예제 #1
0
		/// <summary>
		/// Returns a copy of this PlaygroundTransformC.
		/// </summary>
		public PlaygroundTransformC Clone () {
			PlaygroundTransformC manipulatorTransform = new PlaygroundTransformC();
			manipulatorTransform.transform = transform;
			manipulatorTransform.available = available;
			manipulatorTransform.position = position;
			manipulatorTransform.forward = forward;
			manipulatorTransform.up = up;
			manipulatorTransform.right = right;
			manipulatorTransform.rotation = rotation;
			return manipulatorTransform;
		}
예제 #2
0
		public static Transform CreatePlaygroundTransform (PlaygroundParticlesC playgroundParticles) {
			Transform newTransform = CreateTransform();
			PlaygroundTransformC newPlaygroundTransform = new PlaygroundTransformC();
			newPlaygroundTransform.transform = newTransform;
			if (playgroundParticles.sourceTransforms.Count==1 && playgroundParticles.sourceTransforms[0].transform==null)
				playgroundParticles.sourceTransforms[0].transform = newTransform;
			else
				playgroundParticles.sourceTransforms.Add (newPlaygroundTransform);
			newTransform.parent = playgroundParticles.particleSystemTransform;
			newTransform.localPosition = Vector3.zero;
			newTransform.name += " "+playgroundParticles.sourceTransforms.Count.ToString();
			return newTransform;
		}
예제 #3
0
 /// <summary>
 /// Saves the data into this PlaygroundSave.
 /// </summary>
 /// <param name="playgroundParticles">Playground particles.</param>
 public void Save(PlaygroundParticlesC playgroundParticles)
 {
     isSaving = true;
     transform = new PlaygroundTransformC();
     transform.SetFromTransform (playgroundParticles.particleSystemTransform);
     settings.particleSystemRenderer.sharedMaterial = playgroundParticles.particleSystemRenderer.sharedMaterial;
     PlaygroundC.RunAsync(()=>{
         playgroundParticles.CopyTo(settings);
         settings.snapshotData = playgroundParticles.playgroundCache.Clone();
         isSaving = false;
     });
 }
예제 #4
0
	public static void RenderManipulatorProperty (ManipulatorObjectC thisManipulator, ManipulatorPropertyC thisManipulatorProperty, SerializedProperty serializedManipulatorProperty) {
		if (thisManipulatorProperty == null) thisManipulatorProperty = new ManipulatorPropertyC();
		
		thisManipulatorProperty.type = (MANIPULATORPROPERTYTYPEC)EditorGUILayout.EnumPopup(playgroundLanguage.propertyType, thisManipulatorProperty.type);
		bool guiEnabled = GUI.enabled;
		
		EditorGUILayout.Separator();
		
		// Velocity
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Velocity || thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.AdditiveVelocity) {
			thisManipulatorProperty.velocity = EditorGUILayout.Vector3Field(playgroundLanguage.particleVelocity, thisManipulatorProperty.velocity);
			thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.velocityStrength, thisManipulatorProperty.strength);
			thisManipulatorProperty.useLocalRotation = EditorGUILayout.Toggle(playgroundLanguage.localRotation, thisManipulatorProperty.useLocalRotation);
		} else 
			// Color
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Color) {
			thisManipulatorProperty.color = EditorGUILayout.ColorField(playgroundLanguage.particleColor, thisManipulatorProperty.color);
			thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.colorStrength, thisManipulatorProperty.strength);
			thisManipulatorProperty.onlyColorInRange = EditorGUILayout.Toggle(playgroundLanguage.onlyColorInRange, thisManipulatorProperty.onlyColorInRange);
			thisManipulatorProperty.keepColorAlphas = EditorGUILayout.Toggle(playgroundLanguage.keepColorAlphas, thisManipulatorProperty.keepColorAlphas);
		} else
			// Size
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Size) {
			thisManipulatorProperty.size = EditorGUILayout.FloatField(playgroundLanguage.particleSize, thisManipulatorProperty.size);
			thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.sizeStrength, thisManipulatorProperty.strength);
			thisManipulatorProperty.onlySizeInRange = EditorGUILayout.Toggle(playgroundLanguage.onlySizeInRange, thisManipulatorProperty.onlySizeInRange);
		} else
			// Target
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Target) {
			
			// Target List
			bool hasNull = false;
			EditorGUILayout.BeginVertical(boxStyle);
			playgroundSettings.manipulatorTargetsFoldout = GUILayout.Toggle(playgroundSettings.manipulatorTargetsFoldout, playgroundLanguage.targets+" ("+thisManipulatorProperty.targets.Count+")", EditorStyles.foldout);
			if (playgroundSettings.manipulatorTargetsFoldout) {
				if (thisManipulatorProperty.targets.Count>0) {
					for (int t = 0; t<thisManipulatorProperty.targets.Count; t++) {
						EditorGUILayout.BeginVertical(boxStyle, GUILayout.MinHeight(26));
						EditorGUILayout.BeginHorizontal();
						
						GUILayout.Label(t.ToString(), EditorStyles.miniLabel, GUILayout.Width(18));
						thisManipulatorProperty.targets[t].transform = EditorGUILayout.ObjectField("", thisManipulatorProperty.targets[t].transform, typeof(Transform), true) as Transform;
						if (!thisManipulatorProperty.targets[t].available) hasNull = true;
						
						EditorGUILayout.Separator();
						if(GUILayout.Button("-", EditorStyles.toolbarButton, new GUILayoutOption[]{GUILayout.Width(18), GUILayout.Height(16)})){
							thisManipulatorProperty.targets.RemoveAt(t);
						}
						
