public override void Init(INavData data) { Grid3DNavData navData = data as Grid3DNavData; ParseNavData(navData); #if !UNITY_EDITOR // release memory navData.ReleaseMemory(); #endif }
public override void Init(INavData data) { navData = data as NavMeshData; for (int i = 0; i < navData.nodes.Length; i++) { NavMeshNode node = navData.nodes[i] as NavMeshNode; AddNode(node); } bbTree.RebuildFrom(navData.nodes); }
public override void Init(INavData data) { navData = data as Grid2DNavData; nodeIdCounter = 0; this.width = navData.Width; this.height = navData.Height; nodes = new Grid2DNode[width, height]; for (int x = 0; x < width; ++x) { for (int y = 0; y < height; ++y) { Grid2DNode node = new Grid2DNode(nodeIdCounter++); nodes[x, y] = node; node.x = (ushort)x; node.y = (ushort)y; node.blockValue = navData.GetMask(x, y); node.terrainType = navData.GetTerrain(x, y); } } }
public abstract void Init(INavData data);