public EstadisticasCombate(ref Jugador player, ref Enemigo enemy)
        {
            jugador = player;
            enemigo = enemy;

            InitializeComponent();
        }
예제 #2
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        public Combate(ref Jugador player, PictureBox csl_j)
        {
            Location = new Point(400, 0);
            InitializeComponent();
            player_Cmbt = player;
            enemy       = new Enemigo(player_Cmbt.Level);
            calcularProb();
            //Text = "Enemigo: " + enemy.Vida_Real + " Mana: " + enemy.Mana_Real + " Jugador: " + player_Cmbt.Vida_Real + " Mana: " + player_Cmbt.Mana_Real;
            posicion_original[0] = BoxJugador.Location;
            posicion_original[1] = BoxEnemigo.Location;
            ec          = new EstadisticasCombate(ref player_Cmbt, ref enemy);
            ec.Location = new Point(this.Size.Width + this.Location.X + 20, this.Location.Y);
            ec.actualizar(player_Cmbt.Vida_Real, player_Cmbt.Mana_Real, enemy.Vida_Real, 0, 0, 0);
            this.cls_j = csl_j;  //recibe la casilla cuando se crea el combate


            this.AddOwnedForm(ec);
            if (this.OwnedForms != null)
            {
                ec.Show();
            }
            //ec.BringToFront();
        }