void Start() { if (!m_Init) { InitSkEntity(); } Entity.AddMsgListener(this); m_CollisionEntities = new Dictionary <Collider, List <Collider> >(); m_View = Entity.viewCmpt; m_Trans = Entity.peTrans; m_Animator = Entity.animCmpt; m_Beat = Entity.GetCmpt <Motion_Beat>(); m_MotionMgr = Entity.motionMgr; m_MotionEquip = Entity.GetCmpt <Motion_Equip>(); m_Live = Entity.GetCmpt <Motion_Live>(); onHpChange += OnHpChange; onSkillEvent += OnTargetSkill; onTranslate += OnTranslate; Invoke("CheckInitAttr", 0.5f); }