public override void Deserialize(IDataReader reader) { base.Deserialize(reader); humanoidInfo = (HumanInformations)ProtocolTypeManager.GetInstance(reader.ReadUShort()); humanoidInfo.Deserialize(reader); }
public GameRolePlayMutantInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, sbyte powerLevel) : base(contextualId, look, disposition, name, humanoidInfo) { this.powerLevel = powerLevel; }
public GameRolePlayHumanoidInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo) : base(contextualId, look, disposition, name) { this.humanoidInfo = humanoidInfo; }
public GameRolePlayCharacterInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, ActorAlignmentInformations alignmentInfos) : base(contextualId, look, disposition, name, humanoidInfo) { this.alignmentInfos = alignmentInfos; }