예제 #1
0
        public MapBorder()
        {
            m_actionManager = new SingleActionManager();

            m_sprite = new Sprite(Program.TheGame, TextureLibrary.GetSpriteSheet("score_background"), m_transform);
            m_transform.Position = new Vector2(168, 72);

            pixelPlayer = new Sprite(Program.TheGame, TextureLibrary.PixelSpriteSheet, new Transform(m_transform, true));
            pixelPlayer.Colour = new Vector4((float)255/(float)255, (float)251/(float)255, (float)240/(float)255, 1);
            pixelPlayer.Transform.PosX = -4;
            pixelPlayer.Transform.Scale = new Vector2(2, 2);

            pixelTotem = new Sprite(Program.TheGame, TextureLibrary.PixelSpriteSheet, new Transform(m_transform, true));
            pixelTotem.Colour = new Vector4((float)255 / (float)255, (float)251 / (float)255, (float)240 / (float)255, 1);
            pixelTotem.Origin = new Vector2(0.5f, 1);
            pixelTotem.Transform.PosY = m_mapFloor;
            pixelTotem.Transform.Scale = new Vector2(2, m_mapCeiling);

            m_slideToScreen = new MoveToStaticAction(Program.TheGame, m_transform, positionOnScreen, 1);
            m_slideToScreen.Interpolator = new PSmoothstepInterpolation();
            m_slideToScreen.Timer.Interval = durationSlide;

            m_slideOutOfScreen = new MoveToStaticAction(Program.TheGame, m_transform, positionOutOfScreen, 1);
            m_slideOutOfScreen.Interpolator = new PSmoothstepInterpolation();
            m_slideOutOfScreen.StartPosition = positionOnScreen;
            m_slideOutOfScreen.Timer.Interval = durationSlide;
        }
 public Backpacker(SpriteSheet spriteSheet, int index)
     : base()
 {
     m_actionManager = new SingleActionManager();
     m_sprite = new Sprite(Globals.TheGame, spriteSheet, Transform);
     m_sprite.Origin = new Vector2(0.5f, 1.0f);
     m_collider = new AABBCollider(this, new AABB(m_sprite));
     m_currentState = BackpackerState.Idle;
 }
예제 #3
0
        public ScoreDisplay()
        {
            m_transform = new Transform();

            m_slideIn = new MoveToStaticAction(Program.TheGame, m_transform, inPos, 1);
            m_slideIn.StartPosition = outPos;
            m_slideIn.Timer.Interval = 0.25f;
            m_slideIn.Interpolator = new PSmoothstepInterpolation();

            m_slideOut = new MoveToStaticAction(Program.TheGame, m_transform, outPos, 1);
            m_slideOut.StartPosition = inPos;
            m_slideOut.Timer.Interval = 0.25f;
            m_slideOut.Interpolator = new PSmoothstepInterpolation();

            m_actions = new SingleActionManager();
            m_transform.Position = outPos;
        }
예제 #4
0
        public Monster()
            : base()
        {
            m_spriteSheetNomNom = TextureLibrary.GetSpriteSheet("anim_monstre_miam", 8, 1);
            m_spriteSheetIdle = TextureLibrary.GetSpriteSheet("anim_monstre_neutre", 5, 1);
            m_sprite = new Sprite(Program.TheGame, m_spriteSheetIdle, m_transform);
            m_sprite.PixelCorrection = true;
            m_idle = new SpriteSheetAnimation(m_sprite, 0, 4, 3.0f, -1);
            m_openMouth = new SpriteSheetAnimation(m_sprite, 4, 6, 0.5f, 1);
            m_closeMouth = new Sequence(1);
            m_closeMouth.AddAction(new SpriteSheetAnimation(m_sprite, 6, 7, 0.45f, 1));
            m_closeMouth.AddAction(new MethodAction(Idle));
            m_actionManager = new SingleActionManager();
            m_transform.Position = new Vector2(MonsterPosX, MonsterPosY);

