private void MainForm_Load(object sender, EventArgs e) { Msg.Log(this.Text + " started."); Settings = new Settings(); Setup = new Setup(); ModMan = new ModManager(); SkinMan = new SkinManager(); //Check if Patchlunky Setup should run if ((Setup.CheckBackups() == false) || (Setup.CheckGameDir() == false)) { Setup.DoSetup(); } //DebugPrintSettings(); ModMan.LoadAllMods(); SkinMan.LoadAllSkins(); ModMan.LoadConfigList(); SkinMan.LoadConfigList(); //ModMan.LoadConfig("Default"); //SkinMan.LoadConfig("Default"); UpdateModList(); UpdateModConfigList(); UpdateCharacterList(); UpdateSkinList(); UpdateSkinConfigList(); UpdateSettingsTab(); }
private void MainForm_Load(object sender, EventArgs e) { Msg.Log(this.Text + " started."); Settings = new Settings(); Setup = new Setup(); ModMan = new ModManager(); SkinMan = new SkinManager(); //Check if Patchlunky Setup should run if ( (Setup.CheckBackups() == false) || (Setup.CheckGameDir() == false) ) Setup.DoSetup(); //DebugPrintSettings(); ModMan.LoadAllMods(); SkinMan.LoadAllSkins(); ModMan.LoadConfigList(); SkinMan.LoadConfigList(); //ModMan.LoadConfig("Default"); //SkinMan.LoadConfig("Default"); UpdateModList(); UpdateModConfigList(); UpdateCharacterList(); UpdateSkinList(); UpdateSkinConfigList(); UpdateSettingsTab(); }
//For verifying settings in the settings tab private void UpdateSettingsTab() { txtGamePath.Text = Setup.GamePath; lblStatusGamePath.Text = "Game path: " + (Setup.CheckGameDir() ? "OK." : "MISSING!"); lblStatusBackup.Text = "Game backups: " + (Setup.CheckBackups() ? "OK." : "MISSING!"); chkModsReplaceSkins.Checked = Settings.Check("ModsReplaceDefaultSkins", "True"); chkModConfigAutosave.Checked = Settings.Check("ModConfigAutosave", "True"); chkSkinConfigAutosave.Checked = Settings.Check("SkinConfigAutosave", "True"); }