public override void OnRender() { try { List <Part> parts = EditorLogic.fetch.ship != null ? EditorLogic.fetch.ship.Parts : new List <Part>(); this.highlight.BeginTracking(); GUILayout.BeginVertical(); #if false // If Blizzy's toolbar is available, give the user the option to pick the stock toolbar. if (ToolbarManager.ToolbarAvailable) #endif { //bool stockToolbar = PartWizardPlugin.ToolbarIsStock; bool stockToolbar = GUILayout.Toggle(PartWizardPlugin.ToolbarIsStock, Localized.UseStockToolbar, GUILayout.Width(200)); if (stockToolbar != PartWizardPlugin.ToolbarIsStock) { #if false PartWizardPlugin.ToolbarTypeToggleActive = true; #endif PartWizardPlugin.ToolbarIsStock = stockToolbar; PartWizardPlugin.Instance.SaveToolbarConfiguration(); } } #region Display Mode Control GUILayout.BeginHorizontal(); this.viewType = (ViewType)GUIControls.HorizontalToggleSet((int)this.viewType, this.viewTypeContents, this.selectedViewTypeStyle, this.unselectedViewTypeStyle); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Sort by:"); this.sortBy = (SortBy)GUIControls.HorizontalToggleSet((int)this.sortBy, this.sortTypeContents, this.selectedViewTypeStyle, this.unselectedViewTypeStyle); GUILayout.EndHorizontal(); List <Part> buyableParts = null; if (this.viewType == ViewType.Hidden) { parts = parts.FindAll((p) => { return(p.partInfo.category == PartCategories.none); }); } else if (this.viewType == ViewType.Unavailable) { parts = parts.FindAll((p) => { bool result = false; // Get the R&D technology state for the current part. ProtoTechNode techState = ResearchAndDevelopment.Instance.GetTechState(p.partInfo.TechRequired); // If there is a state or the technology is locked or the part hasn't been purchased... if (techState == null || techState.state != RDTech.State.Available || !techState.partsPurchased.Contains(p.partInfo)) { // ...add it to the list. result = true; } return(result); }); Debug.Log("total # buyable part: " + parts.Count.ToString()); // Stash the filtered list in to the buyable list. buyableParts = parts; // Create a new collection with a copy of all the buyable parts. parts = new List <Part>(buyableParts); // Create a hash set to act as a filter for duplicate parts. HashSet <string> duplicatePartFilter = new HashSet <string>(); // Remove each part that has already been added to the hash filter. parts.RemoveAll((p) => !duplicatePartFilter.Add(p.name)); // Here parts is a list of unique buyable parts and buyableParts is all of the buyable parts, including duplicates. Debug.Log("total # buyable part after dup filter: " + parts.Count.ToString()); } #endregion if (parts != null && parts.Count > 0) { switch (sortBy) { case SortBy.Name: parts.Sort((p, q) => p.partInfo.title.CompareTo(q.partInfo.title)); break; case SortBy.StageAsc: if (this.viewType != ViewType.Unavailable) { parts.Sort((p, q) => p.inverseStage.CompareTo(q.inverseStage)); } else { parts.Sort((p, q) => p.partInfo.title.CompareTo(q.partInfo.title)); } break; case SortBy.StageDesc: if (this.viewType != ViewType.Unavailable) { parts.Sort((q, p) => p.inverseStage.CompareTo(q.inverseStage)); } else { parts.Sort((p, q) => p.partInfo.title.CompareTo(q.partInfo.title)); } break; } } #region Part List GUILayout.BeginVertical(GUIControls.PanelStyle); this.scrollPosition = GUILayout.BeginScrollView(this.scrollPosition, false, false); int totalEntryCost = 0; int visiblePartCount = 0; int lastStage = 0; if (parts != null && parts.Count > 0) { lastStage = parts[0].inverseStage; } if (this.viewType == ViewType.Category) { if (GUILayout.Button(Localized.ViewAll)) { for (int i = 0; i < visibleCategories.Length; i++) { visibleCategories[i] = true; } } if (GUILayout.Button(Localized.Clear)) { for (int i = 0; i < visibleCategories.Length; i++) { visibleCategories[i] = false; } } for (PartCategories partCategories = PartCategories.Propulsion; partCategories < PartCategories.Coupling; partCategories++) { // Need to add one to the PartCategories because "none" is a -1, and some parts have a category = none visibleCategories[(int)partCategories + 1] = GUILayout.Toggle(visibleCategories[(int)partCategories + 1], partCategories.ToString(), toggleStyle); } } else if (this.viewType == ViewType.Resources) { if (GUILayout.Button(Localized.ViewAll)) { foreach (ResourceInfo resourceInfo in this.availableResources.Values) { resourceInfo.Visible = true; } } if (GUILayout.Button(Localized.Clear)) { foreach (ResourceInfo resourceInfo in this.availableResources.Values) { resourceInfo.Visible = false; } } foreach (string availableResource in this.availableResources.Keys) { bool resourceVisible = GUILayout.Toggle(this.availableResources[availableResource].Visible, availableResource, toggleStyle); this.availableResources[availableResource].Visible = resourceVisible; } } else { foreach (Part part in parts) { // Reset part name label color to default; some conditions may change the color to indicate various things. labelStyle.normal.textColor = PartWizardWindow.DefaultPartNameColor; // Check if this part's category is currently visible. // Need to add one to the PartCategories because "none" is a -1, and some parts have a category = none if (visibleCategories[(int)part.partInfo.category + 1]) { // The part's category is visible, now check resource conditions to determine final visibility. bool partVisible = false; if (this.availableResources[Localized.ShowPartsWithoutResources].Visible && part.Resources.Count == 0) { partVisible = true; } else { foreach (PartResource partResource in part.Resources) { if (this.availableResources[partResource.resourceName].Visible) { partVisible = true; break; } } } if (partVisible) { totalEntryCost += part.partInfo.entryCost; visiblePartCount++; GUIControls.BeginMouseOverHorizontal(); bool actionEditorPartButtonMouseOver = false; #region Part Label if (sortBy == SortBy.StageAsc || sortBy == SortBy.StageDesc) { if (lastStage != part.inverseStage) { lastStage = part.inverseStage; } GUILayout.Label(lastStage.ToString() + ": "); } if (EditorLogic.fetch.editorScreen != EditorScreen.Actions) { // Check compound parts for integrity. if (part is CompoundPart) { CompoundPart compoundPart = (CompoundPart)part; if (compoundPart.attachState == CompoundPart.AttachState.Detached || compoundPart.attachState == CompoundPart.AttachState.Attaching || compoundPart.target == compoundPart.parent) { labelStyle.normal.textColor = Color.red; } } labelStyle.fixedWidth = 250; GUILayout.Label(new GUIContent(part.partInfo.title, part.partInfo.name), labelStyle); } else { Log.Write("EditorScreen.Actions, part: " + part.partInfo.title); if (GUIControls.MouseOverButton(new GUIContent(part.partInfo.title, part.partInfo.name), out actionEditorPartButtonMouseOver, this.actionEditorModePartButtonStyle)) { // Each part gets the EditorActionPartSelector added to it when the editor switches to the Actions screen. (And it // gets taken away when leaving that screen.) EditorActionPartSelector selector = part.GetComponent <EditorActionPartSelector>(); // Make sure we have it... if (selector != null) { // ...and select it. selector.Select(); Log.Write("Action editor selecting part {0}.", part.name); } } } #endregion // Adds space between the part name and the buttons (if any) associated