public void Dispense() { _gumballMachine.ReleaseBall(); if (_gumballMachine.GetCount() > 0) { _gumballMachine.SetState(_gumballMachine.GetNoQuarterState()); } else { Console.WriteLine("Oops, out of gumballs"); _gumballMachine.SetState(_gumballMachine.GetSoldOutState()); } }
public void Dispense() { Console.WriteLine("YOU ARE THE WINNER! You get two gumballs for your quarter!"); _gumballMachine.ReleaseBall(); if (_gumballMachine.GetCount() == 0) { _gumballMachine.SetState(_gumballMachine.GetSoldOutState()); } else { _gumballMachine.ReleaseBall(); if (_gumballMachine.GetCount() > 0) { _gumballMachine.SetState(_gumballMachine.GetNoQuarterState()); } else { Console.WriteLine("Oops, out of gumballsasd"); _gumballMachine.SetState(_gumballMachine.GetSoldOutState()); } } }
public void EjectQuarter() { Console.WriteLine("Quarter returned!"); _gumballMachine.SetState(_gumballMachine.GetNoQuarterState()); }