예제 #1
0
 void InitRuntime(PFQuadTree root, PFQuadTree parent, PFRect rect, int depath)
 {
     this.root   = root == null ? this : root;
     this.parent = parent;
     this.rect   = rect;
     this.depath = depath;
     quadLinkedList.Clear();
 }
예제 #2
0
 public PFQuadTree(PFQuadTree root, PFQuadTree parent, PFRect rect, int depath)
 {
     this.rect      = rect;
     this.root      = root == null ? this : root;
     this.parent    = parent;
     children       = null;
     this.depath    = depath;
     quadLinkedList = new LinkedList <PFQuadCircle>();
 }
예제 #3
0
        /// <summary>
        /// AABB于圆相交
        /// </summary>
        /// <param name="rect">AABB</param>
        /// <param name="point">圆心</param>
        /// <param name="radius">半径</param>
        /// <returns></returns>
        public static bool RectCircleIntersect(PFRect rect, PFPoint point, int radius)
        {
            long cx = (rect.x + rect.x1) / 2;
            long cy = (rect.y + rect.y1) / 2;

            long vx = Math.Abs(point.x - cx);
            long vy = Math.Abs(point.y - cy);

            long hx = rect.x1 - cx;
            long hy = rect.y1 - cy;

            long ux = Math.Max(vx - hx, 0);
            long uy = Math.Max(vy - hy, 0);

            return(ux * ux + uy * uy <= (long)radius * (long)radius);
        }