            m_breathing = new MoveToStaticAction(Program.TheGame, m_transform, m_transform.Position + new Vector2(0, 3), -1);
            m_breathing.Interpolator = new PSineInterpolation();
            m_breathing.Timer.Interval = 4.0f;
            m_breathing.Start();
        }
        public NewLevelButton()
            : base(new Sprite(Globals.TheGame, TextureLibrary.GetSpriteSheet("btn_newlevel", 1, 4), new Transform()))
        {
            m_animation = new SpriteSheetAnimation(m_buttonSprite, 0, 3, 0.5f, -1);
            m_popAction = new SingleActionManager();

            //m_in = new MoveToStaticAction(Globals.TheGame, m_transform, new Vector2(150, 300), false);
            //m_out = new MoveToStaticAction(Globals.TheGame, m_transform, new Vector2(150, 0), false);
            m_transform.Position = new Vector2(150, 300);

            _generation = new Counter(2, TextureLibrary.GetSpriteSheet("levelscore_vertical", 20, 1));
            _generation.Transform.ParentTransform = m_transform;

            _section = new Counter(1, TextureLibrary.GetSpriteSheet("levelscore_vertical", 20, 1));
            _section.Transform.ParentTransform = m_transform;

            _generation.Alpha = _section.Alpha = 1.0f;

            _generation.ScrollSpeed = _section.ScrollSpeed = 50;
        }
예제 #6
0
        public ScoreBorder()
        {
            m_actionManager = new SingleActionManager();

            score = 0;

            m_sprite = new Sprite(Program.TheGame, TextureLibrary.GetSpriteSheet("score_background"), m_transform);
            m_transform.Position = new Vector2(-8, 72);

            m_graphicScore = new Sprite(Program.TheGame, TextureLibrary.GetSpriteSheet("score_foreground"), new Transform(m_transform, true));
            m_graphicScore.Origin = new Vector2(0.5f, 1);
            m_graphicScore.Transform.Position = new Vector2(0,72);
            m_graphicScore.Transform.SclY = 0f;

            m_slideToScreen = new MoveToStaticAction(Program.TheGame, m_transform, positionOnScreen, 1);
            m_slideToScreen.Interpolator = new PSmoothstepInterpolation();
            m_slideToScreen.Timer.Interval = durationSlide;

            m_slideOutOfScreen = new MoveToStaticAction(Program.TheGame, m_transform, positionOutOfScreen, 1);
            m_slideOutOfScreen.StartPosition = positionOnScreen;
            m_slideOutOfScreen.Interpolator = new PSmoothstepInterpolation();
            m_slideOutOfScreen.Timer.Interval = durationSlide;
        }
예제 #7
0
        public CutscenePlayer()
            : base()
        {
            m_ascendSound = SoundEffectLibrary.Get("ascend").CreateInstance();
            m_cloud = new Prop("cloud");
            m_sword = new Prop("sword");

            m_shlingSprite = new Sprite(Program.TheGame, TextureLibrary.GetSpriteSheet("shling"), new Transform(m_transform, true));

            m_sprite = new PastaGameLibrary.Sprite(Program.TheGame, TextureLibrary.GetSpriteSheet("player_cutscene", 1, 4), new Transform(m_transform, true));
            m_sprite.Origin = new Vector2(0.5f, 0.5f);
            m_sprite.PixelCorrection = false;

            m_moveToCrowd = new MoveToTransform(Program.TheGame, m_transform, null, null, 1);
            m_moveToCrowd.Timer.Interval = 0.1f;
            MoveToStaticAction carryMovement = new MoveToStaticAction(Program.TheGame, m_transform, new Vector2(0, CarryHeight - 5), 1);
            carryMovement.Interpolator = new PBounceInterpolation(1.0f);
            carryMovement.StartPosition = new Vector2(0, CarryHeight);
            carryMovement.Timer.Interval = 0.2f;
            MethodAction action = new MethodAction(delegate() { carryMovement.StartPosition = new Vector2(0, CarryHeight); });

