public Spot GetToSpot(PathGraph pg, int i) { float x, y, z; GetPath(i, out x, out y, out z); return(pg.GetSpot(x, y, z)); }
public EasyMover(PPather pather, Location target, bool GiveUpIfStuck, bool GiveUpIfUnsafe) { this.target = target; this.Me = BoogieCore.Player; this.world = pather.world; mover = PPather.mover; this.GiveUpIfStuck = GiveUpIfStuck; this.GiveUpIfUnsafe = GiveUpIfUnsafe; this.pather = pather; }
public List <Spot> GetPathsToSpots(PathGraph pg) { List <Spot> list = new List <Spot>(n_paths); for (int i = 0; i < n_paths; i++) { list.Add(GetToSpot(pg, i)); } return(list); }
public bool HasPathTo(PathGraph pg, Spot s) { for (int i = 0; i < n_paths; i++) { Spot to = GetToSpot(pg, i); if (to == s) { return(true); } } return(false); }
public MoveAlonger(PPather pather, Path path) { this.Me = BoogieCore.Player; this.path = path; this.world = pather.world; mover = PPather.mover; sd = new StuckDetecter(pather, 1, 2); prev = null; current = path.GetFirst(); next = path.GetSecond(); }
public bool HasPathTo(PathGraph pg, Spot s) { for (int i = 0; i < n_paths; i++) { Spot to = GetToSpot(pg, i); if (to == s) return true; } return false; }
public Spot GetToSpot(PathGraph pg, int i) { float x, y, z; GetPath(i, out x, out y, out z); return pg.GetSpot(x, y, z); }
public List<Spot> GetPathsToSpots(PathGraph pg) { List<Spot> list = new List<Spot>(n_paths); for (int i = 0; i < n_paths; i++) { list.Add(GetToSpot(pg, i)); } return list; }
private void Startup() { RunState = RunState_e.Paused; WantedState = RunState_e.Running; BoogieCore.Log(LogType.System, "TotalMemory before " + System.GC.GetTotalMemory(true) / (1024 * 1024) + " MB"); WasAt = null; string zone = FigureOutZone(); MPQTriangleSupplier mpq = new MPQTriangleSupplier(); CurrentContinent = mpq.SetZone(zone); BoogieCore.Log(LogType.System, "Zone is : " + zone); BoogieCore.Log(LogType.System, "Continent is : " + CurrentContinent); string myFaction = "Unknown"; ChunkedTriangleCollection triangleWorld = new ChunkedTriangleCollection(512); triangleWorld.SetMaxCached(9); triangleWorld.AddSupplier(mpq); world = new PathGraph(CurrentContinent, triangleWorld, null); mover = new Mover(); radar = new UnitRadar(); BoogieCore.Log(LogType.System, "Pather loaded!"); while (ShouldRun) { Thread.Sleep(100); } }
public void OnStopGlide() { BoogieCore.Log(LogType.System, "Inside OnStopGlider()"); WantedState = RunState_e.Stopped; RunState = RunState_e.Stopped; SaveAllState(); if (world != null) world.Close(); BoogieCore.Log(LogType.System, "TotalMemory " + System.GC.GetTotalMemory(false) / (1024 * 1024) + " MB"); world = null; // release RAM BoogieCore.Log(LogType.System, "TotalMemory after GC " + System.GC.GetTotalMemory(true) / (1024 * 1024) + " MB"); }