						EditorGUILayout.EndHorizontal();
						EditorGUILayout.EndVertical();
					}
				} else {
					EditorGUILayout.HelpBox(playgroundLanguage.noTargets, MessageType.Info);
				}
				
				if (hasNull)
					EditorGUILayout.HelpBox(playgroundLanguage.allTargets, MessageType.Warning);
				
				if(GUILayout.Button(playgroundLanguage.create, EditorStyles.toolbarButton, GUILayout.ExpandWidth(false))){
					PlaygroundTransformC newPlaygroundTransform = new PlaygroundTransformC();
					newPlaygroundTransform.transform = thisManipulator.transform.transform;
					newPlaygroundTransform.Update ();
					thisManipulatorProperty.targets.Add(newPlaygroundTransform);
				}
				EditorGUILayout.Separator();
			}
			EditorGUILayout.EndVertical();
			
			thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.targetStrength, thisManipulatorProperty.strength);
			thisManipulatorProperty.onlyPositionInRange = EditorGUILayout.Toggle(playgroundLanguage.onlyPositionInRange, thisManipulatorProperty.onlyPositionInRange);
			thisManipulatorProperty.zeroVelocityStrength = EditorGUILayout.Slider(playgroundLanguage.manipulatorZeroVelocityStrength, thisManipulatorProperty.zeroVelocityStrength, 0, playgroundSettings.maximumAllowedManipulatorZeroVelocity);
		} else
			// Death
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Death) {
			thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.deathStrength, thisManipulatorProperty.strength);
		} else
			// Attractor
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Attractor) {
			thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.attractorStrength, thisManipulatorProperty.strength);
		} else
			// Gravitational
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Gravitational) {
			thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.gravitationalStrength, thisManipulatorProperty.strength);
		} else
			// Repellent
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Repellent) {
			thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.repellentStrength, thisManipulatorProperty.strength);
		} else 
			// Vortex
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Vortex) {
			thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.vortexStrength, thisManipulatorProperty.strength);
		} else
			// Turbulence
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Turbulence) {
			thisManipulatorProperty.turbulenceType = (TURBULENCETYPE)EditorGUILayout.EnumPopup (playgroundLanguage.turbulenceType, thisManipulatorProperty.turbulenceType);
			EditorGUI.indentLevel++;
			thisManipulatorProperty.strength = EditorGUILayout.Slider(playgroundLanguage.strength, thisManipulatorProperty.strength, 0f, playgroundSettings.maximumAllowedTurbulenceStrength);
			thisManipulatorProperty.turbulenceScale = EditorGUILayout.Slider(playgroundLanguage.scale, thisManipulatorProperty.turbulenceScale, 0f, playgroundSettings.maximumAllowedTurbulenceScale);
			thisManipulatorProperty.turbulenceTimeScale = EditorGUILayout.Slider(playgroundLanguage.timeScale, thisManipulatorProperty.turbulenceTimeScale, 0f, playgroundSettings.maximumAllowedTurbulenceTimeScale);
			EditorGUILayout.BeginHorizontal();
			thisManipulatorProperty.turbulenceApplyLifetimeStrength = EditorGUILayout.ToggleLeft (playgroundLanguage.lifetimeStrength, thisManipulatorProperty.turbulenceApplyLifetimeStrength, GUILayout.Width (140));
			GUILayout.FlexibleSpace();
			GUI.enabled = (thisManipulatorProperty.turbulenceApplyLifetimeStrength && thisManipulatorProperty.turbulenceType!=TURBULENCETYPE.None);
			serializedManipulatorProperty.FindPropertyRelative("turbulenceLifetimeStrength").animationCurveValue = EditorGUILayout.CurveField(serializedManipulatorProperty.FindPropertyRelative("turbulenceLifetimeStrength").animationCurveValue);
			GUI.enabled = true;
			EditorGUILayout.EndHorizontal();
			EditorGUI.indentLevel--;
		} else
			// Lifetime Color
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.LifetimeColor) {
			EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("lifetimeColor"), new GUIContent(playgroundLanguage.lifetimeColor));
			thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.colorStrength, thisManipulatorProperty.strength);
			thisManipulatorProperty.onlyColorInRange = EditorGUILayout.Toggle(playgroundLanguage.onlyColorInRange, thisManipulatorProperty.onlyColorInRange);
		} else
			// Mesh target
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.MeshTarget) {
			EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("meshTarget").FindPropertyRelative("gameObject"), new GUIContent(playgroundLanguage.meshTarget));
			GUILayout.BeginVertical(boxStyle);
			EditorGUILayout.LabelField(playgroundLanguage.proceduralOptions);
			EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("meshTargetIsProcedural"), new GUIContent(
				playgroundLanguage.meshVerticesUpdate,
				playgroundLanguage.meshVerticesUpdateDescription
				));
			