            Sequence bounceAnimation = new Sequence(-1);
            bounceAnimation.AddAction(carryMovement);
            bounceAnimation.AddAction(action);

            m_carryAnimation = new Sequence(1);
            m_carryAnimation.AddAction(m_moveToCrowd);
            m_carryAnimation.AddAction(bounceAnimation);

            //Sword movement
            Transform start = new Transform(m_transform, true);
            Transform end = new Transform(m_transform, true);
            m_swordMovement = new MoveToTransform(Program.TheGame, m_sword.Transform, start, end, 1);
            end.PosX = SwordOffsetToPlayerX;
            end.PosY = SwordOffsetToPlayerY;
            m_swordDelay = new DelayAction(Program.TheGame, AscendDuration * SwordStartTimeRatio);

            //Cloud movement
            m_cloudMovement = new MoveToStaticAction(Program.TheGame, m_cloud.Transform, new Vector2(CloudOffsetToPlayerX, CloudOffsetToPlayerY), 1);
            m_cloudMovement.StartPosition = new Vector2(CloudStartX, 0);
            m_cloudMovement.Interpolator = new PSquareInterpolation(0.25f);

            //Delay of the ascend, then sword/cloud movement
            Sequence swordAndCloudMovement = new Sequence(1);
            swordAndCloudMovement.AddAction(m_swordDelay);
            swordAndCloudMovement.AddAction(new Concurrent(new PastaGameLibrary.Action[] { m_swordMovement, m_cloudMovement }));

            m_ascendMovement = new MoveToTransform(Program.TheGame, m_transform, new Transform(), new Transform(), 1);
            m_ascendMovement.Interpolator = new PSquareInterpolation(0.5f);

            MethodAction showPlayer = new MethodAction(delegate()
            {
                m_sprite.Transform.PosY -= 1;
                Game1.player.ShowPlayer();
                isVisible = false;
                m_cloud.IsVisible = false;
                m_sword.IsVisible = false;
            });

            //Shling!
            ScaleToAction shlingScale = new ScaleToAction(Program.TheGame, m_shlingSprite.Transform, new Vector2(ShlingScale, ShlingScale), 1);
            shlingScale.Timer.Interval = ShlingTime;
            shlingScale.StartScale = Vector2.Zero;
            shlingScale.Interpolator = new PSquareInterpolation(2);

            RotateToStaticAction shlingRotate = new RotateToStaticAction(Program.TheGame, m_shlingSprite.Transform, ShlingSpin, 1);
            shlingRotate.Timer.Interval = ShlingTime;
            m_shling = new Concurrent(new PastaGameLibrary.Action[] { shlingScale, shlingRotate });

            Sequence readyAnim = new Sequence(1);
            readyAnim.AddAction(new DelayAction(Program.TheGame, 0.5f));
            readyAnim.AddAction(new MethodAction(delegate() {
                    Cutscenes.GetReady();
                    SoundEffectLibrary.Get("sword_slash").Play();
                }));

            Concurrent shlingReady = new Concurrent(new PastaGameLibrary.Action[] {
                m_shling,
                readyAnim,
            });

            m_ascend = new Sequence(1);
            m_ascend.AddAction(new DelayAction(Program.TheGame, Crowd.LaunchTensionTime));
            m_ascend.AddAction(new MethodAction(delegate() { m_ascendSound.Play(); }));
            Concurrent ascendAndSword = new Concurrent(new PastaGameLibrary.Action[] { m_ascendMovement, swordAndCloudMovement });
            m_ascend.AddAction(ascendAndSword);
            m_ascend.AddAction(showPlayer);
            m_ascend.AddAction(shlingReady);

            m_physics = new PhysicsComponent(Program.TheGame, m_transform);
            m_physics.Mass = 3.0f;

