private void ThreadLoadPatcherData() { try { DebugLogger.Log("Loading patcher data..."); _state.Value = PatcherState.LoadingPatcherData; #if UNITY_EDITOR UnityDispatcher.Invoke(() => { DebugLogger.Log("Using Unity Editor patcher data."); _data.Value = new PatcherData { AppSecret = EditorAppSecret, AppDataPath = Application.dataPath.Replace("/Assets", string.Format("/Temp/PatcherApp{0}", EditorAppSecret)), OverrideLatestVersionId = EditorOverrideLatestVersionId }; }).WaitOne(); #else DebugLogger.Log("Using command line patcher data reader."); var inputArgumentsPatcherDataReader = new InputArgumentsPatcherDataReader(); _data.Value = inputArgumentsPatcherDataReader.Read(); #endif DebugLogger.LogVariable(_data.Value.AppSecret, "Data.AppSecret"); DebugLogger.LogVariable(_data.Value.AppDataPath, "Data.AppDataPath"); DebugLogger.LogVariable(_data.Value.OverrideLatestVersionId, "Data.OverrideLatestVersionId"); DebugLogger.LogVariable(_data.Value.LockFilePath, "Data.LockFilePath"); DebugLogger.Log("Patcher data loaded."); } catch (ThreadInterruptedException) { DebugLogger.Log("Loading patcher data interrupted: thread has been interrupted. Rethrowing exception."); throw; } catch (ThreadAbortException) { DebugLogger.Log("Loading patcher data aborted: thread has been aborted. Rethrowing exception."); throw; } catch (Exception) { DebugLogger.LogError("Error while loading patcher data: an exception has occured. Rethrowing exception."); throw; } }
private void ThreadLoadPatcherData() { try { DebugLogger.Log("Loading patcher data..."); _state.Value = PatcherState.LoadingPatcherData; #if UNITY_EDITOR UnityDispatcher.Invoke(() => { DebugLogger.Log("Using Unity Editor patcher data."); _data.Value = new PatcherData { AppSecret = EditorAppSecret, AppDataPath = Application.dataPath.Replace("/Assets", string.Format("/Temp/PatcherApp{0}", EditorAppSecret)), OverrideLatestVersionId = EditorOverrideLatestVersionId, IsOnline = null }; }).WaitOne(); #else DebugLogger.Log("Using command line patcher data reader."); var inputArgumentsPatcherDataReader = new InputArgumentsPatcherDataReader(); _data.Value = inputArgumentsPatcherDataReader.Read(); #endif DebugLogger.LogVariable(_data.Value.AppSecret, "Data.AppSecret"); DebugLogger.LogVariable(_data.Value.AppDataPath, "Data.AppDataPath"); DebugLogger.LogVariable(_data.Value.OverrideLatestVersionId, "Data.OverrideLatestVersionId"); DebugLogger.LogVariable(_data.Value.LockFilePath, "Data.LockFilePath"); DebugLogger.LogVariable(_data.Value.IsOnline, "Data.IsOnline"); if (_data.Value.IsOnline.HasValue && !_data.Value.IsOnline.Value) { DebugLogger.Log("Disabling auto-updating because patcher is in offline mode."); _hasAutomaticallyInstalledApp = true; _hasAutomaticallyCheckedForAppUpdate = true; _warning.Value = "Working in offline mode"; } DebugLogger.Log("Patcher data loaded."); } catch (ThreadInterruptedException) { DebugLogger.Log("Loading patcher data interrupted: thread has been interrupted. Rethrowing exception."); throw; } catch (ThreadAbortException) { DebugLogger.Log("Loading patcher data aborted: thread has been aborted. Rethrowing exception."); throw; } catch (Exception) { DebugLogger.LogError("Error while loading patcher data: an exception has occured. Rethrowing exception."); throw; } }