public CreditsScreen(bool end_game)
        {
            credits_time_passed = 0.0f;

            BackGroundAudio.playSong("Menu", false);

            this.end_game = end_game;
        }
 public override ScreenStateType nextLevelState()
 {
     BackGroundAudio.stopAllSongs();
     if (end_game)
     {
         return(ScreenStateType.HighScoresStateComplete);
     }
     else
     {
         return(ScreenStateType.OptionsMenu);
     }
 }
        public override void render(SpriteBatch sb)
        {
            switch (state)
            {
            case LoadingState.LevelRunning:
                BackGroundAudio.changeVolume(1.0f);
                renderGameStuff(sb);
                break;

            case LoadingState.LevelPaused:
                BackGroundAudio.changeVolume(0.4f);
                renderGameStuff(sb);
                renderPauseOverlay(sb);
                break;

            case LoadingState.LevelLoading:
                renderLoadScreen(sb);
                break;

            default:
                break;
            }
        }
예제 #4
0
        private void loadContent2()
        {
#if XBOX
            Thread.CurrentThread.SetProcessorAffinity(3);
#endif
            backGroundPic   = Content.Load <Texture2D>("titleScreenPic");
            frostTreeLogo   = Content.Load <Texture2D>("FrostTreeLogo");
            testArrow       = Content.Load <Texture2D>("gfx/testArrow");
            laserPic        = Content.Load <Texture2D>("gfx/laser");
            healthBar       = Content.Load <Texture2D>("bg");
            healthColor     = Content.Load <Texture2D>("healthTexture");
            energyColor     = Content.Load <Texture2D>("ammoTexture");
            energyOverlay   = Content.Load <Texture2D>("overlay");
            popUpBackground = Content.Load <Texture2D>("popUpBackground");
            greyBar         = Content.Load <Texture2D>("grayTexture");
            creditImage     = Content.Load <Texture2D>("EndCredits");
            heartPic        = Content.Load <Texture2D>("heartSheet");
            guardIcon       = Content.Load <Texture2D>("guard");
            prisonerIcon    = Content.Load <Texture2D>("prisoner");
            p2Icon          = Content.Load <Texture2D>("P2Icon");

            TextureLib ts = new TextureLib(GraphicsDevice);
            TextureLib.loadFromManifest();

            aspectRatio = graphics.GraphicsDevice.Viewport.AspectRatio;

            bloomFilter = Content.Load <Effect>("BloomShader");

            BackGroundAudio music = new BackGroundAudio(Content);

            music.addSong("Menu");
            music.addSong("RPG Game");
            AudioLib lb = new AudioLib();

            tenbyFive8       = Content.Load <SpriteFont>("tenbyFive/tenbyFive8");
            tenbyFive10      = Content.Load <SpriteFont>("tenbyFive/tenbyFive10");
            tenbyFive14      = Content.Load <SpriteFont>("tenbyFive/tenbyFive14");
            tenbyFive24      = Content.Load <SpriteFont>("tenbyFive/tenbyFive24");
            tenbyFive72      = Content.Load <SpriteFont>("tenbyFive/tenbyFive72");
            font             = tenbyFive14;
            testComputerFont = tenbyFive24;

            levelExitVideo          = Content.Load <Video>("fmv/elevatorExit");
            levelEnterVideo         = Content.Load <Video>("fmv/levelStart");
            titleScreenVideo        = Content.Load <Video>("fmv/menu");
            introCutScene           = Content.Load <Video>("fmv/intro");
            introCutSceneCoop       = Content.Load <Video>("fmv/intro COOP");
            levelEnterVideoCoop     = Content.Load <Video>("fmv/levelStartCOOP");
            levelExitVideoCoop      = Content.Load <Video>("fmv/elevatorExitCOOP");
            guardEndCutScene        = Content.Load <Video>("fmv/endGuardSingle");
            alienEndCutScene        = Content.Load <Video>("fmv/endAlienSingle");
            prisonerEndCutScene     = Content.Load <Video>("fmv/endPrisonerSingle");
            guardEndCutSceneCoop    = Content.Load <Video>("fmv/endGuardCoop");
            alienEndCutSceneCoop    = Content.Load <Video>("fmv/endAlienCoop");
            prisonerEndCutSceneCoop = Content.Load <Video>("fmv/endPrisonerCoop");
            videoPlayer             = new VideoPlayer();