            m_jumpFromTotem = new Sequence(1);
            m_decelerate = new MoveToStaticAction(Program.TheGame, m_transform, Vector2.Zero, 1);
            m_decelerate.Interpolator = new PSquareInterpolation(0.5f);
            m_jumpFromTotem.AddAction(m_decelerate);
            m_jumpFromTotem.AddAction(new DelayAction(Program.TheGame, 0.2f));
            m_jumpFromTotem.AddAction(new MethodAction(delegate()
                {
                    m_physics.OnBounce = null;
                    m_physics.Throw(1.0f, -2.0f, 0);
                    Game1.CurrentMusic.StopDynamicMusic();
                    SoundEffectLibrary.Get("sword_slash").Play();
                }));
            m_jumpFromTotem.AddAction(new DelayAction(Program.TheGame, 0.75f));
            m_jumpFromTotem.AddAction(new MethodAction(delegate()
            {
                Game1.SetupNextRound();
                if (Game1.CurrentTotem == null)
                    Cutscenes.GoToCliff();
                else
                    Cutscenes.GoToTotem(Game1.CurrentTotem, 1.0f, 0);
            }));
            m_actionManager = new SingleActionManager();

            m_hitSpikes = new Sequence(1);

            m_moveToCrashingPlayer = new MoveToTransform(Program.TheGame, Game1.GameCamera.Transform, new Transform(), new Transform(), 1);
            m_moveToCrashingPlayer.Timer.Interval = 0.2f;

            m_hitSpikes.AddAction(new DelayAction(Program.TheGame, 1.0f));
            m_hitSpikes.AddAction(m_moveToCrashingPlayer);
            m_hitSpikes.AddAction(new DelayAction(Program.TheGame, 0.5f));
            m_hitSpikes.AddAction(new MethodAction(delegate() {
                if(Game1.CurrentTotem == null)
                    Cutscenes.GoToCliff();
                else
                    Cutscenes.GoToTotem(Game1.CurrentTotem, 1.0f, 0);
                m_sprite.SetFrame(0);
                m_physics.OnBounce = null;
                m_physics.Throw(0, -3, 0);
                m_transform.PosY = m_physics.GroundLevel;
            }));

            m_auraParticles = new ParticleSystem(Program.TheGame, 100);
            m_soulParticles = new ParticleSystem(Program.TheGame, 500);

            m_levitate = new Sequence(1);
            m_moveToCliffTip = new MoveToStaticAction(Program.TheGame, m_transform, new Vector2(Cutscenes.InitialCharacterPosition + 10, -8), 1);
            m_moveToCliffTip.Interpolator = new PSmoothstepInterpolation();
            m_moveToCliffTip.Timer.Interval = 1.0f;
            m_levitate.AddAction(m_moveToCliffTip);
            m_levitate.AddAction(new MethodAction(delegate() { m_generateSouls = true; }));

            m_particleGenerator = new ParticleGenerator<GlitterParticle>(Program.TheGame, m_auraParticles);
            m_particleGenerator.Automatic = true;
            m_particleGenerator.GenerationInterval = 0.01f;
            m_soulParticleGenerator = new ParticleGenerator<SoulParticle>(Program.TheGame, m_soulParticles);

            m_jumpInMouth = new Sequence(1);
            m_jumpInMouth.AddAction(new DelayAction(Program.TheGame, 0.5f));
            m_jumpInMouth.AddAction(new MethodAction(delegate() { m_generateSouls = false; }));
            m_jumpInMouth.AddAction(new DelayAction(Program.TheGame, 0.5f));
            m_jumpInMouth.AddAction(new MethodAction(delegate() { JumpInMonsterMouth(); }));
            m_jumpInMouth.AddAction(new DelayAction(Program.TheGame, 0.25f));
            m_jumpInMouth.AddAction(new MethodAction(delegate() { Cutscenes.monster.CloseMouth(); }));
            m_jumpInMouth.AddAction(new DelayAction(Program.TheGame, 2.0f));
            m_jumpInMouth.AddAction(new MethodAction(delegate() { Cutscenes.crowd.PushNewGuy(); }));
            m_jumpInMouth.AddAction(new DelayAction(Program.TheGame, 1.0f));
            m_jumpInMouth.AddAction(new MethodAction(delegate() { Cutscenes.StartMainMenu(); }));
        }
        public FatZombie()
        {
            m_physics = new PhysicsComponent(Globals.TheGame, Transform);
            m_sprite = new Sprite(Globals.TheGame, TextureLibrary.GetSpriteSheet("zombie_phat", 1, 12), Transform);
            m_sprite.Origin = new Vector2(0.5f, 1);
            m_loot = Loot.GenerateLoot(12);

