private void SpendPerceptInit_2() { FuzzificationSpendPercept item = new FuzzificationSpendPercept(0, 5000); SpendPercept.Add(item); item = new FuzzificationSpendPercept(4000, 10000); SpendPercept.Add(item); item = new FuzzificationSpendPercept(9000, 20000); SpendPercept.Add(item); item = new FuzzificationSpendPercept(18000, 55000); SpendPercept.Add(item); item = new FuzzificationSpendPercept(50000, 84000); SpendPercept.Add(item); item = new FuzzificationSpendPercept(80000, Int32.MaxValue); SpendPercept.Add(item); }
private void SpendPerceptInit_1() { FuzzificationSpendPercept item = new FuzzificationSpendPercept(0, 3000); SpendPercept.Add(item); item = new FuzzificationSpendPercept(2500, 8000); SpendPercept.Add(item); item = new FuzzificationSpendPercept(7500, 15000); SpendPercept.Add(item); item = new FuzzificationSpendPercept(14500, 30000); SpendPercept.Add(item); item = new FuzzificationSpendPercept(29000, 41000); SpendPercept.Add(item); item = new FuzzificationSpendPercept(40000, 80000); SpendPercept.Add(item); item = new FuzzificationSpendPercept(78000, Int32.MaxValue); SpendPercept.Add(item); }