			GUI.enabled = guiEnabled&&serializedManipulatorProperty.FindPropertyRelative("meshTargetIsProcedural").boolValue;
			EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("meshTarget").FindPropertyRelative("updateNormals"), new GUIContent(
				playgroundLanguage.meshNormalsUpdate,
				playgroundLanguage.meshNormalsUpdateDescription
				));
			GUI.enabled = guiEnabled;
			GUILayout.EndVertical();
			EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("targetSorting"), new GUIContent(playgroundLanguage.targetSorting));
			thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.targetStrength, thisManipulatorProperty.strength);
			thisManipulatorProperty.onlyPositionInRange = EditorGUILayout.Toggle(playgroundLanguage.onlyPositionInRange, thisManipulatorProperty.onlyPositionInRange);
			thisManipulatorProperty.zeroVelocityStrength = EditorGUILayout.Slider(playgroundLanguage.manipulatorZeroVelocityStrength, thisManipulatorProperty.zeroVelocityStrength, 0, playgroundSettings.maximumAllowedManipulatorZeroVelocity);
		} else
			// Skinned mesh target
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.SkinnedMeshTarget) {
			EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("skinnedMeshTarget").FindPropertyRelative("gameObject"), new GUIContent(playgroundLanguage.skinnedMeshTarget));
			GUILayout.BeginVertical(boxStyle);
			EditorGUILayout.LabelField(playgroundLanguage.proceduralOptions);
			EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("meshTargetIsProcedural"), new GUIContent(
				playgroundLanguage.meshVerticesUpdate,
				playgroundLanguage.meshVerticesUpdateDescription
				));
			GUI.enabled = guiEnabled&&serializedManipulatorProperty.FindPropertyRelative("meshTargetIsProcedural").boolValue;
			EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("skinnedMeshTarget").FindPropertyRelative("updateNormals"), new GUIContent(
				playgroundLanguage.meshNormalsUpdate,
				playgroundLanguage.meshNormalsUpdateDescription
				));
			GUI.enabled = guiEnabled;
			GUILayout.EndVertical();
			EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("targetSorting"), new GUIContent(playgroundLanguage.targetSorting));
			thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.targetStrength, thisManipulatorProperty.strength);
			thisManipulatorProperty.onlyPositionInRange = EditorGUILayout.Toggle(playgroundLanguage.onlyPositionInRange, thisManipulatorProperty.onlyPositionInRange);
			thisManipulatorProperty.zeroVelocityStrength = EditorGUILayout.Slider(playgroundLanguage.manipulatorZeroVelocityStrength, thisManipulatorProperty.zeroVelocityStrength, 0, playgroundSettings.maximumAllowedManipulatorZeroVelocity);
		} else
			// State target
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.StateTarget) {
			if (thisManipulatorProperty.stateTarget.stateTransform==null)
				thisManipulatorProperty.stateTarget.stateTransform = thisManipulator.transform.transform;
			
			GUILayout.BeginVertical(boxStyle);
			Texture2D currentStateTexture = thisManipulatorProperty.stateTarget.stateTexture;
			Mesh currentStateMesh = thisManipulatorProperty.stateTarget.stateMesh;
			EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("stateTarget").FindPropertyRelative("stateTransform"), new GUIContent(playgroundLanguage.transform));
			EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("stateTarget").FindPropertyRelative("stateMesh"), new GUIContent(playgroundLanguage.mesh));
			EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("stateTarget").FindPropertyRelative("stateTexture"), new GUIContent(playgroundLanguage.texture));
			if (currentStateTexture!=thisManipulatorProperty.stateTarget.stateTexture || currentStateMesh!=thisManipulatorProperty.stateTarget.stateMesh)
				thisManipulatorProperty.stateTarget.Initialize();
			if (thisManipulatorProperty.stateTarget.stateTexture!=null)
				EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("stateTarget").FindPropertyRelative("stateDepthmap"), new GUIContent(playgroundLanguage.depthmap));
			EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("stateTarget").FindPropertyRelative("stateScale"), new GUIContent(playgroundLanguage.scale, playgroundLanguage.stateScaleDescription));
			EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("stateTarget").FindPropertyRelative("stateOffset"), new GUIContent(playgroundLanguage.offset, playgroundLanguage.stateOffsetDescription));
			if (thisManipulatorProperty.stateTarget.stateMesh==null) {
				GUILayout.BeginHorizontal();
				bool currentApplyChromaKey = thisManipulatorProperty.stateTarget.applyChromaKey;
				thisManipulatorProperty.stateTarget.applyChromaKey = EditorGUILayout.Toggle (playgroundLanguage.chromaKey, thisManipulatorProperty.stateTarget.applyChromaKey);
				GUI.enabled = guiEnabled&&thisManipulatorProperty.stateTarget.applyChromaKey;
				EditorGUIUtility.labelWidth = 1f;
				Color currentChroma = new Color(thisManipulatorProperty.stateTarget.chromaKey.r,thisManipulatorProperty.stateTarget.chromaKey.g, thisManipulatorProperty.stateTarget.chromaKey.b);
				thisManipulatorProperty.stateTarget.chromaKey = (Color32)EditorGUILayout.ColorField((Color)thisManipulatorProperty.stateTarget.chromaKey);
				EditorGUIUtility.labelWidth = 50f;
				float currentSpread = thisManipulatorProperty.stateTarget.chromaKeySpread;
				thisManipulatorProperty.stateTarget.chromaKeySpread = EditorGUILayout.Slider(playgroundLanguage.spread, thisManipulatorProperty.stateTarget.chromaKeySpread, 0, 1f);
				if (currentChroma!=new Color(thisManipulatorProperty.stateTarget.chromaKey.r,thisManipulatorProperty.stateTarget.chromaKey.g, thisManipulatorProperty.stateTarget.chromaKey.b) || currentSpread!=thisManipulatorProperty.stateTarget.chromaKeySpread || currentApplyChromaKey!=thisManipulatorProperty.stateTarget.applyChromaKey)
					thisManipulatorProperty.stateTarget.Initialize();
				GUI.enabled = guiEnabled;
				EditorGUIUtility.labelWidth = 0;
				GUILayout.EndHorizontal();
			}
			
