public void addHotSpot(int coordX, int coordY, WALL wall, float scale, HotSpot.ClickEventHandler handler) { listaHotSpot.Add(new HotSpot()); listaHotSpot[listaHotSpot.Count - 1].ClickEvent = handler; listaHotSpot[listaHotSpot.Count - 1].Scale = Matrix.CreateScale(scale); listaHotSpot[listaHotSpot.Count - 1].Position = new Vector3((float)coordX, (float)coordY, -4.99f); //calcular posicion y rotacion segun la pared donde este float rotation = 0.0f; switch(wall) { case WALL.EAST: rotation = MathHelper.PiOver2; break; case WALL.NORTH: rotation = 0.0f; break; case WALL.WEST: rotation = -MathHelper.PiOver2; break; case WALL.SOUTH: rotation = MathHelper.Pi; break; } listaHotSpot[listaHotSpot.Count - 1].Rotation = Matrix.CreateRotationY(rotation); }
private void addHotSpotToSpace(int index, int coordX, int coordY, HotSpace.WALL wall, HotSpot.ClickEventHandler handler) { listaHotSpace[index].addHotSpot(coordX, coordY, wall, 1.0f, handler); }