예제 #1
0
 public void Draw(GameTime gameTime, Camera cam)
 {
     spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, null, null, null,
         cam.GetTransformation());
     for (int i = 0; i < _GALLARY.Count; i++ )
     {
         spriteBatch.Draw(_GALLARY[i], _ANCHORS[i], Color.White);
     }
     spriteBatch.End();
 }
예제 #2
0
        public void DrawIntoCamera(Camera cam)
        {
            _sprBtch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, null, null, null,
                cam.GetTransformation());

            foreach (OBJ obj in _BUCKET)
                _sprBtch.Draw(_t2D, obj.pos, _color);

            _sprBtch.End();
        }