			GUILayout.BeginHorizontal();
			if(GUILayout.Button(playgroundLanguage.refresh, EditorStyles.toolbarButton, GUILayout.ExpandWidth(false))){
				thisManipulatorProperty.stateTarget.Initialize();
			}
			EditorGUILayout.Separator();
			EditorGUIUtility.labelWidth = 40f;
			EditorGUILayout.PrefixLabel(playgroundLanguage.points+":");
			EditorGUIUtility.labelWidth = 0;
			EditorGUILayout.SelectableLabel(thisManipulatorProperty.stateTarget.positionLength.ToString(), GUILayout.MaxWidth(80));
			GUILayout.EndHorizontal();
			GUILayout.EndVertical();
			
			EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("targetSorting"), new GUIContent(playgroundLanguage.targetSorting));
			thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.targetStrength, thisManipulatorProperty.strength);
			thisManipulatorProperty.onlyPositionInRange = EditorGUILayout.Toggle(playgroundLanguage.onlyPositionInRange, thisManipulatorProperty.onlyPositionInRange);
			thisManipulatorProperty.zeroVelocityStrength = EditorGUILayout.Slider(playgroundLanguage.manipulatorZeroVelocityStrength, thisManipulatorProperty.zeroVelocityStrength, 0, playgroundSettings.maximumAllowedManipulatorZeroVelocity);
		} else
			// Spline target
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.SplineTarget) {
			EditorGUILayout.BeginVertical(boxStyle);
			thisManipulatorProperty.splineTarget = (PlaygroundSpline)EditorGUILayout.ObjectField(playgroundLanguage.spline, thisManipulatorProperty.splineTarget, typeof(PlaygroundSpline), true);
			if (thisManipulatorProperty.splineTarget==null)
				EditorGUILayout.HelpBox(playgroundLanguage.newSplineMessage, MessageType.Info);
			else thisManipulatorProperty.splineTimeOffset = EditorGUILayout.Slider (playgroundLanguage.timeOffset, thisManipulatorProperty.splineTimeOffset, 0, 1f);
			EditorGUILayout.Separator();
			EditorGUILayout.BeginHorizontal();
			if (GUILayout.Button (playgroundLanguage.create, EditorStyles.toolbarButton, GUILayout.ExpandWidth(false))) {
				PlaygroundSpline spline = PlaygroundC.CreateSpline(thisManipulatorProperty);
				spline.transform.parent = Selection.activeTransform;
				Selection.activeGameObject = thisManipulatorProperty.splineTarget.gameObject;
			}
			GUI.enabled = thisManipulatorProperty.splineTarget!=null;
			if (GUILayout.Button (playgroundLanguage.edit, EditorStyles.toolbarButton, GUILayout.ExpandWidth(false)))
				Selection.activeGameObject = thisManipulatorProperty.splineTarget.gameObject;
			GUI.enabled = true;
			EditorGUILayout.EndHorizontal();
			EditorGUILayout.EndVertical();
			EditorGUILayout.Separator();
			thisManipulatorProperty.splineTargetMethod = (SPLINETARGETMETHOD)EditorGUILayout.EnumPopup(playgroundLanguage.targetMethod, thisManipulatorProperty.splineTargetMethod);
			thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.targetStrength, thisManipulatorProperty.strength);
			thisManipulatorProperty.onlyPositionInRange = EditorGUILayout.Toggle(playgroundLanguage.onlyPositionInRange, thisManipulatorProperty.onlyPositionInRange);
			thisManipulatorProperty.zeroVelocityStrength = EditorGUILayout.Slider(playgroundLanguage.manipulatorZeroVelocityStrength, thisManipulatorProperty.zeroVelocityStrength, 0, playgroundSettings.maximumAllowedManipulatorZeroVelocity);
		} else 
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Math) {
			thisManipulatorProperty.mathProperty.property = (MATHMANIPULATORPROPERTY)EditorGUILayout.EnumPopup(playgroundLanguage.particleProperty, thisManipulatorProperty.mathProperty.property);
			thisManipulatorProperty.mathProperty.type = (MATHMANIPULATORTYPE)EditorGUILayout.EnumPopup(playgroundLanguage.type, thisManipulatorProperty.mathProperty.type);
			thisManipulatorProperty.mathProperty.clamp = (MATHMANIPULATORCLAMP)EditorGUILayout.EnumPopup(playgroundLanguage.clamp, thisManipulatorProperty.mathProperty.clamp);
			if (thisManipulatorProperty.mathProperty.clamp!=MATHMANIPULATORCLAMP.None) {
				EditorGUI.indentLevel++;
				thisManipulatorProperty.mathProperty.clampFloor = EditorGUILayout.FloatField(playgroundLanguage.floor, thisManipulatorProperty.mathProperty.clampFloor);
				thisManipulatorProperty.mathProperty.clampCeil = EditorGUILayout.FloatField(playgroundLanguage.ceil, thisManipulatorProperty.mathProperty.clampCeil);
				EditorGUI.indentLevel--;
			}
			if (thisManipulatorProperty.mathProperty.property == MATHMANIPULATORPROPERTY.Rotation || thisManipulatorProperty.mathProperty.property == MATHMANIPULATORPROPERTY.Size) {
				thisManipulatorProperty.mathProperty.value = EditorGUILayout.FloatField(playgroundLanguage.value, thisManipulatorProperty.mathProperty.value);
				thisManipulatorProperty.mathProperty.rate = EditorGUILayout.FloatField(playgroundLanguage.rate, thisManipulatorProperty.mathProperty.rate);
			} else {
				thisManipulatorProperty.mathProperty.value3 = EditorGUILayout.Vector3Field(playgroundLanguage.value, thisManipulatorProperty.mathProperty.value3);
				thisManipulatorProperty.mathProperty.rate3 = EditorGUILayout.Vector3Field(playgroundLanguage.rate, thisManipulatorProperty.mathProperty.rate3);
			}
		}
		
