public ElectroDashAction() { Name = "Electro Dash"; MoveInfo = new MoveActionData(new CroppedTexture2D(AssetManager.Instance.LoadRawTexture2D($"{ContentGlobals.BattleGFX}.png"), new Rectangle(216, 845, 22, 22)), "Pierce enemy defense, dealing 5 damage.", MoveResourceTypes.FP, 0, CostDisplayTypes.Shown, MoveAffectionTypes.Other, TargetSelectionMenu.EntitySelectionType.Single, true, null, new EntityTypes[] { User.GetOpposingEntityType() }); DamageInfo = new DamageData(5, Elements.Electric, true, ContactTypes.SideDirect, ContactProperties.None, null, DamageEffects.None); ElectroDashSequence electroDashSequence = new ElectroDashSequence(this); SetMoveSequence(electroDashSequence); actionCommand = new GulpCommand(MoveSequence, electroDashSequence.CommandDur, 500d, 1d, Microsoft.Xna.Framework.Input.Keys.Z); }
public Gulp() { Name = "Gulp"; MoveInfo = new MoveActionData(null, string.Empty, Enumerations.MoveResourceTypes.FP, 4, Enumerations.CostDisplayTypes.Shown, Enumerations.MoveAffectionTypes.Enemy, TargetSelectionMenu.EntitySelectionType.First, true, new Enumerations.HeightStates[] { Enumerations.HeightStates.Grounded, Enumerations.HeightStates.Hovering }); DamageInfo = new DamageData(4, Enumerations.Elements.Normal, true, Enumerations.ContactTypes.Approach, null, Enumerations.DamageEffects.None); GulpSequence gulpSequence = new GulpSequence(this); SetMoveSequence(gulpSequence); actionCommand = new GulpCommand(MoveSequence, gulpSequence.WalkDuration / 2f, 500f, 1f); }
public Gulp() { Name = "Gulp"; MoveInfo = new MoveActionData(new CroppedTexture2D(AssetManager.Instance.LoadRawTexture2D($"{ContentGlobals.BattleGFX}.png"), new Rectangle(874, 14, 22, 22)), string.Empty, Enumerations.MoveResourceTypes.FP, 4, Enumerations.CostDisplayTypes.Shown, Enumerations.MoveAffectionTypes.Other, TargetSelectionMenu.EntitySelectionType.First, true, new Enumerations.HeightStates[] { Enumerations.HeightStates.Grounded, Enumerations.HeightStates.Hovering }, User.GetOpposingEntityType()); DamageInfo = new DamageData(4, Enumerations.Elements.Normal, true, Enumerations.ContactTypes.SideDirect, Enumerations.ContactProperties.WeaponDirect, null, Enumerations.DamageEffects.None); GulpSequence gulpSequence = new GulpSequence(this); SetMoveSequence(gulpSequence); actionCommand = new GulpCommand(MoveSequence, gulpSequence.WalkDuration / 2f, 500f, 1f, Microsoft.Xna.Framework.Input.Keys.R); }
public ElectroDashAction(BattleEntity user) : base(user) { Name = "Electro Dash"; MoveInfo = new MoveActionData(new CroppedTexture2D(AssetManager.Instance.LoadRawTexture2D($"{ContentGlobals.BattleGFX}.png"), new Rectangle(216, 845, 22, 22)), "Pierce enemy defense, dealing 5 damage.", MoveResourceTypes.FP, 0, CostDisplayTypes.Shown, MoveAffectionTypes.Other, Enumerations.EntitySelectionType.Single, true, null, new EntityTypes[] { User.GetOpposingEntityType() }); DamageInfo = new DamageData(3, Elements.Electric, true, ContactTypes.SideDirect, ContactProperties.None, null, DamageEffects.None); //If a Partner (Watt) is using this move, the base damage is increased by 1 per Partner rank above Normal PartnerStats partnerStats = User.BattleStats as PartnerStats; if (partnerStats != null) { DamageInfo.Damage += ((int)partnerStats.PartnerRank - 1); } ElectroDashSequence electroDashSequence = new ElectroDashSequence(this); SetMoveSequence(electroDashSequence); actionCommand = new GulpCommand(MoveSequence, electroDashSequence.CommandDur, 500d, 1d, Microsoft.Xna.Framework.Input.Keys.Z); }