            ChunkLib cs = new ChunkLib();

            AnimationLib.loadFrameFromManifest();

            GlobalGameConstants.WeaponDictionary.InitalizePriceData();

            GameCampaign.InitalizeCampaignData();
            GameCampaign.ResetPlayerValues("INIT", 0);

            // lol so many game screens
            currentGameScreen = new TitleScreen(TitleScreen.titleScreens.logoScreen);
            //currentGameScreen = new CutsceneVideoState(testVideo, ScreenState.ScreenStateType.LevelReviewState);
            //currentGameScreen = new CampaignLobbyState();
            //currentGameScreen = new HighScoresState(true);

            // DANIEL UNCOMMMENT THIS LINE BEFORE YOU MERGE WITH MASTER
            preloadedAssets = true;
        }
        private void gameLogicUpdate(Microsoft.Xna.Framework.GameTime currentTime)
        {
            if (InputDevice2.IsPlayerButtonDown(InputDevice2.PPG_Player.Player_1, InputDevice2.PlayerButton.PauseButton) && !player1Dead)
            {
                state = LoadingState.LevelPaused;
                pauseDialogMinimumTime = 0;
                pauseMenuItem          = 0;
                AudioLib.playSoundEffect("monitorOpening");
            }

            if (GameCampaign.Player_Ammunition < 0)
            {
                GameCampaign.Player_Ammunition = 0;
            }
            if (GameCampaign.Player2_Ammunition < 0)
            {
                GameCampaign.Player2_Ammunition = 0;
            }

            if (GameCampaign.Player_Ammunition > 100)
            {
                GameCampaign.Player_Ammunition = 100;
            }
            if (GameCampaign.Player2_Ammunition > 100)
            {
                GameCampaign.Player2_Ammunition = 100;
            }

            if (messageQueueState == PushMessageQueueState.Wait)
            {
                if (pushMessageQueue.Count > 0)
                {
                    messageQueueState = PushMessageQueueState.FadeIn;
                    queueTimer        = 0;
                }
            }
            else if (messageQueueState == PushMessageQueueState.ShowMessage)
            {
                queueTimer += currentTime.ElapsedGameTime.Milliseconds;

                if (queueTimer > 1000f + (25 * pushMessageQueue.Peek().Length))
                {
                    messageQueueState = PushMessageQueueState.FadeOut;
                    queueTimer        = 0;
                }
            }
            else if (messageQueueState == PushMessageQueueState.FadeIn)
            {
                queueTimer += currentTime.ElapsedGameTime.Milliseconds;

                if (queueTimer > 200f)
                {
                    messageQueueState = PushMessageQueueState.ShowMessage;
                    queueTimer        = 0;
                }
            }
            else if (messageQueueState == PushMessageQueueState.FadeOut)
            {
                queueTimer += currentTime.ElapsedGameTime.Milliseconds;

                if (queueTimer > 200f)
                {
                    messageQueueState = PushMessageQueueState.Wait;
                    queueTimer        = 0;
                    pushMessageQueue.Dequeue();
                }
            }

            for (int i = 0; i < entityList.Count; i++)
            {
                if (Vector2.Distance(cameraFocus.CenterPoint, entityList[i].CenterPoint) < 800 || entityList[i] is Player)
                {
                    entityList[i].update(currentTime);
                }
            }

            elapsedLevelTime += currentTime.ElapsedGameTime.Milliseconds;

            particleSet.update(currentTime);

#if WINDOWS
            entityList.RemoveAll(en => en.Remove_From_List == true);
#elif XBOX
            XboxTools.RemoveAll(entityList, XboxTools.IsEntityToBeRemoved);
            XboxTools.RemoveAll(acidSpitters, XboxTools.IsEntityToBeRemoved);
#endif

            if (cameraFocus != null)
            {
                int pointX = (int)cameraFocus.CenterPoint.X;
                int pointY = (int)cameraFocus.CenterPoint.Y;

                camera = Matrix.CreateTranslation(new Vector3((pointX * -1) + (GlobalGameConstants.GameResolutionWidth / 2), (pointY * -1) + (GlobalGameConstants.GameResolutionHeight / 2), 0.0f));
                //camera = Matrix.CreateScale(0.1f);
            }

            gui.update(currentTime);

            if (player1Dead)
            {
                fadeOutTime += currentTime.ElapsedGameTime.Milliseconds;

                gui.BlackFadeOverlay = fadeOutTime / fadeOutDuration;

                if (fadeOutTime >= fadeOutDuration)
                {
                    BackGroundAudio.stopAllSongs();
                    isComplete = true;
                }
            }

            if (endFlagReached)
            {
                BackGroundAudio.stopAllSongs();
                isComplete = true;
            }

