public override void OnStartClient() { if (instance) { Debug.LogError("ERROR: Another GameSession!"); } instance = this; networkListener = FindObjectOfType <ExampleListener>(); networkListener.gameSession = this; _networkTransmitter = GetComponent <NetworkTransmitter> (); if (gameState != GameState.Lobby) { gameState = GameState.Lobby; } }
public override void OnStartServer() { networkListener = FindObjectOfType <ExampleListener>(); _arSessionManager = FindObjectOfType <ExampleARSessionManager> (); gameState = GameState.Connecting; }