void Update() { if (!Application.isPlaying) { if (usedVolume == softVolume.volume && usedScale == softVolume.partixScale) { return; } usedVolume = softVolume.volume; usedScale = softVolume.partixScale; if (usedVolume != null) { SetUpFromStaticData(); } } else { if (!softVolume.Ready()) { return; } int[] indices = softVolume.GetWireFrameIndices(); mesh.vertices = softVolume.GetWireFrameVertices(); mesh.SetIndices(indices, MeshTopology.Lines, 0); VehiclePointLoad[] vpl = softVolume.GetPointLoads(); colors = new Color[vpl.Length]; for (int i = 0; i < colors.Length; i++) { var c = new Color(0, 0, 0); if (renderWeight) { c.r = vpl[i].weight; } if (renderFriction) { c.g = vpl[i].friction; } if (renderAccel) { c.b = vpl[i].accel; } colors[i] = c; } mesh.colors = colors; } }