#if DEBUG
            if (InputDevice2.IsAnyControllerButtonDown(InputDevice2.PlayerButton.SwitchItem2) != InputDevice2.PlayerPad.NoPad)
            {
                showStats = true;
            }
            else
            {
                showStats = false;
            }
#endif
        }
        private void loadLevel()
        {
            for (int i = 0; i < GameCampaign.CampaignIntroductionValues[GameCampaign.PlayerLevelProgress].Length; i++)
            {
                GameCampaign.AvailableEntityTypes.Add(GameCampaign.CampaignIntroductionValues[GameCampaign.PlayerLevelProgress][i]);
            }

            nodeMap = generateFourDungeons();
            //nodeMap = DungeonGenerator.generateEntityZoo();
            map = new TileMap(this, nodeMap, GlobalGameConstants.TileSize);

            string tileSetName = "deathStar";

            if (GameCampaign.PlayerFloorHeight == 0)
            {
                tileSetName = "hightech";
            }
            if (GameCampaign.PlayerFloorHeight == 1)
            {
                tileSetName = "factory";
            }
            if (GameCampaign.PlayerFloorHeight == 2)
            {
                tileSetName = "prisoncell";
            }

            map.TileSkin[0] = TextureLib.getLoadedTexture(tileSetName + "/0.png");
            map.TileSkin[1] = TextureLib.getLoadedTexture(tileSetName + "/1.png");
            map.TileSkin[2] = TextureLib.getLoadedTexture(tileSetName + "/2.png");
            map.TileSkin[3] = TextureLib.getLoadedTexture(tileSetName + "/3.png");

            map.ElevatorRoomSkin = TextureLib.getLoadedTexture("elevator/0.png");

            Thread.Sleep(250);

            endFlagReached = false;

            gui       = new InGameGUI(this);
            keyModule = new LevelKeyModule();

            particleSet = new ParticleSet();

            Thread.Sleep(250);

            entityList   = new List <Entity>();
            acidSpitters = new List <MutantAcidSpitter>();

            coinPool      = new Coin[coinPoolSize];
            freeCoinIndex = 0;
            for (int i = 0; i < coinPoolSize; i++)
            {
                coinPool[i] = new Coin(this, new Vector2(-100, -100));
                entityList.Add(coinPool[i]);
            }

            Thread.Sleep(250);

            populateRooms(nodeMap, currentSeed);

            Thread.Sleep(250);

            for (int i = 0; i < entityList.Count; i++)
            {
                if (entityList[i] is Player && ((Player)entityList[i]).Index == InputDevice2.PPG_Player.Player_1)
                {
                    cameraFocus = entityList[i];
                }
            }

            fadeOutTime = 0.0f;

            elapsedLevelTime  = 0.0f;
            elapsedCoinAmount = 0;

            player1Dead     = false;
            end_flag_placed = false;

            BackGroundAudio.playSong("RPG Game", true);
            BackGroundAudio.changeVolume(1.0f);

            state = LoadingState.LevelRunning;
        }
예제 #7
0
        public override void update(GameTime currentTime)
        {
            double delta = currentTime.ElapsedGameTime.Milliseconds;

