/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); spark = Content.Load<Texture2D>("spark.png"); splitterSystem = new SplitterSystem(spark); camera.setSizeOfField(graphics.GraphicsDevice.Viewport); // TODO: use this.Content to load your game content here }
protected override void Update(GameTime gameTime) { float elapsedTimeSeconds = (float)gameTime.ElapsedGameTime.TotalSeconds; time += elapsedTimeSeconds; if (time >= 3) { splitterSystem = new SplitterSystem(spark); time = 0; } if (Keyboard.GetState().IsKeyDown(Keys.R)) { splitterSystem = new SplitterSystem(spark); time = 0; } if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) Exit(); foreach (SplitterParticle particle in splitterSystem.particles) { particle.move((float)gameTime.ElapsedGameTime.TotalSeconds); } base.Update(gameTime); }