            ObjectState.BeginAction = delegate() { m_actionManager.StartNew(m_full); };
            ObjectState.StandbyAction = delegate() { m_actionManager.Stop(); m_sprite.SetFrame(0); };
            ObjectState.DestroyAction = delegate() { m_destructible.ClearHitEvents(); Backpacker.HitPlayerColliders.Remove(m_collider); };

            m_collider = new AABBCollider(this, new AABB(m_sprite));
            Backpacker.HitPlayerColliders.Add(m_collider, delegate(Collider other) { m_physics.Throw(10.0f, -10.0f, 0.1f); } );

            m_destructible = new DestructibleComponent(Transform, m_collider, m_collider.AABB, HP);

            m_impactBox = new AABB(new Transform(Transform, true), new Vector2(72, 67));
            m_impactBox.Transform.Position = new Vector2(13, -70);
            m_shurikenReceiver = new ShurikenReceiver(Transform, m_impactBox, 10);
            m_hitAnimation = new HitAnimation(World.baseEffect);
            m_measurer = new AABBMeasurer(new AABB(new Transform(Transform, true), new Vector2(50, 50)));

            m_full = new SpriteSheetAnimation(m_sprite, 0, 1, 0.7f, -1);
            m_noHead1 = new SpriteSheetAnimation(m_sprite, 2, 3, 0.7f, -1);
            m_noHead2 = new SpriteSheetAnimation(m_sprite, 4, 5, 0.7f, -1);
            m_noRightArm = new SpriteSheetAnimation(m_sprite, 6, 7, 0.7f, -1);
            m_noLeftArm = new SpriteSheetAnimation(m_sprite, 8, 9, 0.7f, -1);
            m_noShoulders = new SpriteSheetAnimation(m_sprite, 10, 11, 0.7f, -1);

            m_actionManager = new SingleActionManager();
            m_actionManager.StartNew(m_full);

            //_projections = new BodyPart[]
            //{
            //    null,
            //    new BodyPart(this, new Vector2(0, -55), "bp_fatshoulders"),
            //    new BodyPart(this, new Vector2(-15, -75), "bp_basezombiearm"),
            //    new BodyPart(this, new Vector2(-15, -75), "bp_basezombiearm"),
            //    new BodyPart(this, new Vector2(-30, -100), "bp_fathead2"),
            //    new BodyPart(this, new Vector2(-30, -115), "bp_fathead1"),
            //};

            //_destroyProjections = new BodyPart[] {
            //    new BodyPart(this, new Vector2(0, -45), "bp_fatupperb"),
            //    new BodyPart(this, new Vector2(0, -10), "bp_fatlowerb"),
            //};
            m_bodyParts = new ParticleSystem(Globals.TheGame, 7);

            m_head1 = new BodyPart(TextureLibrary.GetSpriteSheet("bp_fathead1"), new Transform(Transform, true));
            m_head1.Transform.Position = new Vector2(-30, -110);
            m_bodyParts.AddParticle(m_head1);

            m_head2 = new BodyPart(TextureLibrary.GetSpriteSheet("bp_fathead2"), new Transform(Transform, true));
            m_head2.Transform.Position = new Vector2(-30, -100);
            m_bodyParts.AddParticle(m_head2);

