public override void Start() { base.Start(); m_Animator = GetComponent <AnimatorCmpt>(); if (m_Animator != null) { m_Animator.SetInteger("Owner", OwnerID); m_Animator.SetInteger("Sex", (int)sex); } }
public override void Awake() { base.Awake(); m_Animator = GetComponent <AnimatorCmpt>(); m_SkEntity = GetComponent <SkAliveEntity>(); m_Behave = GetComponent <BehaveCmpt>(); m_Motor = GetComponent <Motion_Move_Motor>(); m_Trans = GetComponent <PeTrans>(); m_Request = GetComponent <RequestCmpt>(); if (m_SkEntity != null) { m_SkEntity.deathEvent += OnDeath; } }
public override void Start() { base.Start(); m_SpeedState = SpeedState.None; m_PeTrans = Entity.peTrans; m_Animator = Entity.GetCmpt <AnimatorCmpt>(); m_Attribute = Entity.GetCmpt <SkAliveEntity>(); m_target = GetComponent <TargetCmpt>(); //m_Limiter = new MovementLimiter(this, m_Field); if (m_Attribute != null) { m_Attribute.deathEvent += OnDeath; } }
void Start() { if (!m_Init) { InitSkEntity(); } Entity.AddMsgListener(this); m_CollisionEntities = new Dictionary <Collider, List <Collider> >(); m_View = Entity.viewCmpt; m_Trans = Entity.peTrans; m_Animator = Entity.animCmpt; m_Beat = Entity.GetCmpt <Motion_Beat>(); m_MotionMgr = Entity.motionMgr; m_MotionEquip = Entity.GetCmpt <Motion_Equip>(); m_Live = Entity.GetCmpt <Motion_Live>(); onHpChange += OnHpChange; onSkillEvent += OnTargetSkill; onTranslate += OnTranslate; Invoke("CheckInitAttr", 0.5f); }
void InitAction() { m_Trans = Entity.peTrans; m_Skill = Entity.aliveEntity; m_Skill.onSheildReduce += OnSheildReduce; m_View = Entity.biologyViewCmpt; m_EquipCmpt = Entity.equipmentCmpt; m_Package = Entity.packageCmpt; m_NPC = Entity.NpcCmpt; m_Anim = Entity.animCmpt; m_MotionMgr = Entity.motionMgr; Invoke("CheckGloves", 0.5f); m_HeavyEquipmentCtrl.moveCmpt = Entity.motionMove as Motion_Move_Human; m_HeavyEquipmentCtrl.ikCmpt = Entity.IKCmpt; m_HeavyEquipmentCtrl.motionMgr = m_MotionMgr; // m_ChainSawActive.anim = anim; m_SwordAttack.m_UseStamina = isMainPlayer; m_TwoHandWeaponAttack.m_UseStamina = isMainPlayer; //Gun m_GunFire.m_gunHold = m_GunHold; m_HandChangeHold.onActiveEvt += OnActiveEquipment; m_HandChangeHold.onDeactiveEvt += OnDeactiveEquipment; m_TwoHandWeaponHold.onActiveEvt += OnActiveEquipment; m_TwoHandWeaponHold.onDeactiveEvt += OnDeactiveEquipment; m_GunHold.onActiveEvt += OnActiveEquipment; m_GunHold.onDeactiveEvt += OnDeactiveEquipment; m_BowHold.onActiveEvt += OnActiveEquipment; m_BowHold.onDeactiveEvt += OnDeactiveEquipment; m_AimEquipHold.onActiveEvt += OnActiveEquipment; m_AimEquipHold.onDeactiveEvt += OnDeactiveEquipment; if (null != m_MotionMgr) { m_MotionMgr.onActionEnd += OnActionEnd; m_MotionMgr.AddAction(m_HandChangeHold); m_MotionMgr.AddAction(m_HandChangePutOff); m_MotionMgr.AddAction(m_SwordAttack); m_MotionMgr.AddAction(m_TwoHandWeaponHold); m_MotionMgr.AddAction(m_TwoHandWeaponPutOff); m_MotionMgr.AddAction(m_TwoHandWeaponAttack); m_MotionMgr.AddAction(m_SheildHold); m_MotionMgr.AddAction(m_GunHold); m_MotionMgr.AddAction(m_GunPutOff); m_MotionMgr.AddAction(m_GunFire); m_MotionMgr.AddAction(m_GunReload); m_MotionMgr.AddAction(m_GunMelee); m_MotionMgr.AddAction(m_BowHold); m_MotionMgr.AddAction(m_BowPutOff); m_MotionMgr.AddAction(m_BowShoot); m_MotionMgr.AddAction(m_BowReload); m_MotionMgr.AddAction(m_AimEquipHold); m_MotionMgr.AddAction(m_AimEquipPutOff); m_MotionMgr.AddAction(m_DigTerrain); m_MotionMgr.AddAction(m_Fell); m_MotionMgr.AddAction(m_JetPackAction); m_MotionMgr.AddAction(m_ParachuteAction); m_MotionMgr.AddAction(m_GliderAction); m_MotionMgr.AddAction(m_DrawWater); m_MotionMgr.AddAction(m_PumpWater); m_MotionMgr.AddAction(m_ThrowGrenade); m_MotionMgr.AddAction(m_FlashLightAction); m_MotionMgr.AddAction(m_RopeGunAction); } }