            /*
             * if (Keyboard.GetState().IsKeyDown(Keys.Space))
             * {
             *  parentWorld.Particles.pushGib(CenterPoint);
             * }
             */


            if (index == InputDevice2.PPG_Player.Player_1 ? GameCampaign.Player_Health <= 0.0f : GameCampaign.Player2_Health <= 0.0f)
            {
                if (!parentWorld.Player1Dead)
                {
                    BackGroundAudio.stopAllSongs();
                    AudioLib.playSoundEffect("missionFailed");

                    death = true;

                    parentWorld.Particles.pushBloodParticle(CenterPoint);
                    parentWorld.Particles.pushBloodParticle(CenterPoint);
                    parentWorld.Particles.pushBloodParticle(CenterPoint);
                    parentWorld.Particles.pushBloodParticle(CenterPoint);
                    parentWorld.Particles.pushBloodParticle(CenterPoint);
                    parentWorld.Particles.pushBloodParticle(CenterPoint);

                    animation_time = 0;
                    switch (Game1.rand.Next() % 3)
                    {
                    case 0:
                        current_skeleton.Animation = current_skeleton.Skeleton.Data.FindAnimation("die");
                        break;

                    case 1:
                        current_skeleton.Animation = current_skeleton.Skeleton.Data.FindAnimation("die2");
                        break;

                    default:
                        current_skeleton.Animation = current_skeleton.Skeleton.Data.FindAnimation("die3");
                        break;
                    }
                }

                animation_time += currentTime.ElapsedGameTime.Milliseconds / 1000f;
                current_skeleton.Animation.Apply(current_skeleton.Skeleton, animation_time, false);

                death = true;
                parentWorld.Player1Dead = true;
                velocity = Vector2.Zero;
                return;
            }

            //update the world map if you've visited a new room
            int currentNodeX = (int)((CenterPoint.X / GlobalGameConstants.TileSize.X) / GlobalGameConstants.TilesPerRoomWide);
            int currentNodeY = (int)((CenterPoint.Y / GlobalGameConstants.TileSize.Y) / GlobalGameConstants.TilesPerRoomHigh);

            if (currentNodeX >= 0 && currentNodeX < parentWorld.NodeMap.GetLength(0) && currentNodeY >= 0 && currentNodeY < parentWorld.NodeMap.GetLength(1))
            {
                parentWorld.NodeMap[currentNodeX, currentNodeY].visited = true;
            }
            //knocked back
            if (disable_movement == true)
            {
                disable_movement_time += currentTime.ElapsedGameTime.Milliseconds;
                if (disable_movement_time > 300)
                {
                    velocity              = Vector2.Zero;
                    disable_movement      = false;
                    disable_movement_time = 0;
                }

                if (Player_Right_Item != null)
                {
                    Player_Right_Item.daemonupdate(this, currentTime, parentWorld);
                }
                if (Player_Left_Item != null)
                {
                    Player_Left_Item.daemonupdate(this, currentTime, parentWorld);
                }
            }
            else
            {
                if (state == playerState.Item1)
                {
                    if (Player_Right_Item == null)
                    {
                        state = playerState.Moving;
                    }
                    else
                    {
                        Player_Right_Item.update(this, currentTime, parentWorld);
                    }


                    if (Player_Left_Item != null)
                    {
                        Player_Left_Item.daemonupdate(this, currentTime, parentWorld);
                    }
                }
                else if (state == playerState.Item2)
                {
                    if (Player_Left_Item == null)
                    {
                        state = playerState.Moving;
                    }
                    else
                    {
                        Player_Left_Item.update(this, currentTime, parentWorld);
                    }

                    if (Player_Right_Item != null)
                    {
                        Player_Right_Item.daemonupdate(this, currentTime, parentWorld);
                    }
                }
                else if (state == playerState.Moving)
                {
                    loopAnimation = true;

                    if (InputDevice2.IsPlayerButtonDown(index, InputDevice2.PlayerButton.UseItem1))
                    {
                        state = playerState.Item1;
                    }
                    if (InputDevice2.IsPlayerButtonDown(index, InputDevice2.PlayerButton.UseItem2))
                    {
                        state = playerState.Item2;
                    }

                    if (disable_movement == false)
                    {
                        if (InputDevice2.IsPlayerButtonDown(index, InputDevice2.PlayerButton.RightDirection))
                        {
                            velocity.X       = playerMoveSpeed;
                            direction_facing = GlobalGameConstants.Direction.Right;
                        }
                        else if (InputDevice2.IsPlayerButtonDown(index, InputDevice2.PlayerButton.LeftDirection))
                        {
                            velocity.X       = -playerMoveSpeed;
                            direction_facing = GlobalGameConstants.Direction.Left;
                        }
                        else
                        {
                            velocity.X = 0.0f;
                        }