            m_shoulders = new BodyPart(TextureLibrary.GetSpriteSheet("bp_fatshoulders"), new Transform(Transform, true));
            m_shoulders.Transform.Position = new Vector2(0, -80);
            m_bodyParts.AddParticle(m_shoulders);

            m_armL = new BodyPart(TextureLibrary.GetSpriteSheet("bp_basezombiearm"), new Transform(Transform, true));
            m_armL.Transform.Position = new Vector2(-15, -75);
            m_bodyParts.AddParticle(m_armL);

            m_armR = new BodyPart(TextureLibrary.GetSpriteSheet("bp_basezombiearm"), new Transform(Transform, true));
            m_armR.Transform.Position = new Vector2(-15, -75);
            m_bodyParts.AddParticle(m_armR);

            m_upperB = new BodyPart(TextureLibrary.GetSpriteSheet("bp_fatupperb"), new Transform(Transform, true));
            m_upperB.Transform.Position = new Vector2(15, -65);
            m_bodyParts.AddParticle(m_upperB);

            m_lowerB = new BodyPart(TextureLibrary.GetSpriteSheet("bp_fatlowerb"), new Transform(Transform, true));
            m_lowerB.Transform.Position = new Vector2(15, -27);
            m_bodyParts.AddParticle(m_lowerB);

            ///
            ///Hit events
            ///
            m_destructible.SetHitEvent(AttackType.Shuriken, OnShurikenHit);
            m_destructible.SetHitEvent(AttackType.Slash, OnSliceHit);

            ///
            /// Health events
            ///
            m_destructible.AddHealthEvent(7, false, new MethodAction(delegate()
            {
                m_actionManager.StartNew(m_noHead1);
                m_head1.Pop(-1.1f, 500, true);
            }));
            m_destructible.AddHealthEvent(6, false, new MethodAction(delegate()
            {
                m_actionManager.StartNew(m_noHead2);
                m_head2.Pop(-1.1f, 500, true);
            }));
            m_destructible.AddHealthEvent(5, false, new MethodAction(delegate()
            {
                m_actionManager.StartNew(m_noRightArm);
                m_armR.Pop(-1.1f, 500, true);
            }));
            m_destructible.AddHealthEvent(4, false, new MethodAction(delegate()
            {
                m_actionManager.StartNew(m_noLeftArm);
                m_armL.Pop(-1.1f, 500, true);
            }));
            m_destructible.AddHealthEvent(3, false, new MethodAction(delegate()
            {
                m_actionManager.StartNew(m_noShoulders);
                m_shoulders.Pop(-1.1f, 500, true);
            }));
            m_destructible.AddHealthEvent(0, false, new MethodAction(delegate()
            {
                m_upperB.Pop(-1.1f, 500, true);
                m_lowerB.Pop(-1.1f, 500, true);
                ObjectState.Destroy();
            }));

            ObjectState.Begin();
        }
        public BasicZombie()
            : base()
        {
            m_physics = new PhysicsComponent(Globals.TheGame, Transform);
            m_sprite = new Sprite(Globals.TheGame, TextureLibrary.GetSpriteSheet("zombie_base", 1, 8), Transform);
            m_sprite.Origin = new Vector2(0.5f, 1.0f);
            m_loot = Loot.GenerateLoot(4);

            ObjectState.BeginAction = delegate()
            {
                m_actionManager.StartNew(m_full);
            };
            ObjectState.StandbyAction = delegate()
            {
                m_actionManager.Stop();
                m_sprite.SetFrame(0);
            };
            ObjectState.DestroyAction = delegate()
            {
                m_destructible.ClearHitEvents();
                Backpacker.HitPlayerColliders.Remove(m_collider);
            };

            m_collider = new AABBCollider(this, new AABB(m_sprite));
            Backpacker.HitPlayerColliders.Add(m_collider, delegate(Collider other) { m_physics.Throw(10.0f, -10.0f, 0.1f); });
            m_destructible = new DestructibleComponent(Transform, m_collider, m_collider.AABB, HP);