with the part. GUILayout.FlexibleSpace(); // Only enable the following buttons if there is no actively selected part, but we want to have them drawn. GUI.enabled = EditorLogic.SelectedPart == null; bool deleted = false; // Will be set to true if the delete button was pressed. bool bought = false; // Will be set to true if the buy button was pressed. bool breakSymmetryMouseOver = false; // Will be set to true if the mouse is over the part's break symmetry button. bool deleteButtonMouseOver = false; // Will be set to true if the mouse is over the part's delete button. bool buyButtonMouseOver = false; // Will be set to true if the mouse is over the part's buy button. string deleteTooltip = default(string); string buyTooltip = default(string); if (this.viewType == ViewType.All || this.viewType == ViewType.Hidden) { #region Break Symmetry Button string breakabilityReport = default(string); GUI.enabled = EditorLogic.SelectedPart == null && EditorLogic.fetch.editorScreen == EditorScreen.Parts && PartWizard.HasBreakableSymmetry(part, out breakabilityReport); string breakSymmetryTooltip = GUI.enabled ? Localized.BreakSymmetryDescription : default(string); breakSymmetryMouseOver = false; if (GUIControls.MouseOverButton(new GUIContent(Localized.BreakSymmetryButtonText, breakSymmetryTooltip), out breakSymmetryMouseOver, Configuration.PartActionButtonWidth)) { this.symmetryEditorWindow.Part = part; if (!this.symmetryEditorWindow.Visible) { this.symmetryEditorWindow.Show(this); // Short circuit the mouse over for breaking symmetry when showing the Symmetry Editor in case it appears over top of this // button and immediately begins highlighting parts. This would cause *this* window's highlighting to be stuck on the part. breakSymmetryMouseOver = false; } } breakSymmetryMouseOver &= GUI.enabled; // Clear mouse over flag if the symmetry button was disabled. #endregion #region Delete Button GUI.enabled = EditorLogic.SelectedPart == null && EditorLogic.fetch.editorScreen == EditorScreen.Parts && PartWizard.IsDeleteable(part); deleteTooltip = GUI.enabled ? ((part.symmetryCounterparts.Count == 0) ? Localized.DeletePartSingularDescription : Localized.DeletePartPluralDescription) : default(string); if (GUIControls.MouseOverButton(new GUIContent(Localized.DeletePartButtonText, deleteTooltip), out deleteButtonMouseOver, Configuration.PartActionButtonWidth)) { PartWizard.Delete(part); // Set a flag so additional GUI logic can decide what to do in the case where a part is deleted. deleted = true; } deleteButtonMouseOver &= GUI.enabled; // Clear mouse over flag if the delete button was disabled. #endregion } else // this.viewType == ViewType.Unavailable { #region Buy Button GUI.enabled = EditorLogic.SelectedPart == null && (double)part.partInfo.entryCost <= Funding.Instance.Funds && PartWizard.IsBuyable(part); buyTooltip = GUI.enabled ? string.Format(Localized.BuyPartDescriptionTextFormat, part.partInfo.entryCost) : default(string); if (GUIControls.MouseOverButton(new GUIContent(Localized.BuyPartButtonText, buyTooltip), out buyButtonMouseOver, Configuration.PartActionButtonWidth)) { Log.Write("Buying part {0}.", part.name); PartWizard.Buy(part, true); // Set a flag so additional GUI logic can decide what to do in the case where a part is bought. bought = true; } buyButtonMouseOver &= GUI.enabled; // Clear mouse over flag if the buy button was disabled. #endregion } GUI.enabled = true; bool groupMouseOver = false; GUIControls.EndMouseOverHorizontal(out groupMouseOver); // End of row for this part. // If we deleted a part, then just jump out of the loop since the