		EditorGUILayout.Separator();
		if (thisManipulatorProperty.type!=MANIPULATORPROPERTYTYPEC.None &&
		    thisManipulatorProperty.type!=MANIPULATORPROPERTYTYPEC.Attractor &&
		    thisManipulatorProperty.type!=MANIPULATORPROPERTYTYPEC.Gravitational &&
		    thisManipulatorProperty.type!=MANIPULATORPROPERTYTYPEC.Repellent &&
		    thisManipulatorProperty.type!=MANIPULATORPROPERTYTYPEC.Vortex &&
		    thisManipulatorProperty.type!=MANIPULATORPROPERTYTYPEC.Turbulence &&
		    thisManipulatorProperty.type!=MANIPULATORPROPERTYTYPEC.Math
		    ) {
			GUI.enabled = guiEnabled&&thisManipulatorProperty.type!=MANIPULATORPROPERTYTYPEC.AdditiveVelocity;
			thisManipulatorProperty.transition = (MANIPULATORPROPERTYTRANSITIONC)EditorGUILayout.EnumPopup(playgroundLanguage.transition, thisManipulatorProperty.transition);
			GUI.enabled = guiEnabled;
		}
	}
		// Save the data into this PlaygroundSave
		public void Save (PlaygroundParticlesC playgroundParticles) {
			transform = new PlaygroundTransformC();
			transform.SetFromTransform (playgroundParticles.particleSystemTransform);
			PlaygroundC.RunAsync(()=>{
			playgroundParticles.CopyTo(settings);
			settings.snapshotData = playgroundParticles.playgroundCache.Clone();
			});
		}
    public static void RenderManipulatorProperty(ManipulatorObjectC thisManipulator, ManipulatorPropertyC thisManipulatorProperty, SerializedProperty serializedManipulatorProperty)
    {
        if (thisManipulatorProperty == null) thisManipulatorProperty = new ManipulatorPropertyC();

        thisManipulatorProperty.type = (MANIPULATORPROPERTYTYPEC)EditorGUILayout.EnumPopup(playgroundLanguage.propertyType, thisManipulatorProperty.type);
        bool guiEnabled = GUI.enabled;

        EditorGUILayout.Separator();

        // Velocity
        if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Velocity || thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.AdditiveVelocity) {
            thisManipulatorProperty.velocity = EditorGUILayout.Vector3Field(playgroundLanguage.particleVelocity, thisManipulatorProperty.velocity);
            thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.velocityStrength, thisManipulatorProperty.strength);
            thisManipulatorProperty.useLocalRotation = EditorGUILayout.Toggle(playgroundLanguage.localRotation, thisManipulatorProperty.useLocalRotation);
        } else
        // Color
        if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Color) {
            thisManipulatorProperty.color = EditorGUILayout.ColorField(playgroundLanguage.particleColor, thisManipulatorProperty.color);
            thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.colorStrength, thisManipulatorProperty.strength);
            thisManipulatorProperty.onlyColorInRange = EditorGUILayout.Toggle(playgroundLanguage.onlyColorInRange, thisManipulatorProperty.onlyColorInRange);
            thisManipulatorProperty.keepColorAlphas = EditorGUILayout.Toggle(playgroundLanguage.keepColorAlphas, thisManipulatorProperty.keepColorAlphas);
        } else
        // Size
        if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Size) {
            thisManipulatorProperty.size = EditorGUILayout.FloatField(playgroundLanguage.particleSize, thisManipulatorProperty.size);
            thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.sizeStrength, thisManipulatorProperty.strength);
            thisManipulatorProperty.onlySizeInRange = EditorGUILayout.Toggle(playgroundLanguage.onlySizeInRange, thisManipulatorProperty.onlySizeInRange);
        } else
        // Target
        if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Target) {

            // Target List
            bool hasNull = false;
            EditorGUILayout.BeginVertical(boxStyle);
            playgroundSettings.manipulatorTargetsFoldout = GUILayout.Toggle(playgroundSettings.manipulatorTargetsFoldout, playgroundLanguage.targets+" ("+thisManipulatorProperty.targets.Count+")", EditorStyles.foldout);
            if (playgroundSettings.manipulatorTargetsFoldout) {
                if (thisManipulatorProperty.targets.Count>0) {
                    for (int t = 0; t<thisManipulatorProperty.targets.Count; t++) {
                        EditorGUILayout.BeginVertical(boxStyle, GUILayout.MinHeight(26));
                        EditorGUILayout.BeginHorizontal();

                        GUILayout.Label(t.ToString(), EditorStyles.miniLabel, GUILayout.Width(18));
                        thisManipulatorProperty.targets[t].transform = EditorGUILayout.ObjectField("", thisManipulatorProperty.targets[t].transform, typeof(Transform), true) as Transform;
                        if (!thisManipulatorProperty.targets[t].available) hasNull = true;

                        EditorGUILayout.Separator();
                        if(GUILayout.Button("-", EditorStyles.toolbarButton, new GUILayoutOption[]{GUILayout.Width(18), GUILayout.Height(16)})){
                            thisManipulatorProperty.targets.RemoveAt(t);
                        }