            m_impactBox = new AABB(new Transform(Transform, true), new Vector2(22, 42));
            m_impactBox.Transform.Position = new Vector2(13, -44);
            m_measurer = new AABBMeasurer(m_impactBox);
            m_shurikenReceiver = new ShurikenReceiver(Transform, m_impactBox, 5);
            m_hitAnimation = new HitAnimation(World.baseEffect);

            m_full = new SpriteSheetAnimation(m_sprite, 0, 1, 0.5f, -1);
            m_noHead = new SpriteSheetAnimation(m_sprite, 2, 3, 0.5f, -1);
            m_noLeftArm = new SpriteSheetAnimation(m_sprite, 4, 5, 0.5f, -1);
            m_noRightArm = new SpriteSheetAnimation(m_sprite, 6, 7, 0.5f, -1);

            m_actionManager = new SingleActionManager();

            //Transform headTransform = new Transform(Transform, true
            //_projections = new BodyPart[] {
            //    null,
            //    new BodyPart(this, new Vector2(0, -65), "bp_basezombiearm"),
            //    new BodyPart(this, new Vector2(-10, -55), "bp_basezombiearm"),
            //    new BodyPart(this, new Vector2(15, -75), "bp_basezombiehead"),
             // new BodyPart(this, new Vector2(10, -50), "bp_basezombieupperb"),
             //   new BodyPart(this, new Vector2(10, -10), "bp_basezombielowerb")
            //};

            ///
            /// Body Parts
            ///
            m_bodyParts = new ParticleSystem(Globals.TheGame, 5);

            m_head = new BodyPart(TextureLibrary.GetSpriteSheet("bp_basezombiehead"), new Transform(Transform, true));
            m_head.Transform.Position = new Vector2(5, -50);
            m_bodyParts.AddParticle(m_head);

            m_armL = new BodyPart(TextureLibrary.GetSpriteSheet("bp_basezombiearm"), new Transform(Transform, true));
            m_armL.Transform.Position = new Vector2(5, -30);
            m_bodyParts.AddParticle(m_armL);

            m_armR = new BodyPart(TextureLibrary.GetSpriteSheet("bp_basezombiearm"), new Transform(Transform, true));
            m_armR.Transform.Position = new Vector2(-5, -30);
            m_bodyParts.AddParticle(m_armR);

            m_upperB = new BodyPart(TextureLibrary.GetSpriteSheet("bp_basezombieupperb"), new Transform(Transform, true));
            m_upperB.Transform.Position = new Vector2(0, -30);
            m_bodyParts.AddParticle(m_upperB);

            m_lowerB = new BodyPart(TextureLibrary.GetSpriteSheet("bp_basezombielowerb"), new Transform(Transform, true));
            m_lowerB.Transform.Position = new Vector2(0, -10);
            m_bodyParts.AddParticle(m_lowerB);

            ///
            ///Hit events
            ///
            m_destructible.SetHitEvent(AttackType.Shuriken, OnShurikenHit);
            m_destructible.SetHitEvent(AttackType.Slash, OnSliceHit);

            ///
            /// Health events
            ///
            m_destructible.AddHealthEvent(3, false, new MethodAction(delegate()
                {
                    m_actionManager.StartNew(m_noHead);
                    m_head.Pop(-1.1f, 500, true);
                }));
            m_destructible.AddHealthEvent(2, false, new MethodAction(delegate()
            {
                m_actionManager.StartNew(m_noLeftArm);
                m_armL.Pop(-1.1f, 500, true);
            }));
            m_destructible.AddHealthEvent(1, false, new MethodAction(delegate()
            {
                m_actionManager.StartNew(m_noRightArm);
                m_armR.Pop(-1.1f, 500, true);
            }));
            m_destructible.AddHealthEvent(0, false, new MethodAction(delegate()
            {
                m_upperB.Pop(-1.1f, 500, true);
                m_lowerB.Pop(-1.1f, 500, true);
                ObjectState.Destroy();
            }));

            ObjectState.Begin();
        }