parts list has been modified. if (deleted || bought) { break; } #region Part Highlighting Control if (breakSymmetryMouseOver) { this.highlight.Add(part, Configuration.HighlightColorEditableSymmetryRoot, Configuration.HighlightColorEditableSymmetryCounterparts, true); } else if (deleteButtonMouseOver) { this.highlight.Add(part, Configuration.HighlightColorDeletablePart, Configuration.HighlightColorDeletableCounterparts, true); } else if (buyButtonMouseOver) { // TODO: Duplicate code! buyableParts.ForEach((p) => { if (part.name == p.name) { this.highlight.Add(p, Configuration.HighlightColorBuyablePart); } }); } else if (groupMouseOver) { if (viewType != ViewType.Unavailable) { Color highlightColor = (part == EditorLogic.RootPart) ? Configuration.HighlightColorRootPart : Configuration.HighlightColorSinglePart; Color counterpartHighlightColor = Configuration.HighlightColorCounterparts; if (EditorLogic.fetch.editorScreen == EditorScreen.Actions) { highlightColor = Configuration.HighlightColorActionEditorTarget; counterpartHighlightColor = Configuration.HighlightColorActionEditorTarget; } this.highlight.Add(part, highlightColor, counterpartHighlightColor, false); } else { // TODO: Duplicate code! buyableParts.ForEach((p) => { if (part.name == p.name) { Log.Write("Highlighting 2 part: " + part.partInfo.title); this.highlight.Add(p, Configuration.HighlightColorBuyablePart, false); } }); } } else if (actionEditorPartButtonMouseOver) { Log.Write("Highlighting part: " + part.partInfo.title); this.highlight.Add(part, Configuration.HighlightColorActionEditorTarget, Configuration.HighlightColorActionEditorTarget); } #endregion } } } } GUILayout.EndScrollView(); GUILayout.EndVertical(); if (viewType == ViewType.Unavailable) { int buyableEntryCost = 0; bool enableBulkBuy = false; foreach (Part p in parts) { buyableEntryCost += p.partInfo.entryCost; enableBulkBuy |= PartWizard.IsBuyable(p); } GUI.enabled = parts.Count > 0 && (double)buyableEntryCost <= Funding.Instance.Funds && enableBulkBuy; bool buyAllMouseOver = false; if (GUIControls.MouseOverButton(new GUIContent(string.Format(Localized.BuyAllButtonTextFormat, buyableEntryCost)), out buyAllMouseOver)) { foreach (Part part in parts) { if (PartWizard.IsBuyable(part)) { Log.Write("Buying part {0}.", part.name); PartWizard.Buy(part, false); } } PartWizard.SaveGame(); } // TODO: Highlight all parts that will be bought by clicking Buy All. if (buyAllMouseOver) { buyableParts.ForEach((p) => { this.highlight.Add(p, Configuration.HighlightColorBuyablePart); }); } GUI.enabled = true; } #endregion #region Status Area // Push everything above this up, otherwise it will be centered vertically. GUILayout.FlexibleSpace(); if (viewType == ViewType.All || viewType == ViewType.Hidden || viewType == ViewType.Unavailable) { string status = default(string); if (!string.IsNullOrEmpty(GUI.tooltip)) { if (parts.Count != 1) { status = string.Format(CultureInfo.CurrentCulture, Localized.StatusLabelPluralTooltipTextFormat, visiblePartCount, GUI.tooltip, parts.Count - visiblePartCount); } else { status = string.Format(CultureInfo.CurrentCulture, Localized.StatusLabelSingularTooltipTextFormat, visiblePartCount, GUI.tooltip, parts.Count - visiblePartCount); } } else { if (parts.Count != 1) { status = string.Format(CultureInfo.CurrentCulture, Localized.StatusLabelPluralTextFormat, visiblePartCount, parts.Count - visiblePartCount); } else { status = string.Format(CultureInfo.CurrentCulture, Localized.StatusLabelSingularTextFormat, visiblePartCount, parts.Count - visiblePartCount); } } GUILayout.Label(status, this.tooltipLabelStyle); } #endregion GUILayout.EndVertical(); if (this.Visible && this.mouseOver) { this.highlight.EndTracking(); } else { this.highlight.CancelTracking(); } } catch (Exception e) { Log.Write("PartWizardWindow.OnRender() unexpected exception caught."); Log.Write(e.Message); Log.Write(e.StackTrace); this.highlight.CancelTracking(); throw; } finally { GUI.DragWindow(); } }
