예제 #1
0
파일: Connect.cs 프로젝트: yishuihanly/NPL
        public NPLDebuggerConnect(object application, NPLDebuggerPackage package_)
        {
            _applicationObject = (DTE2)application;
            package            = package_;

            CheckRegisterDebugEngine();
        }
예제 #2
0
파일: Connect.cs 프로젝트: jda808/NPL
        public NPLDebuggerConnect(object application, NPLDebuggerPackage package_)
        {
            _applicationObject = (DTE2)application;
            package = package_;

            CheckRegisterDebugEngine();
        }
예제 #3
0
        /// <summary>
        /// Standard constructor for the tool window.
        /// </summary>
        public DebuggerToolWindow() :
            base(null)
        {
            // Set the window title reading it from the resources.
            this.Caption = Resources.ToolWindowTitle;
            // Set the image that will appear on the tab of the window frame
            // when docked with an other window
            // The resource ID correspond to the one defined in the resx file
            // while the Index is the offset in the bitmap strip. Each image in
            // the strip being 16x16.
            this.BitmapResourceID = 301;
            this.BitmapIndex      = 1;

            // This is the user control hosted by the tool window; Note that, even if this class implements IDisposable,
            // we are not calling Dispose on this object. This is because ToolWindowPane calls Dispose on
            // the object returned by the Content property.
            NPLDebuggerPackage pkg = GuidList.gPackage;

            if (pkg != null)
            {
                base.Content = new LaunchControl(pkg.DTE2);
            }
        }