                        EditorGUILayout.EndHorizontal();
                        EditorGUILayout.EndVertical();
                    }
                } else {
                    EditorGUILayout.HelpBox(playgroundLanguage.noTargets, MessageType.Info);
                }

                if (hasNull)
                    EditorGUILayout.HelpBox(playgroundLanguage.allTargets, MessageType.Warning);

                if(GUILayout.Button(playgroundLanguage.create, EditorStyles.toolbarButton, GUILayout.ExpandWidth(false))){
                    PlaygroundTransformC newPlaygroundTransform = new PlaygroundTransformC();
                    newPlaygroundTransform.transform = thisManipulator.transform.transform;
                    newPlaygroundTransform.Update ();
                    thisManipulatorProperty.targets.Add(newPlaygroundTransform);
                }
                EditorGUILayout.Separator();
            }
            EditorGUILayout.EndVertical();

            thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.targetStrength, thisManipulatorProperty.strength);
            thisManipulatorProperty.onlyPositionInRange = EditorGUILayout.Toggle(playgroundLanguage.onlyPositionInRange, thisManipulatorProperty.onlyPositionInRange);
            thisManipulatorProperty.zeroVelocityStrength = EditorGUILayout.Slider(playgroundLanguage.manipulatorZeroVelocityStrength, thisManipulatorProperty.zeroVelocityStrength, 0, playgroundSettings.maximumAllowedManipulatorZeroVelocity);
        } else
        // Death
        if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Death) {
            thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.deathStrength, thisManipulatorProperty.strength);
        } else
        // Attractor
        if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Attractor) {
            thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.attractorStrength, thisManipulatorProperty.strength);
        } else
        // Gravitational
        if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Gravitational) {
            thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.gravitationalStrength, thisManipulatorProperty.strength);
        } else
        // Repellent
        if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Repellent) {
            thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.repellentStrength, thisManipulatorProperty.strength);
        } else
        // Vortex
        if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Vortex) {
            thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.vortexStrength, thisManipulatorProperty.strength);
        } else
        // Turbulence
        if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Turbulence) {
            thisManipulatorProperty.turbulenceType = (TURBULENCETYPE)EditorGUILayout.EnumPopup (playgroundLanguage.turbulenceType, thisManipulatorProperty.turbulenceType);
            EditorGUI.indentLevel++;
            thisManipulatorProperty.strength = EditorGUILayout.Slider(playgroundLanguage.strength, thisManipulatorProperty.strength, 0f, playgroundSettings.maximumAllowedTurbulenceStrength);
            thisManipulatorProperty.turbulenceScale = EditorGUILayout.Slider(playgroundLanguage.scale, thisManipulatorProperty.turbulenceScale, 0f, playgroundSettings.maximumAllowedTurbulenceScale);
            thisManipulatorProperty.turbulenceTimeScale = EditorGUILayout.Slider(playgroundLanguage.timeScale, thisManipulatorProperty.turbulenceTimeScale, 0f, playgroundSettings.maximumAllowedTurbulenceTimeScale);
            EditorGUILayout.BeginHorizontal();
            thisManipulatorProperty.turbulenceApplyLifetimeStrength = EditorGUILayout.ToggleLeft (playgroundLanguage.lifetimeStrength, thisManipulatorProperty.turbulenceApplyLifetimeStrength, GUILayout.Width (140));
            GUILayout.FlexibleSpace();
            GUI.enabled = (thisManipulatorProperty.turbulenceApplyLifetimeStrength && thisManipulatorProperty.turbulenceType!=TURBULENCETYPE.None);
            serializedManipulatorProperty.FindPropertyRelative("turbulenceLifetimeStrength").animationCurveValue = EditorGUILayout.CurveField(serializedManipulatorProperty.FindPropertyRelative("turbulenceLifetimeStrength").animationCurveValue);
            GUI.enabled = true;
            EditorGUILayout.EndHorizontal();
            EditorGUI.indentLevel--;
        } else
        // Lifetime Color
        if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.LifetimeColor) {
            EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("lifetimeColor"), new GUIContent(playgroundLanguage.lifetimeColor));
            thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.colorStrength, thisManipulatorProperty.strength);
            thisManipulatorProperty.onlyColorInRange = EditorGUILayout.Toggle(playgroundLanguage.onlyColorInRange, thisManipulatorProperty.onlyColorInRange);
        } else
        // Mesh target
        if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.MeshTarget) {
            EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("meshTarget").FindPropertyRelative("gameObject"), new GUIContent(playgroundLanguage.meshTarget));
            GUILayout.BeginVertical(boxStyle);
            EditorGUILayout.LabelField(playgroundLanguage.proceduralOptions);
            EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("meshTargetIsProcedural"), new GUIContent(
                playgroundLanguage.meshVerticesUpdate,
                playgroundLanguage.meshVerticesUpdateDescription
                ));