public override void OnRender() { try { List <Part> parts = EditorLogic.fetch.ship != null ? EditorLogic.fetch.ship.Parts : new List <Part>(); this.highlight.BeginTracking(); GUILayout.BeginVertical(); // If Blizzy's toolbar is available, give the user the option to pick the stock toolbar. if (ToolbarManager.ToolbarAvailable) { bool stockToolbar = PartWizardPlugin.ToolbarIsStock; stockToolbar = GUILayout.Toggle(stockToolbar, "Use KSP's Stock Toolbar", GUILayout.Width(200)); if (stockToolbar != PartWizardPlugin.ToolbarIsStock) { PartWizardPlugin.ToolbarTypeToggleActive = true; } } #region Display Mode Control GUILayout.BeginHorizontal(); this.viewType = (ViewType)GUIControls.HorizontalToggleSet((int)this.viewType, this.viewTypeContents, this.selectedViewTypeStyle, this.unselectedViewTypeStyle); GUILayout.EndHorizontal(); List <Part> buyableParts = null; if (this.viewType == ViewType.Hidden) { parts = parts.FindAll((p) => { return(p.partInfo.category == PartCategories.none); }); } else if (this.viewType == ViewType.Unavailable) { parts = parts.FindAll((p) => { bool result = false; // Get the R&D technology state for the current part. ProtoTechNode techState = ResearchAndDevelopment.Instance.GetTechState(p.partInfo.TechRequired); // If there is a state or the technology is locked or the part hasn't been purchased... if (techState == null || techState.state != RDTech.State.Available || !techState.partsPurchased.Contains(p.partInfo)) { // ...add it to the list. result = true; } return(result); }); // Stash the filtered list in to the buyable list. buyableParts = parts; // Create a new collection with a copy of all the buyable parts. parts = new List <Part>(buyableParts); // Create a hash set to act as a filter for duplicate parts. HashSet <string> duplicatePartFilter = new HashSet <string>(); // Remove each part that has already been added to the hash filter. parts.RemoveAll((p) => !duplicatePartFilter.Add(p.name)); // Here parts is a list of unique buyable parts and buyableParts is all of the buyable parts, including duplicates. } #endregion #region Part List GUILayout.BeginVertical(GUIControls.PanelStyle); this.scrollPosition = GUILayout.BeginScrollView(this.scrollPosition, false, false); int totalEntryCost = 0; foreach (Part part in parts) { totalEntryCost += part.partInfo.entryCost; GUIControls.BeginMouseOverHorizontal(); bool actionEditorPartButtonMouseOver = false; #region Part Label if (EditorLogic.fetch.editorScreen != EditorScreen.Actions) { GUILayout.Label(new GUIContent(part.partInfo.title, part.partInfo.name)); } else { if (GUIControls.MouseOverButton(new GUIContent(part.partInfo.title, part.partInfo.name), out actionEditorPartButtonMouseOver, this.actionEditorModePartButtonStyle)) { // Each part gets the EditorActionPartSelector added to it when the editor switches to the Actions screen. (And it // gets taken away when leaving that screen.) EditorActionPartSelector selector = part.GetComponent <EditorActionPartSelector>(); // Make sure we have it... if (selector != null) { // ...and select it. selector.Select(); Log.Write("Action editor selecting part {0}.", part.name); } } } #endregion GUILayout.FlexibleSpace(); // Only enable the following buttons if there is no actively selected