internal static extern UInt32 PartyNetworkCreateEndpoint( PARTY_NETWORK_HANDLE network, PARTY_LOCAL_USER_HANDLE localUser, UInt32 propertyCount, IntPtr keys, IntPtr values, IntPtr asyncIdentifier, out PARTY_ENDPOINT_HANDLE endpoint);
internal static UInt32 WrapAndReturnError(UInt32 error, Interop.PARTY_NETWORK_HANDLE interopHandle, out PARTY_NETWORK_HANDLE handle) { if (PartyError.SUCCEEDED(error)) { handle = new PARTY_NETWORK_HANDLE(interopHandle); } else { handle = default(PARTY_NETWORK_HANDLE); } return(error); }
internal static extern UInt32 PartyNetworkKickDevice( PARTY_NETWORK_HANDLE network, PARTY_DEVICE_HANDLE targetDevice, IntPtr asyncIdentifier);
unsafe internal static extern UInt32 PartyNetworkGetDevices( PARTY_NETWORK_HANDLE network, out UInt32 deviceCount, out IntPtr devices);
internal static extern UInt32 PartyNetworkGetCustomContext( PARTY_NETWORK_HANDLE network, out IntPtr customContext);
internal static extern UInt32 PartyNetworkDestroyEndpoint( PARTY_NETWORK_HANDLE network, PARTY_ENDPOINT_HANDLE localEndpoint, IntPtr asyncIdentifier);
unsafe internal static extern UInt32 PartyNetworkCreateInvitation( PARTY_NETWORK_HANDLE network, PARTY_LOCAL_USER_HANDLE localUser, PARTY_INVITATION_CONFIGURATION *invitationConfiguration, IntPtr asyncIdentifier, out PARTY_INVITATION_HANDLE invitation);
internal static extern UInt32 PartyNetworkRemoveLocalUser( PARTY_NETWORK_HANDLE network, PARTY_LOCAL_USER_HANDLE localUser, IntPtr asyncIdentifier);
internal static extern UInt32 PartyNetworkFindEndpointByUniqueIdentifier( PARTY_NETWORK_HANDLE network, UInt16 uniqueIdentifier, out PARTY_ENDPOINT_HANDLE endpoint);
unsafe internal static extern UInt32 PartyNetworkGetChatControls( PARTY_NETWORK_HANDLE network, out UInt32 chatControlCount, out IntPtr chatControls);
internal static extern UInt32 PartyNetworkRevokeInvitation( PARTY_NETWORK_HANDLE network, PARTY_LOCAL_USER_HANDLE localUser, PARTY_INVITATION_HANDLE invitation, IntPtr asyncIdentifier);
internal static extern UInt32 PartyNetworkSetProperties( PARTY_NETWORK_HANDLE network, UInt32 propertyCount, [In] UTF8StringPtr[] keys, [In] PARTY_DATA_BUFFER[] values);
unsafe internal static extern UInt32 PartyNetworkGetPropertyKeys( PARTY_NETWORK_HANDLE network, out UInt32 propertyCount, out UTF8StringPtr *keys);
internal static extern UInt32 PartyNetworkKickUser( PARTY_NETWORK_HANDLE network, Byte[] targetEntityId, IntPtr asyncIdentifier);
internal static extern UInt32 PartyNetworkGetNetworkStatistics( PARTY_NETWORK_HANDLE network, UInt32 statisticCount, PARTY_NETWORK_STATISTIC[] statisticTypes, UInt64[] statisticValues);
internal static extern UInt32 PartyNetworkGetNetworkDescriptor( PARTY_NETWORK_HANDLE network, out PARTY_NETWORK_DESCRIPTOR networkDescriptor);
unsafe internal static extern UInt32 PartyNetworkGetLocalUsers( PARTY_NETWORK_HANDLE network, out UInt32 userCount, out IntPtr users);
internal static extern UInt32 PartyNetworkAuthenticateLocalUser( PARTY_NETWORK_HANDLE network, PARTY_LOCAL_USER_HANDLE localUser, Byte[] invitationIdentifier, IntPtr asyncIdentifier);
unsafe internal static extern UInt32 PartyNetworkGetInvitations( PARTY_NETWORK_HANDLE network, out UInt32 invitationCount, out IntPtr invitations);
unsafe internal static extern UInt32 PartyNetworkGetNetworkConfiguration( PARTY_NETWORK_HANDLE network, out IntPtr networkConfiguration);
unsafe internal static extern UInt32 PartyNetworkGetEndpoints( PARTY_NETWORK_HANDLE network, out UInt32 endpointCount, out IntPtr endpoints);
internal static extern UInt32 PartyNetworkDisconnectChatControl( PARTY_NETWORK_HANDLE network, PARTY_CHAT_CONTROL_HANDLE chatControl, IntPtr asyncIdentifier);
unsafe internal static extern UInt32 PartyNetworkGetProperty( PARTY_NETWORK_HANDLE network, Byte[] key, out PARTY_DATA_BUFFER *value);
unsafe internal static extern UInt32 PartyConnectToNetwork( PARTY_HANDLE handle, PARTY_NETWORK_DESCRIPTOR *networkDescriptor, IntPtr asyncIdentifier, out PARTY_NETWORK_HANDLE network);
internal static extern UInt32 PartyNetworkLeaveNetwork( PARTY_NETWORK_HANDLE network, IntPtr asyncIdentifier);
internal PARTY_NETWORK_HANDLE(Interop.PARTY_NETWORK_HANDLE interopHandle) { this.InteropHandle = interopHandle; }
internal static extern UInt32 PartyEndpointGetNetwork( PARTY_ENDPOINT_HANDLE endpoint, out PARTY_NETWORK_HANDLE network);