            GUI.enabled = guiEnabled&&serializedManipulatorProperty.FindPropertyRelative("meshTargetIsProcedural").boolValue;
            EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("meshTarget").FindPropertyRelative("updateNormals"), new GUIContent(
                playgroundLanguage.meshNormalsUpdate,
                playgroundLanguage.meshNormalsUpdateDescription
                ));
            GUI.enabled = guiEnabled;
            GUILayout.EndVertical();
            EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("targetSorting"), new GUIContent(playgroundLanguage.targetSorting));
            thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.targetStrength, thisManipulatorProperty.strength);
            thisManipulatorProperty.onlyPositionInRange = EditorGUILayout.Toggle(playgroundLanguage.onlyPositionInRange, thisManipulatorProperty.onlyPositionInRange);
            thisManipulatorProperty.zeroVelocityStrength = EditorGUILayout.Slider(playgroundLanguage.manipulatorZeroVelocityStrength, thisManipulatorProperty.zeroVelocityStrength, 0, playgroundSettings.maximumAllowedManipulatorZeroVelocity);
        } else
        // Skinned mesh target
        if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.SkinnedMeshTarget) {
            EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("skinnedMeshTarget").FindPropertyRelative("gameObject"), new GUIContent(playgroundLanguage.skinnedMeshTarget));
            GUILayout.BeginVertical(boxStyle);
            EditorGUILayout.LabelField(playgroundLanguage.proceduralOptions);
            EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("meshTargetIsProcedural"), new GUIContent(
                playgroundLanguage.meshVerticesUpdate,
                playgroundLanguage.meshVerticesUpdateDescription
                ));
            GUI.enabled = guiEnabled&&serializedManipulatorProperty.FindPropertyRelative("meshTargetIsProcedural").boolValue;
            EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("skinnedMeshTarget").FindPropertyRelative("updateNormals"), new GUIContent(
                playgroundLanguage.meshNormalsUpdate,
                playgroundLanguage.meshNormalsUpdateDescription
                ));
            GUI.enabled = guiEnabled;
            GUILayout.EndVertical();
            EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("targetSorting"), new GUIContent(playgroundLanguage.targetSorting));
            thisManipulatorProperty.strength = EditorGUILayout.FloatField(playgroundLanguage.targetStrength, thisManipulatorProperty.strength);
            thisManipulatorProperty.onlyPositionInRange = EditorGUILayout.Toggle(playgroundLanguage.onlyPositionInRange, thisManipulatorProperty.onlyPositionInRange);
            thisManipulatorProperty.zeroVelocityStrength = EditorGUILayout.Slider(playgroundLanguage.manipulatorZeroVelocityStrength, thisManipulatorProperty.zeroVelocityStrength, 0, playgroundSettings.maximumAllowedManipulatorZeroVelocity);
        }

        EditorGUILayout.Separator();
        if (thisManipulatorProperty.type!=MANIPULATORPROPERTYTYPEC.None &&
            thisManipulatorProperty.type!=MANIPULATORPROPERTYTYPEC.Attractor &&
            thisManipulatorProperty.type!=MANIPULATORPROPERTYTYPEC.Gravitational &&
            thisManipulatorProperty.type!=MANIPULATORPROPERTYTYPEC.Repellent &&
            thisManipulatorProperty.type!=MANIPULATORPROPERTYTYPEC.Vortex &&
            thisManipulatorProperty.type!=MANIPULATORPROPERTYTYPEC.Turbulence
        )
            thisManipulatorProperty.transition = (MANIPULATORPROPERTYTRANSITIONC)EditorGUILayout.EnumPopup(playgroundLanguage.transition, thisManipulatorProperty.transition);
    }
예제 #7
0
	public static void RenderManipulatorProperty (ManipulatorObjectC thisManipulator, ManipulatorPropertyC thisManipulatorProperty, SerializedProperty serializedManipulatorProperty) {
		if (thisManipulatorProperty == null) thisManipulatorProperty = new ManipulatorPropertyC();

		thisManipulatorProperty.type = (MANIPULATORPROPERTYTYPEC)EditorGUILayout.EnumPopup("Property Type", thisManipulatorProperty.type);

		EditorGUILayout.Separator();

		// Velocity
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Velocity || thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.AdditiveVelocity) {
			thisManipulatorProperty.velocity = EditorGUILayout.Vector3Field("Particle Velocity", thisManipulatorProperty.velocity);
			thisManipulatorProperty.strength = EditorGUILayout.FloatField("Velocity Strength", thisManipulatorProperty.strength);
			thisManipulatorProperty.useLocalRotation = EditorGUILayout.Toggle("Local Rotation", thisManipulatorProperty.useLocalRotation);
		} else 
		// Color
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Color) {
			thisManipulatorProperty.color = EditorGUILayout.ColorField("Particle Color", thisManipulatorProperty.color);
			thisManipulatorProperty.strength = EditorGUILayout.FloatField("Color Strength", thisManipulatorProperty.strength);
			thisManipulatorProperty.onlyColorInRange = EditorGUILayout.Toggle("Only Color In Range", thisManipulatorProperty.onlyColorInRange);
			thisManipulatorProperty.keepColorAlphas = EditorGUILayout.Toggle("Keep Color Alphas", thisManipulatorProperty.keepColorAlphas);
		} else
		// Size
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Size) {
			thisManipulatorProperty.size = EditorGUILayout.FloatField("Particle Size", thisManipulatorProperty.size);
			thisManipulatorProperty.strength = EditorGUILayout.FloatField("Size Strength", thisManipulatorProperty.strength);
		} else
		// Target
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Target) {
			
			// Target List
			bool hasNull = false;
			EditorGUILayout.BeginVertical(boxStyle);
			targetsFoldout = GUILayout.Toggle(targetsFoldout, "Targets ("+thisManipulatorProperty.targets.Count+")", EditorStyles.foldout);
			if (targetsFoldout) {
				if (thisManipulatorProperty.targets.Count>0) {
					for (int t = 0; t<thisManipulatorProperty.targets.Count; t++) {
						EditorGUILayout.BeginVertical(boxStyle, GUILayout.MinHeight(26));
						EditorGUILayout.BeginHorizontal();
						
						GUILayout.Label(t.ToString(), EditorStyles.miniLabel, GUILayout.Width(18));
						thisManipulatorProperty.targets[t].transform = EditorGUILayout.ObjectField("", thisManipulatorProperty.targets[t].transform, typeof(Transform), true) as Transform;
						if (!thisManipulatorProperty.targets[t].available) hasNull = true;
							
						EditorGUILayout.Separator();
						if(GUILayout.Button("-", EditorStyles.toolbarButton, new GUILayoutOption[]{GUILayout.Width(18), GUILayout.Height(16)})){
							thisManipulatorProperty.targets.RemoveAt(t);
						}
						