part, but we want to have them drawn. GUI.enabled = EditorLogic.SelectedPart == null; bool deleted = false; // Will be set to true if the delete button was pressed. bool bought = false; // Will be set to true if the buy button was pressed. bool breakSymmetryMouseOver = false; // Will be set to true if the mouse is over the part's break symmetry button. bool deleteButtonMouseOver = false; // Will be set to true if the mouse is over the part's delete button. bool buyButtonMouseOver = false; // Will be set to true if the mouse is over the part's buy button. string deleteTooltip = default(string); string buyTooltip = default(string); if (this.viewType == ViewType.All || this.viewType == ViewType.Hidden) { #region Break Symmetry Button string breakabilityReport = default(string); GUI.enabled = EditorLogic.SelectedPart == null && EditorLogic.fetch.editorScreen == EditorScreen.Parts && PartWizard.HasBreakableSymmetry(part, out breakabilityReport); string breakSymmetryTooltip = GUI.enabled ? Localized.BreakSymmetryDescription : default(string); breakSymmetryMouseOver = false; if (GUIControls.MouseOverButton(new GUIContent(Localized.BreakSymmetryButtonText, breakSymmetryTooltip), out breakSymmetryMouseOver, Configuration.PartActionButtonWidth)) { this.symmetryEditorWindow.Part = part; if (!this.symmetryEditorWindow.Visible) { this.symmetryEditorWindow.Show(this); // Short circuit the mouse over for breaking symmetry when showing the Symmetry Editor in case it appears over top of this // button and immediately begins highlighting parts. This would cause *this* window's highlighting to be stuck on the part. breakSymmetryMouseOver = false; } } breakSymmetryMouseOver &= GUI.enabled; // Clear mouse over flag if the symmetry button was disabled. #endregion #region Delete Button GUI.enabled = EditorLogic.SelectedPart == null && EditorLogic.fetch.editorScreen == EditorScreen.Parts && PartWizard.IsDeleteable(part); deleteTooltip = GUI.enabled ? ((part.symmetryCounterparts.Count == 0) ? Localized.DeletePartSingularDescription : Localized.DeletePartPluralDescription) : default(string); if (GUIControls.MouseOverButton(new GUIContent(Localized.DeletePartButtonText, deleteTooltip), out deleteButtonMouseOver, Configuration.PartActionButtonWidth)) { PartWizard.Delete(part); // Set a flag so additional GUI logic can decide what to do in the case where a part is deleted. deleted = true; } deleteButtonMouseOver &= GUI.enabled; // Clear mouse over flag if the delete button was disabled. #endregion } else // this.viewType == ViewType.Unavailable { #region Buy Button GUI.enabled = EditorLogic.SelectedPart == null && (double)part.partInfo.entryCost <= Funding.Instance.Funds && PartWizard.IsBuyable(part); buyTooltip = GUI.enabled ? string.Format(Localized.BuyPartDescriptionTextFormat, part.partInfo.entryCost) : default(string); if (GUIControls.MouseOverButton(new GUIContent(Localized.BuyPartButtonText, buyTooltip), out buyButtonMouseOver, Configuration.PartActionButtonWidth)) { Log.Write("Buying part {0}.", part.name); PartWizard.Buy(part, true); // Set a flag so additional GUI logic can decide what to do in the case where a part is bought. bought = true; } buyButtonMouseOver &= GUI.enabled; // Clear mouse over flag if the buy button was disabled. #endregion } GUI.enabled = true; bool groupMouseOver = false; GUIControls.EndMouseOverHorizontal(out groupMouseOver); // End of row for this part. // If we deleted a part, then just jump out of the loop since the parts list has been modified. if (deleted || bought) { break; } #region Part Highlighting Control if (breakSymmetryMouseOver) { this.highlight.Add(part, Configuration.HighlightColorEditableSymmetryRoot, Configuration.HighlightColorEditableSymmetryCounterparts, true); } else if (deleteButtonMouseOver) { this.highlight.Add(part, Configuration.HighlightColorDeletablePart, Configuration.HighlightColorDeletableCounterparts, true); } else if (buyButtonMouseOver) { // TODO: Duplicate code! buyableParts.ForEach((p) => { if (part.name == p.name) { this.highlight.Add(p, Configuration.HighlightColorBuyablePart); } }); } else if (groupMouseOver) { if (viewType != ViewType.Unavailable) { Color highlightColor = (part == EditorLogic.RootPart) ? Configuration.HighlightColorRootPart : Configuration.HighlightColorSinglePart; Color counterpartHighlightColor = Configuration.HighlightColorCounterparts; if (EditorLogic.fetch.editorScreen == EditorScreen.Actions) { highlightColor = Configuration.HighlightColorActionEditorTarget; counterpartHighlightColor = Configuration.HighlightColorActionEditorTarget; } this.highlight.Add(part, highlightColor, counterpartHighlightColor, false); } else { // TODO: Duplicate code! buyableParts.ForEach((p) => { if (part.name == p.name) { this.highlight.Add(p, Configuration.HighlightColorBuyablePart, false); } }); } } else if (actionEditorPartButtonMouseOver) { this.highlight.Add(part, Configuration.HighlightColorActionEditorTarget, Configuration.HighlightColorActionEditorTarget); } #endregion } GUILayout.EndScrollView(); GUILayout.EndVertical(); if (viewType == ViewType.Unavailable) { int buyableEntryCost = 0; bool enableBulkBuy = false; foreach (Part p in parts) { buyableEntryCost += p.partInfo.entryCost; enableBulkBuy |= PartWizard.IsBuyable(p); } GUI.enabled = parts.Count > 0 && (double)buyableEntryCost <= Funding.Instance.Funds && enableBulkBuy; bool buyAllMouseOver = false; if (GUIControls.MouseOverButton(new GUIContent(string.Format(Localized.BuyAllButtonTextFormat, buyableEntryCost)), out buyAllMouseOver)) { foreach (Part part in parts) { Log.Write("Buying part {0}.", part.name); PartWizard.Buy(part); } PartWizard.SaveGame(); } // TODO: Highlight all parts that will be bought by clicking Buy All. if (buyAllMouseOver) { buyableParts.ForEach((p) => { this.highlight.Add(p, Configuration.HighlightColorBuyablePart); }); } GUI.enabled = true; } #endregion #region Status Area GUILayout.Space(3); string status = default(string); if (!string.IsNullOrEmpty(GUI.tooltip)) { if (parts.Count != 1) { status = string.Format(CultureInfo.CurrentCulture, Localized.StatusLabelPluralTooltipTextFormat, parts.Count, GUI.tooltip); } else { status = string.Format(CultureInfo.CurrentCulture, Localized.StatusLabelSingularTooltipTextFormat, parts.Count, GUI.tooltip); } } else { if (parts.Count != 1) { status = string.Format(CultureInfo.CurrentCulture, Localized.StatusLabelPluralTextFormat, parts.Count); } else { status = string.Format(CultureInfo.CurrentCulture, Localized.StatusLabelSingularTextFormat, parts.Count); } } GUILayout.Label(status, this.tooltipLabelStyle); #endregion GUILayout.EndVertical(); if (this.Visible && this.mouseOver) { this.highlight.EndTracking(); } else { this.highlight.CancelTracking(); } } catch (Exception e) { Log.Write("PartWizardWindow.OnRender() unexpected exception caught."); Log.Write(e.Message); Log.Write(e.StackTrace); this.highlight.CancelTracking(); throw; } finally { GUI.DragWindow(); } }
