notifyService, result);
                    return(result);
                }


                if (match.MatchSelectedSteamIdentities.Count > 0)
                {
                    list = match.MatchSelectedSteamIdentities
                           .Select(x => Strings.Trim(x.SteamIdentityId)).ToList();
                }
                else if (listOfSteamIdentietiesWhichCanPlay.Count > 0)
                {
                    list = listOfSteamIdentietiesWhichCanPlay.Select(x => Strings.Trim(x.SteamIdentityId)).ToList();
                }

                list = list.Distinct().ToList();
                //GetAllAdminsForTheMatch
                var mods = new List <string>();
                //Todo what if the match is not team based? there are no mods or admins?
                mods = listOfSteamIdentietiesWhichCanPlay.Where(x => x.OverWriteRole == "Mod" || x.OverWriteRole == "Admin").Select(x => x.SteamIdentityId).ToList();


                //Write whitelist and set server settings


                RconStatic.WriteFile(server.SshServer,
                                     server.ServerFolderPath + FilePaths.WhiteList,
                                     list.ToArray(), _notifyService);
                RconStatic.WriteFile(server.SshServer,
                                     server.ServerFolderPath + FilePaths.ModList,
                                     mods.ToArray(), _notifyService);
                RconStatic.WriteFile(server.SshServer,
                                     server.ServerFolderPath + FilePaths.BanList,
                                     Array.Empty <string>(), _notifyService);


                var oldSettings = new PavlovServerGameIni();
                oldSettings.ReadFromFile(server, _notifyService);

                var serverSettings = new PavlovServerGameIni
                {
                    bEnabled        = true,
                    ServerName      = match.Name,
                    MaxPlayers      = match.PlayerSlots,
                    bSecured        = true,
                    bCustomServer   = true,
                    bWhitelist      = true,
                    RefreshListTime = 120,
                    LimitedAmmoType = 0,
                    TickRate        = 90,
                    TimeLimit       = match.TimeLimit,
                    Password        = "",
                    BalanceTableURL = "",
                    bVerboseLogging = true,
                    bCompetitive    = true,
                    MapRotation     = new List <PavlovServerGameIniMap>
                    {
                        new()
                        {
                            MapLabel = match.MapId,
                            GameMode = match.GameMode
                        }
                    },
                    ApiKey = oldSettings.ApiKey
                };
                var map = await _mapsService.FindOne(match.MapId.Replace("UGC", ""));

                serverSettings.SaveToFile(server, new[]
                {
                    new ServerSelectedMap()
                    {
                        Map      = map,
                        GameMode = match.GameMode
                    }
                }, _notifyService);
                await RconStatic.SystemDStart(server, _pavlovServerService);

                //StartWatchServiceForThisMatch
                match.Status = Status.StartetWaitingForPlayer;
                await Upsert(match);

                DataBaseLogger.LogToDatabaseAndResultPlusNotify("Start backgroundjob", LogEventLevel.Verbose,
                                                                _notifyService);

                BackgroundJob.Enqueue(
                    () => MatchInspector(match.Id)); // ChecjServerState
            }