public Team CreateTeam(bool shouldGeneratePlayers = false) { var t = new Team(); if (shouldGeneratePlayers) for (var i = 0; i < 5; i++) { t.AddPlayer(playerMgr.CreatePlayer()); } WorldDB.AddTeam(t); return t; }
public void AddTeam(Team t) { allTeams.Add(t.ID, t); }
public void AddTeam(Team t) { Teams.Add(t); }