public override void OnRender() { try { GUILayout.BeginVertical(); this.scrollPosition = GUILayout.BeginScrollView(scrollPosition, false, false); this.highlight.BeginTracking(); if (this.mouseOver) { this.highlight.Add(this.part, Configuration.HighlightColorSymmetryEditor, Configuration.HighlightColorSymmetryEditor); } for (int index = 0; index < this.symmetryGroups.Count; index++) { PartGroup group = this.symmetryGroups[index]; GUIControls.BeginMouseOverVertical(GUIControls.PanelStyle); GUILayout.BeginHorizontal(); GUILayout.Label(new GUIContent(string.Format(CultureInfo.CurrentCulture, Localized.GroupLabelText, index + 1))); // Don't allow group removal if there is only one group. GUI.enabled = (this.symmetryGroups.Count > 1); if (GUILayout.Button(SymmetryEditorWindow.RemoveGroupButtonText)) { // If there's a group above, use it. If not, then use the one below. PartGroup destinationGroup = (index > 0) ? this.symmetryGroups[index - 1] : this.symmetryGroups[index + 1]; destinationGroup.MergeFrom(group); this.symmetryGroups.Remove(group); break; } GUILayout.EndHorizontal(); GUI.enabled = true; bool mouseOverPart = false; foreach (Part groupPart in group.Parts) { GUIControls.BeginMouseOverHorizontal(); GUILayout.Label(new GUIContent(groupPart.partInfo.title)); GUI.enabled = index < this.symmetryGroups.Count - 1; if (GUILayout.Button(SymmetryEditorWindow.MoveDownButtonText, Configuration.PartActionButtonWidth)) { PartGroup nextGroup = this.symmetryGroups[index + 1]; group.MoveTo(groupPart, nextGroup); break; } GUI.enabled = index > 0; if (GUILayout.Button(SymmetryEditorWindow.MoveUpButtonText, Configuration.PartActionButtonWidth)) { PartGroup previousGroup = this.symmetryGroups[index - 1]; group.MoveTo(groupPart, previousGroup); break; } GUI.enabled = true; bool mouseOverPartArea = false; GUIControls.EndMouseOverVertical(out mouseOverPartArea); if (mouseOverPartArea) { // First add the group with the child part color, recursively. this.highlight.Add(group, Configuration.HighlightColorEditableSymmetryChildParts, true); // Next add the group with the counterparts highlighted, non-recursively. this.highlight.Add(group, Configuration.HighlightColorCounterparts, false); // Last add the specific part, non-recursively. this.highlight.Add(groupPart, Configuration.HighlightColorSinglePart, false); mouseOverPart = true; } } bool groupMouseOver = false; GUIControls.EndMouseOverVertical(out groupMouseOver); if (!mouseOverPart && groupMouseOver) { this.highlight.Add(group, Configuration.HighlightColorEditableSymmetryCounterparts, true); } } // Enable the Add Group button only if there is enough symmetrical parts to fill it. GUI.enabled = (this.symmetryGroups.Count < (this.part.symmetryCounterparts.Count + 1)); if (GUILayout.Button(SymmetryEditorWindow.AddGroupButtonText)) { this.symmetryGroups.Add(new PartGroup()); } GUI.enabled = true; GUILayout.EndScrollView(); GUILayout.Space(4); GUILayout.BeginHorizontal(); #region OK Button if (GUILayout.Button(Localized.OK)) { int symmetricGroupsCreated = 0; int partsProcessed = 0; foreach (PartGroup group in this.symmetryGroups) { if (group.Parts.Count > 0) { partsProcessed += group.Count; Part symmetricRoot = group.Extract(0); PartWizard.CreateSymmetry(symmetricRoot, group.Parts); symmetricGroupsCreated++; #if DEBUG Log.WriteSymmetryReport(symmetricRoot); #endif } } Log.Write("Modified symmetry for {0}, creating {1} symmetric group(s) from {2} parts.", part.name, symmetricGroupsCreated, partsProcessed); this.Hide(); } #endregion #region Cancel Button if (GUILayout.Button(Localized.Cancel)) { this.Hide(); } #endregion GUILayout.EndHorizontal(); GUILayout.EndVertical(); } catch (Exception) { highlight.CancelTracking(); throw; } finally { GUI.DragWindow(); if (this.Visible && this.mouseOver) { this.highlight.EndTracking(); } else { this.highlight.CancelTracking(); } } }