                        if (InputDevice2.IsPlayerButtonDown(index, InputDevice2.PlayerButton.UpDirection))
                        {
                            velocity.Y       = -playerMoveSpeed;
                            direction_facing = GlobalGameConstants.Direction.Up;
                        }
                        else if (InputDevice2.IsPlayerButtonDown(index, InputDevice2.PlayerButton.DownDirection))
                        {
                            velocity.Y       = playerMoveSpeed;
                            direction_facing = GlobalGameConstants.Direction.Down;
                        }
                        else
                        {
                            velocity.Y = 0.0f;
                        }

                        GlobalGameConstants.Direction analogDirection = InputDevice2.PlayerAnalogStickDirection(index);
                        direction_facing = (analogDirection != GlobalGameConstants.Direction.NoDirection) ? analogDirection : direction_facing;

                        switch (direction_facing)
                        {
                        case GlobalGameConstants.Direction.Down:
                            current_skeleton = walk_down;
                            current_skeleton.Skeleton.FlipX = false;
                            break;

                        case GlobalGameConstants.Direction.Up:
                            current_skeleton = walk_up;
                            current_skeleton.Skeleton.FlipX = false;
                            break;

                        case GlobalGameConstants.Direction.Left:
                            current_skeleton = walk_left;
                            current_skeleton.Skeleton.FlipX = true;
                            break;

                        case GlobalGameConstants.Direction.Right:
                            current_skeleton = walk_right;
                            current_skeleton.Skeleton.FlipX = false;
                            break;
                        }

                        //if player stands still then animation returns to idle
                        if (velocity.X == 0.0f && velocity.Y == 0.0f)
                        {
                            current_skeleton.Animation = current_skeleton.Skeleton.Data.FindAnimation("idle");
                        }
                        else
                        {
                            current_skeleton.Animation = current_skeleton.Skeleton.Data.FindAnimation("run");
                        }
                    }

                    bool itemTouched = false;

                    //Check to see if player has encountered a pickup item
                    for (int i = 0; i < parentWorld.EntityList.Count; i++)
                    {
                        if (parentWorld.EntityList[i] == this)
                        {
                            continue;
                        }

                        if (parentWorld.EntityList[i] is Pickup)
                        {
                            if (hitTest(parentWorld.EntityList[i]))
                            {
                                itemTouched = true;

                                if (InputDevice2.IsPlayerButtonDown(index, InputDevice2.PlayerButton.SwitchItem1) && !item1_switch_button_down)
                                {
                                    item1_switch_button_down = true;
                                }
                                else if (!InputDevice2.IsPlayerButtonDown(index, InputDevice2.PlayerButton.SwitchItem1) && item1_switch_button_down)
                                {
                                    item1_switch_button_down = false;

                                    Player_Right_Item = ((Pickup)parentWorld.EntityList[i]).assignItem(Player_Right_Item, currentTime);

                                    if (index == InputDevice2.PPG_Player.Player_1)
                                    {
                                        GameCampaign.Player_Right_Item = Player_Right_Item.ItemType();
                                    }
                                    else if (index == InputDevice2.PPG_Player.Player_2)
                                    {
                                        GameCampaign.Player2_Item_1 = Player_Right_Item.ItemType();
                                    }

                                    setAnimationWeapons(walk_down, GlobalGameConstants.Direction.Right);
                                    setAnimationWeapons(walk_right, GlobalGameConstants.Direction.Right);
                                    setAnimationWeapons(walk_left, GlobalGameConstants.Direction.Left);
                                    setAnimationWeapons(walk_up, GlobalGameConstants.Direction.Right);
                                }

                                if (InputDevice2.IsPlayerButtonDown(index, InputDevice2.PlayerButton.SwitchItem2) && !item2_switch_button_down)
                                {
                                    item2_switch_button_down = true;
                                }
                                else if (!InputDevice2.IsPlayerButtonDown(index, InputDevice2.PlayerButton.SwitchItem2) && item2_switch_button_down)
                                {
                                    item2_switch_button_down = false;

                                    Player_Left_Item = ((Pickup)parentWorld.EntityList[i]).assignItem(Player_Left_Item, currentTime);

