void CreatchatCooper(PeEntity centor, EQuadrant q, UnityEngine.Vector3 centorPos) { chatCooperation rest = new chatCooperation(UnityEngine.Random.Range(2, CSNpcTeam.Chat_member_Num + 1)); rest.setCentor(centor, q, centorPos); mCooperationLists.Add(rest); }
bool QuadrantHasCentor(EQuadrant q) { for (int i = 0; i < mCooperationLists.Count; i++) { chatCooperation ret = mCooperationLists[i] as chatCooperation; if (ret != null && ret.quadrant == q) { return(true); } } return(false); }