public static void Initialize() { #region initialize engine managers and data guiData = new GuiData(); camera = SpriteManager.Camera; cursor = GuiManager.Cursor; SpriteManager.Camera.FarClipPlane = 1800; mEditorLogic = new EditorLogic(); EditorProperties = new EditorProperties(); #endregion // SpriteManager.AddParticleSprite( // FlatRedBallServices.Load<Texture2D>("redball.bmp", "PermanentContentManager")); }