public static void PlotPlay(List <CameraInfo> clipsID) { if (isPlaying == false) { plotClips = clipsID; plotClipNum = 0; CutsceneClip first = Cutscene.PlayClip(plotClips[plotClipNum].cameraId); TalkId_cut[plotClips[plotClipNum].talkId] = first; // TalkId_cut.Add(plotClips[plotClipNum].talkId, first); first.onArriveAtEnding.AddListener(PlotNextPlay); isPlaying = true; if (Pathea.PeCreature.Instance.mainPlayer != null) { Pathea.PeCreature.Instance.mainPlayer.motionMgr.DoAction(Pathea.PEActionType.Cutscene); //Pathea.PeEntityExt.PeEntityExt.SetInvincible(Pathea.PeCreature.Instance.mainPlayer, true); Pathea.PESkEntity skentity = Pathea.PeCreature.Instance.mainPlayer.peSkEntity; skentity.SetAttribute(Pathea.AttribType.CampID, 28); skentity.SetAttribute(Pathea.AttribType.DamageID, 28); } } else { plotClips.AddRange(clipsID); } }
public void CheckAttrib(PESkEntity entity, AttribType type, float value) { if (type == m_Current) { if (value < 0 || value > entity.GetAttribute(m_Max)) { entity.SetAttribute(m_Current, Mathf.Clamp(value, 0, entity.GetAttribute(m_Max))); } } else if (type == m_Max) { float currentValue = entity.GetAttribute(m_Current); if (currentValue > value) { entity.SetAttribute(m_Current, value); } } }
private static void PlotNextPlay() { plotClipNum++; if (plotClipNum < plotClips.Count) { CutsceneClip notFirst = Cutscene.PlayClip(plotClips[plotClipNum].cameraId); TalkId_cut[plotClips[plotClipNum].talkId] = notFirst; //TalkId_cut.Add(plotClips[plotClipNum].talkId, notFirst); notFirst.onArriveAtEnding.AddListener(PlotNextPlay); } else { if (Pathea.PeCreature.Instance.mainPlayer != null) { Pathea.PeCreature.Instance.mainPlayer.motionMgr.EndAction(Pathea.PEActionType.Cutscene); //Pathea.PeEntityExt.PeEntityExt.SetInvincible(Pathea.PeCreature.Instance.mainPlayer, false); Pathea.PESkEntity skentity = Pathea.PeCreature.Instance.mainPlayer.peSkEntity; skentity.SetAttribute(Pathea.AttribType.CampID, 1); skentity.SetAttribute(Pathea.AttribType.DamageID, 1); } plotClipNum = 0; TalkId_cut.Clear(); isPlaying = false; } }