						EditorGUILayout.EndHorizontal();
						EditorGUILayout.EndVertical();
					}
				} else {
					EditorGUILayout.HelpBox("No targets created.", MessageType.Info);
				}
				
				if (hasNull)
					EditorGUILayout.HelpBox("All targets must be assigned.", MessageType.Warning);
				
				if(GUILayout.Button("Create", EditorStyles.toolbarButton, GUILayout.Width(50))){
					PlaygroundTransformC newPlaygroundTransform = new PlaygroundTransformC();
					newPlaygroundTransform.transform = thisManipulator.transform.transform;
					newPlaygroundTransform.Update ();
					thisManipulatorProperty.targets.Add(newPlaygroundTransform);
				}
				EditorGUILayout.Separator();
			}
			EditorGUILayout.EndVertical();
			
			thisManipulatorProperty.strength = EditorGUILayout.FloatField("Target Strength", thisManipulatorProperty.strength);
			thisManipulatorProperty.onlyPositionInRange = EditorGUILayout.Toggle("Only Position In Range", thisManipulatorProperty.onlyPositionInRange);
			thisManipulatorProperty.zeroVelocityStrength = EditorGUILayout.Slider("Zero Velocity Strength", thisManipulatorProperty.zeroVelocityStrength, 0, playgroundScriptReference.maximumAllowedManipulatorZeroVelocity);
		} else
		// Death
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Death) {
			thisManipulatorProperty.strength = EditorGUILayout.FloatField("Death Strength", thisManipulatorProperty.strength);
		} else
		// Attractor
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Attractor) {
			thisManipulatorProperty.strength = EditorGUILayout.FloatField("Attractor Strength", thisManipulatorProperty.strength);
		} else
		// Gravitational
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Gravitational) {
			thisManipulatorProperty.strength = EditorGUILayout.FloatField("Gravitational Strength", thisManipulatorProperty.strength);
		} else
		// Repellent
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Repellent) {
			thisManipulatorProperty.strength = EditorGUILayout.FloatField("Repellent Strength", thisManipulatorProperty.strength);
		} else 
		// Vortex
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.Vortex) {
			thisManipulatorProperty.strength = EditorGUILayout.FloatField("Vortex Strength", thisManipulatorProperty.strength);
		} else 
		// Lifetime Color
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.LifetimeColor) {
			EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("lifetimeColor"), new GUIContent("Lifetime Color"));
			thisManipulatorProperty.strength = EditorGUILayout.FloatField("Color Strength", thisManipulatorProperty.strength);
			thisManipulatorProperty.onlyColorInRange = EditorGUILayout.Toggle("Only Color In Range", thisManipulatorProperty.onlyColorInRange);
		} else
		// Mesh target
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.MeshTarget) {
			EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("meshTarget").FindPropertyRelative("gameObject"), new GUIContent("Mesh Target"));
			EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("targetSorting"), new GUIContent("Target Sorting"));
			thisManipulatorProperty.strength = EditorGUILayout.FloatField("Target Strength", thisManipulatorProperty.strength);
			thisManipulatorProperty.onlyPositionInRange = EditorGUILayout.Toggle("Only Position In Range", thisManipulatorProperty.onlyPositionInRange);
			thisManipulatorProperty.zeroVelocityStrength = EditorGUILayout.Slider("Zero Velocity Strength", thisManipulatorProperty.zeroVelocityStrength, 0, playgroundScriptReference.maximumAllowedManipulatorZeroVelocity);
		} else
		// Skinned mesh target
		if (thisManipulatorProperty.type==MANIPULATORPROPERTYTYPEC.SkinnedMeshTarget) {
			//bool isInitialized = thisManipulatorProperty.skinnedMeshTarget.initialized;
			EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("skinnedMeshTarget").FindPropertyRelative("gameObject"), new GUIContent("Skinned Mesh Target"));
			EditorGUILayout.PropertyField(serializedManipulatorProperty.FindPropertyRelative("targetSorting"), new GUIContent("Target Sorting"));
			thisManipulatorProperty.strength = EditorGUILayout.FloatField("Target Strength", thisManipulatorProperty.strength);
			thisManipulatorProperty.onlyPositionInRange = EditorGUILayout.Toggle("Only Position In Range", thisManipulatorProperty.onlyPositionInRange);
			thisManipulatorProperty.zeroVelocityStrength = EditorGUILayout.Slider("Zero Velocity Strength", thisManipulatorProperty.zeroVelocityStrength, 0, playgroundScriptReference.maximumAllowedManipulatorZeroVelocity);
			//if (isInitialized != thisManipulatorProperty.skinnedMeshTarget.initialized)
			//	foreach (PlaygroundParticlesC pSystem in PlaygroundC.reference.particleSystems)
			//		pSystem.Start();
		}

		EditorGUILayout.Separator();
		if (thisManipulatorProperty.type!=MANIPULATORPROPERTYTYPEC.None &&
			thisManipulatorProperty.type!=MANIPULATORPROPERTYTYPEC.Attractor &&
			thisManipulatorProperty.type!=MANIPULATORPROPERTYTYPEC.Gravitational &&
			thisManipulatorProperty.type!=MANIPULATORPROPERTYTYPEC.Repellent &&
		    thisManipulatorProperty.type!=MANIPULATORPROPERTYTYPEC.Vortex
		)
			thisManipulatorProperty.transition = (MANIPULATORPROPERTYTRANSITIONC)EditorGUILayout.EnumPopup("Transition", thisManipulatorProperty.transition);
	}