                                    if (index == InputDevice2.PPG_Player.Player_1)
                                    {
                                        GameCampaign.Player_Left_Item = Player_Left_Item.ItemType();
                                    }
                                    else if (index == InputDevice2.PPG_Player.Player_2)
                                    {
                                        GameCampaign.Player2_Item_2 = Player_Left_Item.ItemType();
                                    }

                                    setAnimationWeapons(walk_down, GlobalGameConstants.Direction.Right);
                                    setAnimationWeapons(walk_right, GlobalGameConstants.Direction.Right);
                                    setAnimationWeapons(walk_left, GlobalGameConstants.Direction.Left);
                                    setAnimationWeapons(walk_up, GlobalGameConstants.Direction.Right);
                                }
                            }
                        }
                    }


                    if (!itemTouched && (item1_switch_button_down || item2_switch_button_down))
                    {
                        item1_switch_button_down = false;
                        item2_switch_button_down = false;
                    }

                    if (Player_Right_Item != null)
                    {
                        Player_Right_Item.daemonupdate(this, currentTime, parentWorld);
                    }
                    if (Player_Left_Item != null)
                    {
                        Player_Left_Item.daemonupdate(this, currentTime, parentWorld);
                    }
                }
            }

            Vector2 pos      = new Vector2(position.X, position.Y);
            Vector2 nextStep = new Vector2(position.X + velocity.X, position.Y + velocity.Y);

            Vector2 finalPos = parentWorld.Map.reloactePosition(pos, nextStep, dimensions);

            position = finalPos;

            animation_time += currentTime.ElapsedGameTime.Milliseconds / 1000f;
            current_skeleton.Animation.Apply(current_skeleton.Skeleton, animation_time, loopAnimation);
        }
예제 #8
0
        protected override void doUpdate(GameTime currentTime)
        {
            button_pressed_timer += currentTime.ElapsedGameTime.Milliseconds;
            fade += currentTime.ElapsedGameTime.Milliseconds;

            if (screen == titleScreens.menuScreen || screen == titleScreens.playScreen)
            {
                fade_duration = max_fade_menu_timer;
            }
            else
            {
                fade_duration = max_fade_timer;
            }

            switch (screen)
            {
            case titleScreens.introScreen:
                if (fade > max_fade_timer)
                {
                    fade       = 0.0f;
                    fade_state = (FadeState)(((int)fade_state + 1) % 3);
                    if (fade_state == FadeState.stay)
                    {
                        fade   = 0.0f;
                        screen = titleScreens.menuScreen;
                    }
                }
                break;

            /**************************************************************************************************************************/
            case titleScreens.logoScreen:
                if (fade > fade_duration)
                {
                    fade       = 0.0f;
                    fade_state = (FadeState)(((int)fade_state + 1) % 3);

                    if (fade_state == FadeState.fadeIn)
                    {
                        fade   = 0.0f;
                        screen = titleScreens.menuScreen;
                    }
                    else if (fade_state == FadeState.stay)
                    {
                        fade          = 0.0f;
                        fade_duration = logo_stay_timer;
                    }
                    else if (fade_state == FadeState.fadeOut)
                    {
                        fade          = 0.0f;
                        fade_duration = max_fade_timer;
                    }
                }
                break;

            /**************************************************************************************************************************/
            case titleScreens.menuScreen:
                if (!music_playing)
                {
                    BackGroundAudio.playSong("Menu", true);
                    music_playing = true;
                }

                if (Game1.videoPlayer.State == Microsoft.Xna.Framework.Media.MediaState.Stopped)
                {
                    Game1.videoPlayer.IsLooped = true;
                    Game1.videoPlayer.Play(Game1.titleScreenVideo);
                }


                if (fade > max_fade_menu_timer)
                {
                    fade       = 0.0f;
                    fade_state = FadeState.stay;
                    if (fade_state == FadeState.fadeIn)
                    {
                        fade   = 0.0f;
                        screen = titleScreens.menuScreen;
                    }
                }

                if (storageDevicePrompted)
                {
                    if (InputDevice2.IsAnyControllerButtonDown(InputDevice2.PlayerButton.DownDirection) != InputDevice2.PlayerPad.NoPad)
                    {
                        if (!down_pressed)
                        {
                            button_pressed_timer = 0.0f;
                        }

