/** `Kill` : **`coroutine`** * * Kills the `Player` that entered the `Collider`. **/ public IEnumerator Kill(Person person) { if (!wait) { wait = true; yield return new WaitForSeconds(2f); util::CameraFade.StartAlphaFade( new Color(255,255,255),false,8f,2f, ()=> { if (!Pathways.mainCamera) return; Pathways.mainCamera.cullingMask = 0; Pathways.mainCamera.clearFlags = CameraClearFlags.SolidColor; Pathways.mainCamera.backgroundColor = new Color(255,255,255); }); person.Kill(message); yield return new WaitForSeconds(12f); wait = false; } }
public virtual bool View( Person sender, EventArgs e, lit::Command c, string input) => View();