protected override void Initialize() { nodePath = new List<Node>(); towers = new List<Tree>(); this.keyboard = new KeyboardManager(); this.allTrees = new Tree[0]; this.IsMouseVisible = true; cam = new Camera(this, new Vector3(6, 4, 22)); base.Initialize(); }
protected override void Initialize() { this.keyboard = new KeyboardManager(); this.grid = new Grid(ROW, COLUMN); matrizNodes = new Node[ROW, COLUMN]; General.ROW = ROW; General.COLUMN = COLUMN; this.lRaffle = new List<Node>(); this.lPathfinding = new List<Node>(); this.pathfinding = new General(); base.Initialize(); }