                        down_pressed = true;
                    }

                    if ((down_pressed && !(InputDevice2.IsAnyControllerButtonDown(InputDevice2.PlayerButton.DownDirection) != InputDevice2.PlayerPad.NoPad)) || (down_pressed && (InputDevice2.IsAnyControllerButtonDown(InputDevice2.PlayerButton.DownDirection) != InputDevice2.PlayerPad.NoPad) && button_pressed_timer > max_button_pressed_timer))
                    {
                        down_pressed         = false;
                        button_pressed_timer = 0.0f;

                        menu_item_selected++;
                        AudioLib.playSoundEffect(menuBlipSound);
                        if (menu_item_selected >= menu_list.Count())
                        {
                            menu_item_selected = menu_item_selected % menu_list.Count();
                        }
                        else if (menu_item_selected < 0)
                        {
                            menu_item_selected += menu_list.Count();
                        }
                    }

                    if (InputDevice2.IsAnyControllerButtonDown(InputDevice2.PlayerButton.UpDirection) != InputDevice2.PlayerPad.NoPad)
                    {
                        if (!up_pressed)
                        {
                            button_pressed_timer = 0.0f;
                        }
                        up_pressed = true;
                    }

                    if ((up_pressed && !(InputDevice2.IsAnyControllerButtonDown(InputDevice2.PlayerButton.UpDirection) != InputDevice2.PlayerPad.NoPad)) || (up_pressed && (InputDevice2.IsAnyControllerButtonDown(InputDevice2.PlayerButton.UpDirection) != InputDevice2.PlayerPad.NoPad) && button_pressed_timer > max_button_pressed_timer))
                    {
                        up_pressed           = false;
                        button_pressed_timer = 0.0f;

                        menu_item_selected--;
                        AudioLib.playSoundEffect(menuBlipSound);
                        if (menu_item_selected >= menu_list.Count())
                        {
                            menu_item_selected = menu_item_selected % menu_list.Count();
                        }
                        else if (menu_item_selected < 0)
                        {
                            menu_item_selected += menu_list.Count();
                        }
                    }

                    if (InputDevice2.IsAnyControllerButtonDown(InputDevice2.PlayerButton.Confirm) != InputDevice2.PlayerPad.NoPad)
                    {
                        confirm_pressed = true;

                        whoPressedConfirm = InputDevice2.IsAnyControllerButtonDown(InputDevice2.PlayerButton.Confirm);
                    }
                    else if (confirm_pressed)
                    {
                        confirm_pressed = false;

                        switch (menu_list[menu_item_selected].text)
                        {
                        case "START":
                            screen     = titleScreens.playScreen;
                            fade_state = FadeState.fadeOut;
                            fade       = 0.0f;
                            break;

                        case "OPTIONS":
                            InputDevice2.LockController(InputDevice2.PPG_Player.Player_1, whoPressedConfirm);
                            screen     = titleScreens.optionScreen;
                            fade_state = FadeState.fadeOut;
                            fade       = 0.0f;
                            break;

                        case "QUIT":
                            Game1.exitGame = true;
                            break;
                        }
                    }

                    for (int i = 0; i < menu_list.Count(); i++)
                    {
                        if (i == menu_item_selected)
                        {
                            menu_list[menu_item_selected].selected = true;
                        }
                        else
                        {
                            menu_list[i].selected = false;
                        }
                        menu_list[i].update(currentTime);
                    }
                }
                else
                {
                    if (InputDevice2.IsAnyControllerButtonDown(InputDevice2.PlayerButton.Confirm) != InputDevice2.PlayerPad.NoPad)
                    {
                        confirm_pressed = true;

                        whoPressedConfirm = InputDevice2.IsAnyControllerButtonDown(InputDevice2.PlayerButton.Confirm);
                    }
                    else if (confirm_pressed)
                    {
                        confirm_pressed = false;

                        SaveGameModule.selectStorageDevice((PlayerIndex)whoPressedConfirm);
                        SaveGameModule.loadGame();

                        storageDevicePrompted = true;
                    }
                }
                break;

            /*****************************************************************************************************/
            default:
                if (fade > max_fade_menu_timer)
                {
                    isComplete = true;
                    BackGroundAudio.stopAllSongs();
                    Game1.videoPlayer.Stop();
                }
                break;
            }
        }